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Lunistra

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Everything posted by Lunistra

  1. Lunistra

    Team Name

    Re: Team Name We went with Frontliners Cheers Hermit
  2. Lunistra

    Team Name

    Re: Team Name I love the Bay City rollers lol Paratech are the arms company but i think they are supposed to be a tad dodgey. No none of us are sanctioned. This was the best we lot came up with: S.H.A.M.O.O. Lincoln Bay branch (Super Humans And Mutant Operatives Organisation)
  3. Lunistra

    vehicles

    Re: vehicles How about a floating cloud and go all MONKEY! failing that how about a personal motorbike come helecopter like they used to ahve in that mask TV show
  4. Lunistra

    Team Name

    having read some of the great suggestions from below i nthe Teen team names, we are having a very similar dilemma, noone can come up with anything a majority is happy with! any suggesyiosn welcome! Team is based in Lincoln Bay, CA a small city where the majority of the industry is dominated by a lareg tech company. Super powers only appeared in last 10 - 15 years. Supers must be registered with the government , if they are not they have to be careful , some folk love them others not so. The villainous prometheans are a gang of mutants bent on world domination. Team have not formally formed up yet, and are losely fighting crime as a group. Team make up: Psi-Warden - Strawberry blonde buff natural leader with telepathic and mind control abilities, in RL is a 25 year old lawyer, does like his spandex though Slate- Spotty 18 year old burger joint working lad, can cover self in rock and telekinetically move rock Roach - a 30 year old man made up of roaches and disguised in am onk robe and mask, is seekign vengence on those who killed him originally, powers are desolidification and bolts of gas / roaches Kid Photon - 18 year old Hispanic surfer dude, loves lime light and fame can produce burts of light So far they have saved new tech being stolen by the villainous promethians in a car chase thought the centre of the city, arrested thugs, averted a disaster in a buring building by evacuating all the innocents and hostages and dispatchign the fire based villain. Any ideas?
  5. So, I got a sPD of 3 normally and the power of +2 SPD for mental activities only. kindly borrowed from the ultimate mentalist book (Speed of thought) now that boosts my speed to 5 for mental powers or leaves it at 3 for physical things Spd 3 = 4,8,12 Spd 5 = 3,5,8,10,12 so im now confused as to which phases i can do things on as 4 doesnt exist in my new spd of 5? any ideas?
  6. Re: Buffy-style Slayer and friends in Hero question fashion always comes round again
  7. Re: Buffy-style Slayer and friends in Hero question How about The promqueen who is actually 33 and there undecover for someone The male Bi Curious Swim team member who has a thing for his female Math teacher but also the male nerd student who helps out in the library on occasion. The Student who has been trapped in the school for the last 15 years, at the end of the year, everyone forgets her and she is cursed to start again in 9th grade for another year, she forgets everything she learned but remembers her time spent.
  8. Re: EMERGENCY HELP: I need an adventure idea STAT How about the Cajun legends of a werewolf cursed by witches to stalk the Bayou, and a selection of Traiteur (faith healer) have started vanishing.
  9. Re: [Character] Sister Bliss
  10. Re: Storn's Art & Characters thread. Sister's Back story http://www.herogames.com/forums/showthread.php?t=57304
  11. Re: Storn's Art & Characters thread. Wow Sister Bliss manages to look virtuous still, even in that outfit, nice job with the facial expression
  12. Re: The Bat Volvo How abotu a Bat Smart Car, surely then yo ucould have lots of added extras
  13. Re: Villain Campaign: need help tie them together in some fashion, ie if one dies by the hands or the plans of a fellow PC a curse causes them to all die. Or restrict the mindset of villains they can be so they will get along. or make the big thug monster one reliant o nthe smart ones potions and he is in turn reliant on the maniacal cold blooded ones finances and he is etc.. in a circle
  14. Re: Now name Mr. Giggles' Chinese sidekick How about: Wu Fang Which I think means Dark Fragrance for girls Zhu Fang Red Fragrance Bao Fang Cruel Fragrence
  15. Re: [Character] Sister Bliss She has another thing i forgot to add a code against killing so the tp infront of a train, off a cliff wont be happeneing, its more a tool to bring items to her, or her colleagues to her to heal them at touch range etc.. Or to tp a villain into a cage or into prison or something, or just to keep them away from her. I have asked Storn to do a pic of her, so lets see what we get
  16. Re: [Character] Sister Bliss Cheers for the ideas, I have questiosn over the stats etc.. As i have not actually played a game yet, would the stats/powers i have given her be ok in a superhero campaign, it is intended she is group support mainly with a few things she can do herself.
  17. Re: [Character] Sister Bliss The drain was supposed to be ranged. The Language was supposed to be French I am not sure on the +3OCV either it was one i picked fro mthe Hero genertaor to increase her OCVs a bit on ranged attackes?? I assume my GM will sort it out for me Her Love rival is the Love of God (ill prob drop the love part) Her Original Concept is such: It got tweaked in the final stages as GM is using luck differently Powers: Sister Bliss has powers of Charms, Blessings and Portal Travel. Pulling on the 3 entities that make her up she has gained all of thier previous skills and traits and with a blast of magical power reinvented them as powers Limitations: Indecicive, due to her component parts being so radically different she sometimes has to internally debate with herself on courses of action causing her to freeze up Skills: Specialised in Seduction techniques, Religious knowledge, Weapons/Gadgets: none Physical Appearance: Her hair is Hot Pink and in an 80s style bursting out of the top of her nuns hat she wears . Her costume is Black spandex witha white coller like a nuns around her neck ending in white retro go go boots. and white gloves. she wears a rosary round her waist aswell. Personality: Being comprised of 3 seperate entities yo ucan never tell who your gonna get , though they are all merged into one person now different emotions coem to the fore. Either highly sexually charged and charming seductress, quiet conteplative and chaste or fianlly a slightly deranged yet happy person. History: Sister bliss is comprised of Trixie L'amour, Sister Elena Renoir and Ximpigg. Trixe and Sister Elena were both strolling down the streets of Marsailles towards the marketplace as they did together everyweek discussing the differences in their lives and what shopping they were needing to pick up. Sister Elena was a nun in the local convent and was sent weekly to collect the groceries for the other sisters and for the outreach program they had set up to help the waifs and strays (such as Trixie) of Marsailles to get on in life. Elena had become fond of Trixie , who she had met 2 years previously while out giving soup to the homeless. Trixe was a prostitute and when she met Sister Elena was in a heap bloody and beaten after her last trick had robbed her and assaulted her. Elena felt protective of Trixie and so took special care to make sure she was alright. Trixie still worked the streets as a "lady of the night" and personal dancer in the local La Rouge Club. In an alternate dimention the purple imp Ximpigg was fleeing from the horrific Plsonclog monster and used his portal spells to move around the creature and hurled items through the portals at it. On one creation of a portal he accidently tapped into the Xuluko current and dirrected his portal to another plane ..... During their discussions just outside the Boulangerie a mystical purple cloud started to form, before they could move away a huge explosion occured, destroying the shop and nearby cars in juring the few people that had not moved out the way. When the cloud settled after the huge mystical conflagration Elena and Trixie were nowhere to be seen. Instead standing there in half tattered Nuns outfirt was a beautiful Pink haired woman of about 17 years old looking confused and dazed. Her internal struggle immediately began as she Ximpigg, Trixie and Elena realised they were all now bound to one body and their souls bonded for eternity. Elena being the most devout and strong of force has managed for the last few months to have take nher role in the covent back forcing the others to her will. Recently howeverTrixie with the help of Ximpigg have been taking soem control and as such they have had to leave the convent as their lives no longer match that path. Not knowing now what path to take they have realised they can wield powers unlike other normal beings and have started experimenting wit hthem. Pulling on their previous strengths they appear to be able to move through portals short distances and summon items through these portals , They seem to be able to beguile others to do their bidding and are finally bale to change chance in their and other favour once in a while. Having met a former student of the acadmey, it has been suggested that they should maybe attend to learn how to fit into this brave new world they face and hopefully maybe find redemption and the secret to unlocking thier not so holy trinity. They have adopted one name inspired byt the two humans that make up Sister Bliss.
  18. Ok its my first go at making a character so be gentle. She is supposed to be Support to the rest of the team [b]Sister Bliss - Eleanor Renoir[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 12 STR 2 12 11- HTH Damage 2d6 END [1] 20 DEX 30 20 13- OCV 7 DCV 7 15 CON 10 15 12- 20 BODY 20 20 13- 14 INT 4 14 12- PER Roll 12- 14 EGO 8 14 12- ECV: 5 35 PRE 5 35 16- PRE Attack: 7d6 20 COM 5 20 13- 5 PD 3 5/29 5/29 PD (0/24 rPD) 5 ED 2 5/29 5/29 ED (0/24 rED) 3 SPD 0 3 Phases: 4, 8, 12 10 REC 10 10 42 END 6 42 35 STUN 1 35 6 RUN 0 6" END [1] 0 SWIM -2 0" END [0] 2 LEAP 0 2" 2" forward, 1" upward [b]CHA Cost: 104[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 9 [b][i]Pheramone Control[/i][/b]: +20 PRE (20 Active Points); Limited Power Power Only Works On Men (-1), Costs Endurance (Only Costs END to Activate; -1/4) - END=2 30 [b][i]Holy Defense[/i][/b]: Multipower, 48-point reserve, all slots Costs END Only To Activate (+1/4) (60 Active Points); all slots OIF (-1/2), Gestures (-1/4), Incantations (-1/4) - END= 2u 1) Physical Force Field (24 PD/24 ED) (48 Active Points); OIF (-1/2), Gestures (-1/4), Incantations (-1/4) - END=5 2u 2) Power Force Field (24 Mental Defense/24 Power Defense) (48 Active Points); OIF (-1/2), Gestures (-1/4), Incantations (-1/4) - END=5 2u 3) Energy Force Ring (16 ED; 4" long and 2" tall) (48 Active Points); OIF (-1/2), Restricted Shape (Ring; -1/4), Gestures (-1/4), Incantations (-1/4) - END=5 2u 4) Flash protection Force Ring (16 Flash Defense: Sight Group; 4" long and 2" tall) (48 Active Points); OIF (-1/2), Restricted Shape (Ring; -1/4), Gestures (-1/4), Incantations (-1/4) - END=5 17 [b][i]Sacrifice[/i][/b]: Drain SPD 4d6, Limited Range (+1/4) (50 Active Points); OAF Expendable (Difficult to obtain new Focus; Drop of Blood; -1 1/4), Gestures (-1/4), Incantations (-1/4), Can Be Missile Deflected (-1/4) - END=5 35 [b][i]Portal Deflection[/i][/b]: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, Full Range (+1) (70 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4), Visible (-1/4) - END=0 10 [b][i]Team Link[/i][/b]: Mind Link , Human class of minds, Specific Group of Minds - END=0 2 Life Support (Longevity: 200 Years; Sleeping: Character only has to sleep 8 hours per week) - END=0 17 [b][i]Healing Arts[/i][/b]: Multipower, 30-point reserve, (30 Active Points); all slots Gestures (Requires both hands; -1/2), Incantations (-1/4) - END= 2u 1) [b][i]Remove transformation[/i][/b]: Healing TRANSFORM 3d6 (30 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4) - END=3 2u 2) [b][i]Remove Stun[/i][/b]: Healing STUN 3d6 (30 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4) - END=3 2u 3) [b][i]Remove Flash[/i][/b]: Healing FLASH 3d6 (30 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4) - END=3 2u 4) [b][i]Replenish Body[/i][/b]: BODY 3d6 (30 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4) - END=3 2u 5) [b][i]Replenish Endurance[/i][/b]: Healing END 3d6 (30 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4) - END=3 0 Mental Awareness - END=0 8 [b][i]Teleportation Sense[/i][/b]: Clairsentience (Sight Group), MegaScale (1" = 1 km; +1/4) (25 Active Points); Only to percieve Teleport Locations (-1), Instant (-1/2), Linked (Long Range Group Teleport; -1/2) - END=2 48 [b][i]Dimentional Transit[/i][/b]: Multipower, 60-point reserve, (60 Active Points); all slots Gestures (-1/4) - END= 4u 1) [b][i]Blink[/i][/b]: +6 with DCV, Usable By Other (+1/4), Ranged (+1/2) (52 Active Points); Gestures (-1/4) - END= 5u 2) [b][i]Aportation[/i][/b]: Teleportation 12", Ranged (+1/2), Usable As Attack (+1) (60 Active Points); Gestures (-1/4) - END=6 3u 3) [b][i]Look Up![/i][/b]: Energy Blast 9d6, Indirect (Always From Above; +1/4) (56 Active Points); OIF (Heavy Object; -1/2), Gestures (-1/4) - END=6 3u 4) [b][i]Dimention Hop[/i][/b]: Teleportation 10", Position Shift, Reduced Endurance (0 END; +1/2) (37 Active Points); Gestures (-1/4) - END=0 5u 5) Teleportation 25", No Relative Velocity (60 Active Points); Gestures (-1/4) - END=6 5u 6) [b][i]Long Range Group Teleport[/i][/b]: Teleportation 9", x64 Increased Mass, MegaScale (1" = 1 km; +1/4) (60 Active Points); Gestures (-1/4) - END=6 [b]POWERS Cost: 219[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Seduction 16- 3 CuK: religion 12- 0 Language (completely fluent; literate) (4 Active Points) 3 Language: English (fluent conversation; literate) 3 Teamwork 13- 8 +3 with Ranged Combat (15 Active Points); Requires A PER Roll (-3/4) [b]SKILLS Cost: 20[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 7 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 13- [b]PERKS Cost: 7[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Hunted: Miblipixi 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Capture) 5 Stalked: Bob Monkhouse 8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 5 Rivalry: Professional and Romantic, Sister Maria, Rival is Less Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Reputation: Public Identity, 14- 15 Psychological Limitation: Lusty (Common, Strong) 10 Distinctive Features: Slutty Nun costume (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Psychological Limitation: Code against Killing (Common, Strong) 10 Distinctive Features: Mystical Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Vulnerability: 2 x STUN Unholy Powers (Uncommon) [b]DISADVANTAGES Points: 100[/b] Base Pts: 250 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 350
  19. Re: Storn's Art & Characters thread. yup
  20. Lunistra

    Sand Staff

    Re: Sand Staff unless she has a sack of sand with her in her dimention vault she can access to... but thats just getting silly. I simply want it as a power that she has, and is a bonus if they end up in a desert /beach etc.. on the other hand her major powers is mirages, which only function in daytime, which my GM has told me most of th e action is at night ..... ah well guess at least she can just fly around on her carpet, missile deflecting
  21. Re: Man i am having such writers block right now. UK most haunted TV show , has stumbled across some actual signs of paranormal activity, the presenters have vanished and half the crew are missing too. You need to save the remaining crew from vanishing and recover the ones that have (if they are still alive) What is thought to be a paranormal discovery is actually extraterrestrial in origin and is being covered up by the an agency. Who will do antything to keep from their research being discovered. How will you rescue the innocents without exposing the world to things they mayeb are not ready for?
  22. Lunistra

    Sand Staff

    Re: Sand Staff I want it just to be sand, yes she may not be able to use it often, but it is one of her powers, she comes from the desert. Id rather her powers made sense and wre consistent with her back ground, than they were useful
  23. Re: Storn's Art & Characters thread. Ah the fair space corsair , who ends up mostly dead on the floor everytime i play her as i over do the Absorbing of pain. Love her thanks.
  24. Lunistra

    Sand Staff

    Re: Sand Staff cheers!
  25. Lunistra

    Sand Staff

    I want to make a power that essentially makes a staff out of Sand, then she can bash people with that staff. Im assuming it is 2 powers 1 linked to the other, but not entirely sure how to make it, whether it is matter manipulation or summoning or sand powers? Im thinkign the staff doesnt do much damage but is there incase she needs it last resort. Any Ideas?
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