Re: The Unbalancer
Here is a good example from a campaign that I played in some time ago. Another player wanted to (in DnD) play a new race that she said was one of the oldest races in the world - a fire elf. She wanted the character to have extreme abilities that greatly exceeded the level that she was at. When the GM tried to make the character come into the realm of what is possible at that level, she refused to work with the GM. This elf would possess the ability to walk through 2000 degree fire with no problem speak every language out there (even those that have not been seen in centuries), able to wield any weapon in existence, and anything else that she wanted it to possess. All this at level one! With this character around why have the other PCs? The GM tried allowing the character to have proficiency with one (maybe two) weapons, a total of two common languages, fire proof equivalent to a fireman's suit, and limit the player's ability to add on the fly. Any thing else that she wanted could be worked up to as she progressed in levels. Since the player fought the GM, she ended up killing the campaign totally (and the group).
In the same campaign I wanted to play a draconian. I wanted him to possess strength, natural armor, flight, and everything else that a full (centuries old) dragon would possess. The GM said that I cannot be that powerful at level one, but I can develop up to it as I gain experience. We agreed that I will possess upper human strength, natural armor equivalent to leather armor, natural claws equivalent to a short sword, and the ability to glide. I would be able to develop up to the desired levels as I gained XP. I went with this thinking that it will give the character something to work for as he develops.