Jump to content

Silbeg

HERO Member
  • Posts

    1,448
  • Joined

  • Last visited

Everything posted by Silbeg

  1. Re: Which one? They're both confusing. I would have to agree that a Force Wall is probably the better way of handling this. So, what we really need to know, what is the effect that is trying to be simulated? That may tell us more. On another note... Both Force Wall, and FF (UAA) will put the END burden on the caster, while FF (UBO) will put the END burden on the recipient. Just this fact will tend to make the UBO version less useful than either the UAA or FW types.
  2. Re: More Abusive characters I am not sure that this one is actually legal. Mind you, I could easily be wrong, but something screams that you cannot Sweep a Haymaker. Whether or not this matters, but in the Hero System Combat Handbook, pg79, that you usually cannot use an attack with the Extra Time limitation and Sweep. I would think that the "next segment" aspect of the Haymaker maneuver would implicitly be "Extra Time". So, I would probably disallow that combination.
  3. Re: where do the villains get the MONEY? For the super-intelligent villains... especially ones with some beef on the dole (read bricks)... 1) Go to Vegas/Reno/Gambling Mecca of your choice... 2) Play Blackjack, with the extraordinary perception skills (and eidetic memory) to count cards. 3) Rake in the winnings. If the casinos try to muscle you, out muscle them.
  4. Re: System Gurus...help? Gotta agree with Comic. Assuming that the Aggressor is burning through END, eventually he won't be able to keep attacking. The same would be true if the Aggressor uses charges... he'll run out eventually... and the Target will then be free to kick booty. Assuming that both the Target and the Aggressor realize this, they'll probably want to shift tactics. The Target is playing a waiting game... waiting for the Aggressor to screw up. He actually holds the cards in this fight. As already mentioned, the Target can wait out the Aggressor's END, or DFC towards the Aggressor (until he eventually is in the same hex as the Aggressor). He could also DFC away towards cover, perhaps escaping (if that is his goal). Finally, he could also use a hurry maneuver, and perhaps get the drop on the Aggressor (most likely this would happen if he has moved himself close to the Aggressor, and is ready to lay the thwack! down). So, if I were the Target, I wouldn't be worried... unless I miss a DEX roll, that is.
  5. Re: Poor Taste? Glad I could be of service? I am not sure that it is possible to do this character as a truly heroic figure. He can act heroically, and would need to act as the dead hero he is animating, but I think there would still be some issues that the populace would have... necromancy will probably always be seen as evil (or at least creepy). Another question (perhaps you already answered this one)... when he "corpse-jacks", does he at least temporarily repair the decay that has occurred, or do the "heroes" look like zombies?
  6. Re: Poor Taste? Here's another morality question... What does he do with the corpses when he is done with them? Also, what happens do his body when he is "corpse-jacking" (assuming he has one)?
  7. Re: Poor Taste? I have to say that I don't really like the idea of this character. It really feels like it infringes on the memories of the "honored dead". I am pretty sure that I wouldn't allow this in my campaign. If a player were to approach me with such an idea, I think I would have to limit him to the characters that he actually played... I also see a play-balance issue. If the character is mimicking the powers of the dead hero, he will have to have enough points in his VPP (or whatever) to make it feasible. Copying the abilities badly would be a pretty bad thing to do, IMHO. On the other hand, I could see a character whose the concept is a "fallen hero raised from the dead". So, for example, if HeroMan was a character that you had played in years past, and you wanted to play him again, you could use this as a reason that he has returned to life. Perhaps he is looking for revenge against his killer, or some other sort of thing.
  8. Re: Do you have any "deal brekers" when it comes 6th edition?
  9. Re: Tactical Skill Sharing I think KS is probably right that it would require UAA, rather than Usable Simultaneously. I would probably build it something like: 32: +2 with All Combat, Usable As Attack (+1), Area Of Effect (3" Radius; +1) (48 Active Points); Incantations (-1/4), Requires A Tactics Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) (probably need increased radius, though, and Selective... this gets really expensive very fast, but probably for good reason. However, I would also argue that it is probably unnecessary. You could easily achieve similar results using tactics/teamwork. Teamwork used to coordinate attacks would reduce the target's DCV, which is probably good enough.
  10. Re: What would be your take on She-Grond? You know, it had never sunk in that Ogre was created by ARGENT in 5E, rather than by Mechanon (as I believe he was previously). Funny the things you miss when reading new editions.
  11. Re: X-plain the Rule of X? I have to agree with you on all of that, DD! My group has played around with different formula, and never were really that happy with what we came up with. I try to stay away from AP limits, because they can easily ban certain character builds. Generally, we try to follow the "if I can do more damage, I shouldn't hit as often" and the "if I am going to get hit a lot, I should have higher defenses". We have basically decided not to decide on a specific formula. So, the burden falls on me.
  12. Re: Your favorite Hero Codes of Honor While this doesn't sound heroic, it does seem to be how the North Force thinks... "Kick him in the Jimmy" closely followed by... "Never hit a man when he's down. Kick him, its easier."
  13. Re: More Abusive characters oh... the autofire AE NND, ALVD or Penetrating... Can you say "advantage stacker"?
  14. Re: Martial Arts Whatever happened to... There are rules in UMA for applying advantages to MA.. I do not have the book in front of me for a page citation, but it is probably in the index.
  15. Re: Silence is Golden Technically, no ( see http://herogames.com/forums/showthread.php?t=1995&highlight=linked+multipower) Well, I would probably say that his iconic power of his would not be in a multipower at all. It is always available. But, to answer your question directly, I believe you can. You could even link both ways... So, outside of the MP, you would have the Voice power, with the linked to the MP (so he couldn't use the his voice without a slot being active). This would cost -7 RP (Voice, being a 20pt power, which the character has by default. Buying the limitation would make it cost 13 points, netting -7 points for this buy). I might reduce this to a -1/4, depending on the nature of the slots ... As a GM, I would be hesitant to link the whole MP, but would be fine with linking a single slot. That way, you know what power he is using when he is really talking.
  16. Re: Silence is Golden I think that this make Voice linked to the Sonic Attack, rather than the triggered power. Since he can lower his voice (probably takes a Power skill check), he can reduce the amount of damage proportionally to the volume of his voice. This would be, to me, the best way of handling this power. The primary power here would be the voice attack. Now, an argument could be made to have these powers doubly-linked... as the voice attack requires that he speaks, right?
  17. Re: Simulate Claustrophobia/Cabin Fever On a more serious note, Aroooo, I think you have an interesting start. (FYI - that would be "Born and Bred" - foodstuffs probably don't have that much of an effect ) Situationally, I would decrease the speed of "degradation" in large, uncrowded ships,and increase it in smaller or overcrowded ships. You could probably create a factor based on the percentage of overcrowding. So, if a Scout/Courier (with 4 total cabins) has 8 people in it, then there would be a X2 factor on the "cabin fever". However, in a 400 ton Subsidized Merchant (5 crew cabins, 13 passenger) is carrying only 11 people as opposed to its normal 22 (full complement of non-low berth passengers and crew), the degradation of morale would be at a X1/2? Or something like that. Being in a massive ship that is under crewed would have other stresses. Thinking about it all, I would do it as a morale modifier of sorts... A lot of thought should go into it, but...
  18. Re: Tracer Bullet Not sure if that is a problem myself, g-a. Now, I don't recall the exact rules from DC - but if it just grants images to radio, wouldn't any one be able to pick it up anyways. Sure, they may need to find the correct frequency... but... well unless it was bought in such a way that only you could pick it up (no, I don't like that, either). On the other hand, I'd probably go simpler. Since Images is a ranged power, this should work fine. Now, you'll probably have other issues... since there would likely be a noise when the bug hits the car, etc...
  19. Re: What rule don't people know? And I thank you for it! Yet another rule to go up on my "discovered rules" page.. see: http://www.silbeg.com/FPCA/rulings.html for details (honestly, this one will get on tomorrow.
  20. Re: Identifying Stars
  21. Re: Silence is Golden I would even go for more than a 5 pt disad. Mute is a 15 pt disad itself (All the Time, Slightly Impairing). I would think, then, that this would be more like "Frequently, Greatly Impairing", or worse. Hmm... for voice being a 20pt power (Sense), that may require some changes to my Soundwave character. He is mute, but as a side-effect of his powers. (He absorbs sound, and projects them out again).
  22. Re: Cheap and Effective That's why we've house ruled it that the attack falls before the movement, for balance purposes. If you want to dive for cover, you need to use the correct maneuver.
  23. Re: What rule don't people know? Do you have a page refrernce on that? So, you are saying that the possible results for the multiplier (w +1 increased stun) are: 2,2,3,4,5,6 not 1,2,3,4,5,6 ??? That's definitely news to me... and news that is important to know
×
×
  • Create New...