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Dust Raven

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Everything posted by Dust Raven

  1. With DR and Absorption, it's a 50/50 toss up for me. It depends on the SFX and the concept. But then again, the book specifically makes you must buy Physical seperate from Energy in the first place. Actually have to buy it twice, once for each (if you want both). With FF to don't.
  2. I still disagree. We'd just have to trade games for a while, roll each other's dice for a mile or something. Then again...the only difference between a brick and a martial artist IMO is that one uses DCV and SPD for defenses and one uses PD/ED. Those balance out, more or less.
  3. Re: Back on track? Why couldn't you? I see no reason for it. All are hand to hand and require the same type of attack roll.
  4. Oh that....mmm....Nothing in the FAQ....nothing in the Errata either...most strange. Oh well....when in doubt always trust the text, never a table. If my guess is correct, "Recovering From Being Stunned" and "Stunned" are the same thing, and both stop once the character recovers, on his DEX, when next he would have an action. Not between then and when he actuall acts next. [EDIT] Just checked the Rules Questions Board. Guess that answers it for both of us. You had me scratching my head for a while there .
  5. At the KA rolls a 5-6 (a x4 or x5 STUN Multiplier), it would be a -1 1/2 LImitation (looses 2/3 of it's effectiveness). For normal damage, if the BODY total was 1.5x the number of dice rolled it would kick in. The SFX would just be he got hit where the armor protected and caused less damage.
  6. Yes...does this simply frighten the target, harm him, what? If it's damage you're after, I'd go with Lord Liaden's suggestion of a Limited Ego Attack. You might also want to consider Reduced By Range to simulate the requirement of "nearness" but not quite 0 Range. If it only scares people, say to hold them still, you can just buy up PRE with the OIF and Fear Only Lims, possible reduced by range as well.
  7. "Asking For It" they most certainly are. They are paying for the ability with Disadvantage points such as Watched by Demon and Haunted on the Base. Possibly Unluck as well. It depends on how much the Power costs. I want to use Succor (a form of Aid) because it is already Constant and provides a steady effect...even more steady if I use Standard Effect (3 points per d6; I was looking at 5d6 actually). Not much of a boost unless you are right on top of the hex, or very close to it.
  8. The group I GM for has recently taken over a Demonlair. They want it to be some sort of power nexus that increases their mystical abilities while they are in it. Here's how it's supposed to work: There a point (a hex) in the base that eminates mystic energy; a Nexus of Power. Being near the Nexus boosts magic Powers. The closer you are, the bigger the boost. I figure I can write it up using Succor with Standard Effect and Explosion. 0 END, Persistant would be a must, of course. Now I'm not to sure how Powers like this react in a Base. From what I understand, Attack Powers can be launched from anyplace within a Base. This would only have a single hex where it originates, and would have no range from that point. Would I use Partial Coverage and No Range? Partial Coverage seems wrong somehow though. What am I missing?
  9. Disregarding everything else....is there anyone who actually allows this construct? I'll allow for Multipowers to give the character the ability to shift points between PD and ED....but all this goes is cut the cost in half.
  10. I'd allow it if those remaining 31 points were spend on skills, preferably of the background variety. I would also require some sort of explained concept and a character background. But that's just me. Of course....I'd also make sure all my puny Viper Agents were armed with their trusty Flash Grenades and Nerve Gas...
  11. From that point of view, you are right. Things change when you buy more Powers and Characteristics though. And those NND Maneuvers can be just the thing you need against a brick. I thought differently once and built an Uberbrick with max defenses and STR and then used the extra points I "saved" and bought up SPD and DEX. He still gets creamed just as often as he wins in a one on one fight against any character with the same number of points spent in combat abilities.
  12. I would definately recomend using Shapeshift then. If you insist on using Desol....I think it would be a -1 at most. You are getting to move through things and attack. I would almost suggest using a weird form of Tunneling without leaving a tunnel behind, but doesn't seem to mesh with your concept.
  13. I disagree here. The pros and cons aren't all obvious, but then about balance out between Martial Artists and Bricks. The key difference is that Bricks are strong...and Martial Artists aren't, but do the same damage for less END cost. Bricks can lift and throw more, Martial Artists don't tire out as easily.
  14. Since when were Lockpicking and Stealth Intellect Skills?
  15. I think he's have all of it. As you say..he has to have Deduction, INT, KS galore and all that, all at high level. But there are something things that skills don't cover, and then a cheep Danger Sense is needed (I say "cheep" because it will cost, at most 30 points, far less then what he's spending in all of the bonuses and skill levels).
  16. I wouldn't exactly call Batman a "normal person" in any sense of the term. He's effectively reached inhuman levels of skill and aptitude through extensive training and practice.
  17. I would say it's just a -1 LIm. It boils down to "Cannot Pass Through Solid Objects" which is -1/2 and "Only At Non Combat Velocities" which is around a -1/2. What are you defining as the SFX that still affects him? I usually use AOE/Explosion Attacks as a default when dealing with speedsters.
  18. I agree with the -1 Lim suggestion. Would the character be able to attack while Amorphic? I'm thinking not, because he could still reach through small holes and cracks while attacking and remain protected using his Power (indirectly..but still protected). I did something like this using Shape Shift once. It was quite a bit more expensive than the Desol option....but it allowed him to attack while squeezing through bars and under doors without tweaking the rules.
  19. It's definately for Superheroic games.....I'd use the standard rules for Pushing for Heroic. I based it on EGO because I thought it made sense. Though I'm thinking of just changing it back to a flat 10 points. It doesn't really matter much anyway, my players rarely push so it hasn't been playtested much.
  20. It's a perfectly valid approach. Might not apply here, but I still don't know the nature of the robot or it's relationship with the brain, so maybe it can. Using a vehicle never occured to me. I don't know why....maybe I was tired last night. Good idea and probably better than Duplication.
  21. The normal guy certainly would not per penalized. Nor would he be rewarded with more points from a Disad either. Like Oddhat and cutsleeve have said, it's based on the overall effect. Of course, you can nit pick Disads...buying both No Hands or Arms, and Unable To Walk. Of course, the value of the Disads would still depend upon how often they apply. They dont apply when he's in his robot body, only when he's outside it.
  22. This would work just as well too. Actually, I'm unaware of whatever the penalties would be in any situation. I just prefer to group them together because, individually, they aren't often significent penalties.
  23. Semantics. There is no difference in how we do it...only in how we write it down. The end result is the same. Wether they cost 2 or 3 points would be the decision of the GM. I'd say 3 because they would apply in any situation, not a limited cireumstance.
  24. I don't think a Saving Throw Limitation is worth nearly that much. It shouldn't be worth any more (or much more) than the standard Requires Skill Roll Lim. Does it really matter who rolls the dice? The dice don't care..they'll roll what they do no matter who rolls them.
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