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Odraude

HERO Member
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Everything posted by Odraude

  1. Re: Adventures Into Darkness Is On Sale Now! Well I would like to sumbit something to you guys. Amongst other ideas, one I wanted was a remake of The Ultimate Mentalist
  2. Re: Adventures Into Darkness Is On Sale Now! looks good. One question. How does one get a HERO supplement published?
  3. Re: a [can]trippy question Cantrip is used on page 158 about the Wizard class for 4thed DnD. They are 1st level spells like Magehand
  4. Re: Nuclear Explosion Man I agree. I never really liked the feel of Handwavium.
  5. Re: Help me get into Bricks. I am currently playing a brick that has the ability to turn into metal,both solid and liquid like the T1000 from Terminator 2. This allows for some cool options (stretching, desolid, HKA) and team work (speedster + shapeshifting into metal ball = death hamster ball!!!)
  6. Re: Help Make Energy Projectors Interesting Id say try combining the projector archetype with one that is more unusual, like a more dexteritous character that fights like the guy from Equilibrium
  7. Re: Pyrokinesis and TK Strength That is a good one but it doesn't really show how much fire I can control. Like trying to control a small flame or a raging inferno.
  8. So I was building a pyrokinetic with Telekinesis and realized that it doesn't take much strength to lift up fire with TK. I had figured that I could change STR for TK from lift a weight to lifting a volume, but some of the volumes dont seem too right. So how would I quantify Strength with Pyrokinesis?
  9. Re: Smarter than your average Brick It also helps with how your brick is built. An example I have is a metal brick that can also turn into liquid metal. This allows him to take basic shapes such as blades, metal spike ball, etc. Anyways it was me and a speedster trapped in a hallway with undead soldiers coming at us. I shapeshifted into a giant metal ball with spike around the speedster and told him to run. Our "hamster ball of murderdeathkill" not only crushed the undead but also blew a hole into the door allowing us to free our teammates. Its good to work with your environment, your teammates, and even the villains' weaknesses.
  10. Re: (WWYCD) Superhero Assaination... Sorry, they kill the President before the Assassin could
  11. Re: (WWYCD) Superhero Assaination... Honestly, my superheroes in my game would kill him in a heart beat. Either with a bullet, Telekinesis, or mauling him in Tiger form.
  12. Re: Psychic Identifying Psychometry seem to be the power you are looking for. I'm browsing through the Ultimate Mentalist book right now and it looks like it can be built with simple Retro-cognitive Clairvoyance, and Id imagine it would be centered around a focus, in this case the object you are touching. It says you can take a -1/2 limitation "Psychometry" but I think the focus works just fine. Telepathy isn't exactly the best power to use in this situation since you don't actually know what the person is thinking; you are merely seeing what they did.
  13. Re: Knox the Fear Devourer Ok so here is a revised look at the powers. At the moment I don't have the book on me so I can't show Active Points and number of d6 are opt to change. I am still teetering between a EGO transfer to STR (and possibly DEX) and a PRE transfer. I think EGO makes more sense and makes it difficult for the enemy to break out of the fear control. Fear Elemental Control: Fear Induction: Mind Control 10d6, Telepathic, AoE (Radius) Only to Create Fear Fear Absorption: Transfer 5d6 (Transfer's Opponents' EGO to STR), AoE (Radius), Attack Roll based on OECV, Only works on afraid opponents. Fear Sight: Detect Fear (will update when I get my book back from girlfriend )
  14. Re: Knox the Fear Devourer @ Bloodstone and CoreBrute Good point with the Ranged thing and BOECV. I thought about AOE Radius and BOECV. This being a villain (and his only powers) I have kinda waived my 75 active point limit a bit so I am not entirely worried about point cost, though I will keep him reasonable against the superheroes. The table is interesting and I like the concept behind it. I may look more into it if play testing the original setup turns afoul.
  15. Re: Knox the Fear Devourer So here is what I have so far for the powers. Will tweak later for balance and whatnot Fear Induction: Mind Control 10d6, Telepathic (62 Active Points) Only to Create Fear (31 Real Points) Fear Absorption: Transfer 5d6 (Transfer's Opponents' EGO to STR), Only works on afraid opponents. It looks ok so far, though I'm still a bit eh on the Transfer. What do you guys think?
  16. Re: Knox the Fear Devourer Good ideas though I am not sure how to scale the "fear" with how much STR he gets. I like Liaden's idea for an Aid that will feed off of the fear, but I still have to make an actually amount of fear to absorb. I also like inducing fear though I thought about doing it with a Mind Control against that person. This is all for a villain I am making for my game so since I am the GM I'll allow whatever it is lol
  17. I need some help creating a Knox-like character, who feeds off of peoples' current state of fear and transfers it to physical strength. I thought about using this as a transfer though I don't know what to do from here. Any and all help is appreciated.
  18. Re: Eurostar delayed! Hmmm... my team would do this: Wraith (Gunmage) William (Telekinetic) Bang (Gambit basically) Adam (Immortal) Adam would distract Eurostar until they realized he cannot die Meanwhile William would hold up Wraith as he takes his sniper rifle and with his X-Ray vision he snipes them one by one with his Phase Bullets. And Bang... would blow up the train...
  19. Re: [Worst Ever...] Reasons to be a superhero "It started as a drunken bet. Very simple really. Jump off of a roof onto a trampoline into a swimming pool. I was so hammered that I'd did it. I jump and hit the trampoline and went higher... and higher... and higher... I then realized in my drunken state that I could fly!! I tried again the next day sober only to find that I had lost my powers. I had realized then that the source of my powers was drinking liquor. From that day on I become Captain Morgan, drunken superhero, saving the day one plastic red cup at a time."
  20. Re: Amalgamation Hero, let's create new Heroes from old ones Yes I got the Fox character down. I saw the show before. Jeannie I must've messed up on... I don't know who she is... EDIT: Jeannie from I Dream of Jeannie??? What the...?
  21. Re: Amalgamation Hero, let's create new Heroes from old ones I think you mean Jean Grey soooo... Firefox: Jean Fox was a normal girl that grew up in Detroit, Michigan. When she was 10 her parents were killed in a mugging gone wrong. Alone in a rough neighborhood, she learned to steal and con for a living. When she turned 16, she discovered a man called Purple Larry. Larry promised her food, a home, and a job to make money. She took it only to realize that he was just a pimp and Jean would have to make ends meat but prostituting herself to city officials and gangsters alike. This went on for 3 years until one day Jean was serving a mysterious client at a motel. One minute she was there drinking wine and pretending to care about what client was talking about, the next she was on a cold medical table, restrained and dizzy. The client said "Don't worry this won't hurt a bit" Jean awoke in a cell, her head buzzing. Her senses were on hyper mode. She could smell everything, hear the breathing of a fly in the next room, and see from afar. The overload of senses drove Jean mad and she began trying to break out of the cell the cell. "Interesting," a woman said to the man who was Jean's captor. "She seems to have taken well to the cat DNA Dr. Moreau." "Yes, it seems like she has," Dr. Moreau chuckled morbidly. "Her senses are now keen and her athletics should be off the chart. I will run some tests on her tonight as we..." "Doctor look!" the woman pointed at Jean. Jean's body was covered with a fire-like energy. She howled a sinister roar as she began hitting the wall of the cell, breaking through it. Alarms started to blare. "Men!" Moreau yelled. "Take her down but leave her alive!" Several armed men came to the cell to try and stop Jean, only to be ripped apart by her unparalleled strength. Jean's agility helped her dodge most attacks and she soon escaped from the laboratory. Her mind was still on overload when she passed out. Jean came to on the bank of a river where an old black man had been watching her. He took the poor girl into his home and fed her. Her sensory overload had faded and she regained control of herself. The man called himself Abraham Jenkins and he said that he saw Jean's "fiery" aura and feral behavior before she passed out. Abraham showed Jean that he too had special abilities and how he had learned how to control his powers (telekinesis). From then on he trained Jean in controlling her senses and using them to not only better herself but to also take on the responsibility of helping the downtrodden. Jean now fights crime in Detroit as Firefox. She began with cleaning out the pimps and drug dealers, including Purple Larry. Things from there escalated to fighting gangs and then other supervillians. Jean has learned quickly in fights against others as strong, and some stronger, as her. She proves herself to be a formidable opponent to anyone that doesn't watch their back. Powers: Jean "Firefox" Fox has feline-based abilities given to her by Dr. Moreau. This includes sharp senses, great agility, and climbing skills. The stress of the sensory overload has unlocked a latent psychokinetic power that manifests in a "fiery aura". This ranges from an energy field and limited telekinesis of her "Kitsune Arms" to tactile telekinesis and fiery claws to damage people. Jean is Asian and 21. She is 5' 8" and has short black hair. EDIT: Wait a tick, aren't they both in the same universe? Also it is weird that the original is called Shadow Fox yet she has cat DNA... Oh well
  22. Re: Ask Cryptic 09-16-2008 I would die happy if they had the glasses emote
  23. Re: Balancing Armour and Damage Too true too true. Alright thanks everyone for the advice it has definitely helped
  24. Re: Balancing Armour and Damage Thank you all. Now out of Defenses, how high should Resistence Damage allowed to be?
  25. So I am beginning to run a superhero campaign that puts the heroes in the Gaza Strip. It is 350 points with 75 Active point limit. This is my first time GMing and I was wondering how one balances the amount of armour the characters have with damage dealt to them?
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