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Posts posted by culhwch
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When I was converting D&D 3.5e spells, I used INT min for wizard spells, EGO min for Cleric spells, and PRE min for Bard & Sorcerer spells. Since I wasn't using a magic roll when converting the spells, there was no benefit for being over the min, and if you were under the min, you couldn't cast the spell. I used the levels for STR min, but since Characteristic Drains were quite rare in what I was designing, there could be an argument for a lower Limitation value.
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So glad to hear this!! I purchased my copy.
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There is a simple answer and a far more complex one.
Simple (for print) is either at HEROGames (after GenCon) or Legendsmiths.com
For PDF should be this week (likely tomorrow) at HEROGames, IPR, and DriveThru. If I can figure out how to do a Kindle version, I will.
Ohhh!!!!! I would love a Kindle edition!! I hope you figure that out!
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I somehow missed this!! Any chance for a reprint? If not, I'll live with a PDF.
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I am currently running a Fading Suns game on the Hero System. I have run just about anything on Hero in the past. The only things I feel Hero's not good for are games that are heavily tied to their game mechanics, such as Shadowrun's use of essence/force, or if it make a distinction between mental and physical characteristics like in Eclipse Phase or In Nomine. If it requires that I add characteristics or game mechanics to Hero then I'm not inclined to run it on Hero at all. I guess I'm a purist that way.
This is why I gave up on my In Nomine-to-Hero conversion years ago..although I've recently pulled out the books again to see how I would do it.
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Not many:
- Supers
- Fantasy
- A short-lived X-Files play-by-email game.
I have ideas for many others, but no players interested alas....
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DC all the way. My current collection is around 70% DC, 15% Marvel, and 15% everything else (which is mostly Dynamite & IDW). The only Marvel titles I'm currently reading are All-New Invaders and Spider-Man 2099 (although I did pick up the new female Thor for a try-out). Whearas I'm getting about half of DC's output.
I lost interest in Marvel in the 90s -- the stories just weren't what I wanted to read.
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I'd love to see:
Doctor Who: Adventures in Time and Space; after reading the UNIT sourcebook, I'd briefly considered doing a conversion of that...plus I'd love to play in the Doctor Who universe
Primeval: Uses the same system as Doctor Who. I loved the TV series, and this would just be a fun campaign.
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He was in prison in All Star Superman, but that's not canon. "President Luthor" was arrested at the end of the movie version of Superman/Batman: Public Enemies, but I don't remember if it went down the same way in the comic (though I I believe those comics were canon at the time). I'm pretty sure the old "mad scientist" version of Luthor was sent to prison many times back in the Golden and Silver age.
Luthor was also in prison post-new 52 reboot (current canon).
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Yeah... I'd mentioned on another forum that Gary and I were in a Pathfinder group that neither one of us could stand, not only because of all the house rules, but because the GM was deliberately slowing XP advancement to a crawl because apparently he wanted the game to be gritty. Which you just can't do if you're playing D&D/Pathfinder past a certain level because people have lots of hit points and healing. And I thought, "Why doesn't he just play HERO or GURPS or some other game where character advancement does not automatically translate into taking more damage?"
Basically some people are so attached to the D&D paradigm that they want to fit the peg into holes where it won't go. (Which explains, among other things, D20 Modern.)
Of course it's also been pointed out to me that converting a Pathfinder game to HERO basically means *creating* Pathfinder HERO almost out of whole cloth. But I think most of it other than the magic shouldn't be too hard.
JG
Oh...don't get me started on D&D house rules!! Our GM uses a d% table for criticle hits/fumbles that have maimed/killed more PCs than it has monsters....
As for converting D&D/Pathfinder to HERO....I did most of the core 3.5 feats with little difficulty. I kind of gave up on an accurate spell system and said why not do systems? That way you could tell a sorcerer from a wizard (there's a bit more distiction between the 2 in Pathfinder, but IMHO the 3.5 sorcerer is just a weakened wizard).
I also enjoy converting monsters to HERO, not always a straight conversion, though...more of a "this looks right" conversion.
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Our 3.5 DM bends rules left, right and center to make the game more fun. He's done this to the point where we currently have a player with a race that is in no way RAW legal.
And even then, I still prefer HERO, and I wish I could convince everyone to switch.
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It will be good to see these available on DVD eventually.
Hopefully soon!! While they can be had from iTunes right now, I'd much rather have them in DVD format.
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Well....I've always narrowed down the two like this....in Marvel books..the heroes have to find ways to beat the villains. In DC books...the villains have to find ways to beat the heroes. The JL is essentially a pantheon of gods...and overall DC characters are harder to relate to. I also thought that the 52 reboot was utterly pointless beyond DC wanting more money. There was nothing wrong with the existing DC universe at that point. On the Marvel side, it'd be nice if they'd get writers who had ANY sense of continuity. Marvel used to be excellent on that subject, but in the last 10 years or so, they've gotten terrible. They've also gotten into this bad habit of..."let's just do something crazy and shocking....just because...we can always retcon it by the end of the story or shortly thereafter" Like having the bad guy shred Cap's shield in "Fear Itself" Completely...and utterly pointless. At this point, I like Marvel's characters better, but their writing has gotten very week.
I like the current DC reboot myself. This is the most I've enjoyed Superman in years. And although, I've picked up a few Marvel books in the past, they haven't really interested my since the mid-90s. I'm currently not reading any Marvel books, and I do get a few Dynamite and IDW books for my non-DC reading.
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Marvel Strength Scale
http://marvel.wikia.com/Strength_Scale
Examples
15 STR - Cyclops, Mystique, Psylocke, Nightcrawler, Bullseye, Iron Fist, Hawkeye, Taskmaster
20 STR - Moon Knight, Speed Demon, Black Widow, Black Panther, Black Cat
25 STR - Quicksilver, Vermin
30 STR - Captain America, Baron Blood
Cap is 30 STR? That seems high to me (although, I'm by no means a Cap (or Marvel) expert).
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"Tahiti. It's a magical place."
Asgardian healing, anyone?
I hadn't considered Asgardian healing, but was thinking Dr. Strange....
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Correct, The Time Travelers Companion is all about making Time Lord characters (and building TARDISes if you happen to not want a stock model).Do you play an established Doctor or can you play a Time Lord? -
Kind of a tie between Bronze and Golden for me. I grew up mid-late Bronze, and those are the stories I love the most. But I also love the Golden Age stories where every thing was new in the comics. Most Silver Age stuff was just too campy (particularly from DC - my favorite company) for my tastes.
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It was Perez's & Wolfman's New Teen Titans that hooked me for life!I read comics for the longest time. Couldn't tell you what the first one I read was. Mom was just happy that I was reading *something*. What got me into collecting was Perez's first run on The Avengers back around 150 of the first series. -
I have both the 10th & 11th Doctor versions and all the sourcebooks. Not sure if I like the mechanics enough to play it, though.
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Live Action TV: Arrow
Animated TV: Young Justice (it was Justice League Unlimited before that)
Live Action Movie: Tough one...think I'd have to go Avengers
Animated Movie: Batman: Under the Red Hood
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Yeah, sure wish my group was doing a HERO System campaign instead of D&D 3.5. I would certainly test it if we were!!
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Oh, I like the naked 0 END only when Berserk/Enraged with the Side Effect of being 0 END when coming out of it. I may have to build my next Fantasy Barbarian that way!!Based on the OP's post I really don't get why 0 End would not be used. That is effectively what you are doing. If he never has to worry about END then he never has any. Unless you are SPECIFICALLY looking for a cheaper route for the same effect (which seems cheesy to me).The only thing that makes sense to me would be a setup where there is a particular power (say running, or maybe an innate Blast) that normally requires END (so it affects the use of all of his other abilities) but if he doesn't have enough END to pay for this power he can still use it. For that I would use a Naked 0 END advantage, with a limitation that it only applies when the character doesn't have enough END to pay for the power (say -1 if it is a main power and he has other powers/abilities he would want to make use often.)
As an example of this sort of thing take a Blaster who has a Force Field that is Persistent. Having the Force Field up while he has End drains him, reducing the amount of Fire Blasts he can shoot, but when he runs out of END while he cant shoot any more he can still keep the Force Field up as long as he wants to (I would rank this about -1 in this scenario, reverse it to make the Blast the 0 END and it would probably be only -1/2).
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What are you using to edit? I tried making my own, but could never get it to look right with Word or Excel.
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I like this!! As I have the same GM screen, consider this "borrowed."
Eberron Hero?
in Fantasy Hero
Posted
For my D&D-like sorcerers, I use a themed Multipower; so a dragonborn sorcerer has say a breath weapon spell, a dragon-hide spell, etc. while a feyborn sorcerer has more glamour-like spells. My D&D-like wizards have a VPP and a list of known spells; the VPP can only be configured with those spells. To increase what's on their list required a Spell Inventor skill roll. Neither one makes real use of Vancian magic.