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Lord Fyre

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Posts posted by Lord Fyre

  1. Re: Superman

     

    Power Girl

     

    150+ Disadvantages

    10 DNPC: Matt Cable, Federal Agent (Normal/Useful/Unaware Secret ID) 8-

    10 Hunted: Enemies of the Justice Society of America (As Powerful) 8-

    20 PsyL: Code Against Killing (Common/Total)

    10 PsyL: Curious About True Origin (Uncommon/Strong)

    10 PsyL: Hard as Nails (Uncommon/Strong)

    15 SocL: Secret Identity [Kara Zor-L/Karen Starr]

    15 Suscept: Kryptonite, 3d6 STUN/Minute (Uncommon)

    10 Vulnerability: Magic, 2x STUN (Uncommon)

    Total Disadvantages Cost: 250

     

    That's it!

     

    I'd rep. but I already did for your Wonder Woman Build.

  2. Re: Power Girl and Supergirl

     

    Power Girl and Supergirl

     

    Cost Characteristics

    40 STR 50 19-, 10d6, 25t, 10" Leap [5 END]

    24 DEX 18 13-, OCV 6 DCV 6

    30 CON 25 14-

    4 BODY 12 11-

    3 INT 13 12-

    2 EGO 11 11-, ECV 4

    5 PRE 15 12-

    3 COM 16 12-

    10 PD 25

    10 ED 15

    12 SPD 4

    0 REC 15

    0 END 50

    0 STUN 50

    Total Characteristics Cost: 142

     

    Cost Skills

    3 Acting 12- (Supergirl Only)

    3 Computer Programming 12- (Power Girl Only)

    4 Language: Native English [Kryptonian Native]

    2 PS: Software Designer 11- (Power Girl Only)

    2 Science: Psychology 11- (Supergirl Only)

    Total Skills Cost: 9

     

    Cost Powers

    10 Damage Resistance 10 PD 10 ED

    33 EB 8d6, Variable Special Effect [Heat/Cold] (+1/4),

    2x END (-1/2) [20 END]

    6 ES: N-Ray Vision, Not Through Lead or Magic,

    Concentrate DCV 3 (-1/4), Cost END (-1/2) [1 END]

    3 ES: Telescopic Hearing +2

    3 ES: Telescopic Sight +2

    3 ES: Ultrasonic

    25 Multipower (25 Points)

    2 u) Flight 10", 1/2 END (+1/4) [1 END]

    2 u) Flight 10km. Megascale (+1/4) [2 END]

    2 u) Tunning 5" Def 5 [2 END]

    1 LS: High Pressure

    2 LS: High Radiation

    2 LS: Intense Cold

    2 LS: Intense Heat

    2 LS: Low Pressure/Vacuum

    Total Powers Cost: 98

     

    Total Cost: 250

     

    150+ Disadvantages

    15 Hunted: Superman's Enemies (More Powerful) 8-

    20 PsyL: Code Against Killing (Common/Total)

    15 PsyL: Fights for Truth, Justice, and the American Way

    (Common/Strong)

    15 SocL: Linda Danvers (Supergirl) or Karen Starr (Power Girl)

    25 Suscept: Kryptonite 3d6 STUN/Phase (Uncommon)

    10 Vuln: Magic, 2x STUN (Uncommon)

    Total Disadvantages Cost: 250

     

    Power Girl and Supergirl require different disadvantages. :)

  3. Re: Wonder Woman

     

    So my 1000 pt Wonder Woman was not your cuppa?

     

    :D

     

    Actually, getting iconic characters close to the 350 point range does make them both more useable in play, and good examples of character creation for people new to the game (but familiar with the genre).

     

    Admittedly, your 1,000 point build is closer to her demonstrated abilities in the comics. But I have never been a fan having NPCs grossly outclass the player characters. (Which exceptions being made for villians intended to face the whole team!)

  4. Re: Weight Question

     

    That was all over with years ago, and I've never eaten that much dried fruit at once ever again.

     

     

    I still haven't learned my lesson with sauerkraut yet, however.

     

    I can imagine that it was a crappy situation to pass through! ;)

     

    (:help:, Pun me before I pun again!)

  5. Re: Odd Costume Designs

     

    The awsomeness of MMORPGs is always tempered by the ness of the players

     

    Sad, but too often true.

     

    (And it is really only a small percentage of the players - but enough to ruin such ideas for everyone. :cry: )

  6. Re: Odd Costume Designes

     

    I'd think such a thing would be virtually compulsory! :) (And' date=' probably, not too difficult to get a JPG file uploaded....)[/quote']

     

    I think that could be a bad idea. I have far too many images of what some jerks might try to upload as their Icons. :eek:

  7. Re: Information for HERO/Champions Fans About The Champions Online MMO

     

    Cryptic has no interest in licensing an IP or answering to anyone else' date=' and I don't blame them one bit. They want to own whatever they're working on outright and in full to avoid all the hassles that come from not doing so. It's totally logical.[/quote']

     

    I suspect that their recent issues with the Marvel Comics Group left a bad taste in the collective mouths.

  8. Re: Information for HERO/Champions Fans About The Champions Online MMO

     

    Yup. That that they would have an "obscene" sum of money to launch it with. :D Were it to ever happen. Which seems unlikely. Successful MMOs frequently try to get a Pen and Paper RPG published based on their game. Cryptic already HAS that before their MMO even launches. One that quite a number of people at Cryptic are big fans of. What motivation could they have to pull the license from DoJ?

     

    The only ones I can think of are:

     

    They'd rather have someone else publish a Champions RPG. Seems unlikely.

     

    They'd rather not have a Champions RPG at all. Seems even less likely.

     

    If anything the opposite seems likely, they would want to exploit the name recognition that Champions already has. This would be things like using art (concept or screenshot), MMO locations, etc. in the P&P vesion of Champions.

  9. Re: Champions Online

     

    And they turned down Enforcer the MMORPG.

     

     

     

     

    I thought everyone would love to play as me.

     

    I thought that you would be the "low level" mob that people would get to kill over and over again! :bmk:

  10. Re: Champions Online

     

    PlayNC has taken over CoH (PlayNC is part of NCSoft)' date=' and they've dropped their Marvel game (re-tooled would probably be a better word).[/quote']

     

    Meaning that Cryptic is in need of a new flagship product with strong name recognition! :bounce:

  11. Re: Champions Online

     

    I just read in GAMEINFORMER magazine (p. 56) that there will be a Champions Online game in 2009. It will be cross-format ready for X-Box and PC. It will be a MMO game that is published and developed by Cryptic Studios.

     

    From what the magazine has written about the game it is going to be great.

     

    Keep up the good work!

     

    :thumbup:

     

    Cryptic?

     

    What happened to their Marvel Online product? Or City Of Heroes? :eek:

  12. Re: Building John Carter of Mars

     

    Hmmm. I just had an idea for a Djon Kartyer of Jupiter. He travels via force of will/dreams/GM fiat to the low-gravity planet of Earth' date=' where his superior muscles and reflexes allow him to engage in swashbuckling adventures, do battle with exotic alien earthbeasts, and save swooning Earth damsels from certain destruction at the hands of villains.[/quote']

     

    Except today is not the 1930s. So I would not expect those "swooning Earth damsels" to behave quite the same as they did in the stories. (Nor to be quite as helpless/useless either.) :yes:

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