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Odraude

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Everything posted by Odraude

  1. Re: The Guardians' New Recruits (The Crucible) Cool. Talk with Shiva and Cptpatriot. I know its 400 points, 75 AP cap.
  2. Re: The Guardians' New Recruits (The Crucible) Yep, what he said So far, we have the following: Shiva (Acting GM for a game or two; Cat, a feline martial artist) Odraude (Powerstrike, an electrokineticist) cptpatriot (Psi-Kick, Martial Artist) Revanent (Stellar, cosmic being) Torchwolf (Astra, cosmic being) pruttm (Sir Charles, Vampire, maybe coming back) We just need one or two more people. It's on Tuesday nights at 8pm EST using Yahoo Messenger. 5thEd Revised and we are in the 4thEd Universe. PM Shiva and cptpatriot for more information. Now for the second NPC, the unstoppable Shagohod! This was the first character I ever made when I started HERO over a year ago. I have made some changes since his first creation, now that I know how to build characters a bit better. Shagohod Identity: Mikhil Sergeyevich Nikolai Age: 35 Gender: Male Height: 7' 1" Weight: 325 lb. Hair/Eye Colour: Blonde, Hazel Ethnicity: White (Russian) Hometown: St. Petersburg, Russia Base Char Val Cost Pts Roll Notes 10 STR 55 x1 45 18- HTH Damage: 4d6 END: 2 10 DEX 15 x3 15 12- OCV: 5 DCV: 5 10 CON 25 x2 30 14- 10 BOD 20 x2 20 13- 10 INT 15 x1 5 12- Perception Roll: 12- 10 EGO 10 x2 0 11- ECV: 3 10 PRE 20 x1 10 13- PRE Attack: 4d6 10 COM 12 x1/2 1 11- 11 PD 30 x1 19 rPD: 19 tPD: 30 5 ED 29 x1 24 rED: 19 tED: 29 2 SPD 5 x10 25 Phases: 3, 5, 8, 10, 12 16 REC 16 x2 0 50 END 60 x1/2 0 60 STN 60 x1 0 Running: 6" Swinning: 2" Leaping: 2" Total>> 194 Powers: Cost END Power 19 0 Titan's Hide: Damage Resistance (19 PD/19 ED), 19 AP 20 0 Resistant Body: Physical Damage Reduction 50%, 20 AP 34 3 Unstoppable Force: Double Knockback for up to 55 STR (+3/4), 34 AP 20 0 Immovable Object: Knockback Resistance -10", 20 AP 22 2 Rending Fists: Armour Piercing for up to 55 STR (+1/2), 22 AP 11 1 Unrelenting Behemoth: Autofire for up to 55 STR (3 shots; +1/4), 11 AP 106 Total Skills, Perks, Talents: Cost Roll Skill 25 --- 5 5-Point CSLs for HTH combat 5 --- Defensive Manuever 2 3 13- High Society 5 14- Interrogation 5 14- KS: St. Petersburg 2 --- Language: English (Fluent) 5 --- Rapid Attack 50 Total 300 Disadvantages: Cost Disadvantage 10 Distinctive Features: Mutant (Not Concealable; Always Noticed; Detectable Only By Unusual Senses) 15 Psychological Limitation: Code Against Killing(Common, Strong) 10 Psychological Limitation: High Expectations of his Teammates(Uncommon, Strong) 10 Psychological Limitation: Confused By Romance(Uncommon; Strong) Background: Mikhil wasn't always the large, unstoppable Russian superhero known to his motherland as Shagohod (The Treading Behemoth). He was born to a Russian army general named Alessandro Nikita Nikolai and a young noblewoman named Masha Sokolov. Alessandro had wanted a strong son to take his legacy as a great soldier for the motherland, but his wife had been unable to bear him any children. After countless years of trying, they finally gave birth to Mikhil. Since birth, Mikhil was a small, weak, and sickly child. His father disliked his frail son, wishing he had a stronger son to take the family name. However, he couldn't simply kill his son. Who knows when he would ever have another son. So Alessandro simply ignored his son as Mikhil grew, leaving him to his wife and the doctors she could afford. Growing up, Mikhil lived with an uncaring and demeaning father as well as a slew of medical problems. He had a terrible limp which required special leg braces, seizures, and various blood and digestive diseases. Mikhil wasn't terribly good in school either. He did poorly in his subjects and was always made fun of by the other children in his classroom. His father added criticism whenever Mikhil couldn't stand up to the bullies. The only person that showed him any form of love through his early childhood was his mother, but at age 9, he even lost her. When Mikhil turned 13, his mutant abilities emerged. Suddenly, all of his afflictions disappeared. He grew quickly and became stronger and hardier. By the time he was 16, Mikhil was already 6' 10" and benchpressing trucks. It was at this time that he finally attracted the attention of Alessandro and his military superiors. His father brought him into a special military base for training superhumans and began training Mikhil. Mikhil went through years of mental conditioning and vigorous training, from how to properly use his powers to military tactics and hand to hand combat, from punching harder to hitting faster. By age 21, Mikhil, now known as Shagohod (The Treading Behemoth), was ready to become one of Russia's strongest superheroes. Shagohod would join the Russian Defenders, fighting against those that would threaten the people of Russia. Mikhil found that being a superhero and saving lives filled an emptiness that had befallen him from years of totalitarian upbringing. He enjoyed working with his teammates and protecting the lives of people that in turn loved him for being the people's hero. It wasn't meant to last, however, as some renegade members of the Russian government, including Mikhil's father, planned to use the Russian Defenders to reclaim countries that they had once owned. Refusing to join in, Shagohod resigned and fled Russian, wandering about until he heard about recruitment for a superhero team in New York City. Mikhil grabbed his passport and made arrangements to go to America to join the Guardians. Personality: Shagohod is a bit of a cold person towards most people, only showing a form of militaristic comraderie with teammates and friends. He is strict and serious, expecting everything to be done in a timely manner with the highest quality possible. Mikhil is very passionate about saving lives and helping his teammates, being a very reliable and trustworthy ally. Shagohod has a bit of a dark and sarcastic sense of humor, but still enjoys the company of his teammates when off the clock. In combat, Mikhil excels in teamwork and tactics, using his powers to beat down enemies in close combat while blasters attack from afar. If someone is in danger, he will not hesitate to leap over and help them in their time of need. Powers: Shagohod's abilities rely on brute force. He is very strong and very resilient against most moderately strong attacks, only getting hurt against high powered attacks. Shagohod is a decent fighting and uses his fighting background and powers to stop villians. Appearance: Mikhil is a very tall, very muscular Russian male with short blonde hair and hazel eyes. He is fairly handsome and athletic. In everyday clothing, he usually wears work suits and is very clean shaven. Shagohod's costume is a skintight grey body suit with the Russian symbols for Shagohod in white on his chest. His mask covers everything except his mouth and hair. There we go. Hope this guy will be a great addition to the NPC lineup. Next up I am making Horizon, the woman with a heart of gold... and a supermassive black hole inside her. Enjoy!!
  3. First, I'm not the GM. Im just posting some NPCs for our game for Shiva. These NPCs are the newest members in our team and are meant to interact and even assist the heroes as well as do whatever the GM feels necessary for the story line. All characters are made with 350 points, 75 AP limit, 6-12 DC limit, and 20-35 PD/ED limit. Note that defenses are likely to change since I am fairly terrible at balancing defenses. Here is the first one, Corona, the solar powered, tattoo princess from Los Angeles. Also attached the .txt file. Corona Identity: Abigale Harrington Age: 22 Gender: Female Height: 5' 5" Weight: 110 lb. Hair/Eye Colour: Black, Blue Ethnicity: White (American) Hometown: Los Angeles, California Base Char Val Cost Pts Roll Notes 10 STR 20 x1 10 12- HTH Damage: 4d6 END: 2 10 DEX 20 x3 30 14- OCV: 6 DCV: 6 10 CON 15 x2 10 13- 10 BOD 15 x2 10 12- 10 INT 15 x1 5 12- Perception Roll: 12- 10 EGO 10 x2 0 12- ECV: 3 10 PRE 10 x1 0 11- PRE Attack: 2d6 10 COM 16 x1/2 3 11- 4 PD 10 x1 6 rPD: 15 tPD: 25 3 ED 10 x1 7 rED: 15 tED: 25 3 SPD 7 x10 40 Phases: 2, 4, 6, 7, 9, 11, 12 7 REC 10 x2 6 30 END 40 x1/2 5 32 STN 40 x1 8 Running: 6" Swinning: 2" Leaping: 2" Total>> 140 Powers: Cost END Power 80 Solar Energy Power Suite (100 AP Multipower), All Slots SFX (Solar fire), Only in Solar Powered Form (-1/4) 6 3 1u) Solar Flare: Energy Blast 9d6, Red End (1/2 END; +1/4), 56 AP 7 7 2u) Hyperion Inferno: RKA 2d6+1, Area of Effect (Cone; +1), 70 AP 7 7 3u) Corona Immolation: Energy Blast 7d6, Area of Effect (Radius, 3.5"; +1), 70 AP 5 0 1m) Energy Conversion: Absorbtion 10d6 (energy to REC), 50 AP 6 0 2m) Solar Flight: Flight 15", Non Combat Movement x8, Red END (0 END; +1/2), 60 AP; (NOTE: Moves at 313 mph) 7 4 3m) Solar Max: Dispel Electrical Devices 18d6, (Electricty Powers, one at a time; +1/4), Cumulative (+1/2), Red END (1/2 END; +1/4), 75 AP 12 0 Solar Powered Form: Damage Resistance (15 PD/15 ED), 15 AP; Non-persistent (-1/4), 16 RP 130 Total Skills, Perks, Talents: Cost Roll Skill 15 --- 5 3-Point CSLs to Solar Energy Power Suite 5 14- KS: Art History 5 14- KS: Tattoo Symbolism 5 14- KS: Los Angeles, California 5 14- PS: Tattoo Artist 10 16- Seduction 15 --- Vehicle: Sportscar 1 --- Money: Well off ($100,000) 61 Total 331 Points Used Disadvantages: Cost Disadvantage 10 Distinctive Features: Mutant (Not Concealable; Always Noticed; Detectable Only By Unusual Senses) 10 Dependence: Must Absorb Sunlight: (Very Common/Easy to Obtain; 11- Activation Roll; 6 Hours) 15 Psychological Limitation: Code Against Killing(Common, Strong) 10 Psychological Limitation: Very Flirtatious(Uncommon, Strong) 10 Psychological Limitation: Crushes on People with Energy Powers (Uncommon; Strong) 10 Reputation: Still New at This Hero Business(Frequently) 20 Vulnerability: Ice/Cold/Water Attacks (Common; 2x) Background: Abigale "Abby" Harrington was born to a family of well-off parents. Her father was a stock broker and her mother was an attornney in LA. Much to her mother's dismay, Abigale was always a tom boy, enjoying video games, sports, and jeans over tea parties and dresses. She disliked having to dress up for her mother's friends during meetings and parties, and hated having to take ballet and figure skating classes. Once her teenage years hit, she grew a taste for heavy metal, motorcycles, and tattoo design. Abby also had begun developing mutant powers, which she confided in her more supportive father. She discovered she could absorb solar energy and use it to create fire, fly at fast speeds, and become more durable. Being too young for any form of superheroing, Abigale instead stuck with tattoo design. Her mother cut her off for not persuing law, forcing Abigale to move in with some friends and make money to pay for tattoo apprenticeship by working as a motorcycle model. Once she graduated from apprenticeship at 20, she worked full time as a tattoo artist, while training with her abilities. Abigale realized that her powers weakened at night, especially if she hadn't absorbed sunlight for at least an hour. Once she could control her solar powered form, she began fighting super villians and gangs in Los Angeles under the name Corona. It was a tough beginning as many villians were much more experienced than she was. Many had defeated her before she tried different tactics against villians. Once she got the hang of heroing, she became a hometown hero of the City of Angels, only overshadowed by much bigger and powerful supergroups. Hearing about the Jamaican Bay Tragedy that ended the lives of almost all the members of the New York Guardians, as well as the call to arms for all able-bodied heroes to join, Abigale packed up shop and left behind LA for the Big Apple. Now she is the youngest to join the Guardians, while she owns and work at Sunspot Ink in Brooklyn. Personality: Abby is a fairly cheerful person. She is very independant and friendly, if not flirtatous, to her friends, though she can still be fairly blunt with them. Abigale dislikes controlling authority figures and hates people that treats others poorly for being different. Towards people she dislikes, she is very blunt and can even be abrasive. Abby is still young and a bit naive about being a superhero, but her early defeats have made her wary in combat. Her faults are being quick to anger and being a bit too flirtatious for her own good, sometimes even forming crushes with other heroes (and villians) that have energy powers like her (fire, electricity, nuclear, cosmic, etc.). Powers: Corona has the ability to absorb solar energy and turn into a form of fire and solar energy. She uses her abilities to launch solar flares and fly at speeds of 313 mph. While not as strong as other blasters, she can certainly hit large groups of people. Abby will use her speed to avoid stronger characters and dodge other blasters, then engulf people in her sunflames. Corona does have to beware, as her abilites can hurt her allies if she is not careful. Another interesting ability is that using her sun-like anatomy, she can emmit electromagnetic waves to disrupt electrical devices. She has to recharge with solar energy every 6 hours or else she cannot go into her Solar Powered Form. Appearance: Corona is a thin, beautiful woman that has long, straight black hair and pale skin. She has several tattoos down her arms and over her left breast. She wears black shirts with heavy metal bands and jeans and boots, while occasionally wearing plaid or black skirts. When she transforms, Abby becomes a human sun, covered with red and yellow flames and some sunspots littered on her body. Her tattoos show up as well, only completely black. When Corona uses her Solar Max power, she becomes a solid black figure covered in flames. So there she is. There are several arcs to use her in, whether she falls for a hero (or villian) that is an energy blaster or messes up a bit since she is still new, or whatever. Next time I post the Unstoppable, Unrelenting Shagohod, the Titan from Russia. Question, comments, and criticisms
  4. Re: A New Take on the Classic Elemental http://upload.wikimedia.org/wikipedia/commons/c/ce/Four_elements_representation.svg That should help. I did a huge project on alchemy and how the elements were used. http://www.levity.com/alchemy/reid1-3.html Thats a good site to get some inspiration. Fire was a Catalyst, Water was a solvent, Air nourishes, and Earth repairs and was a foundation.
  5. Re: TEAM ALPHA PBP game Also, who is all playing?
  6. Re: TEAM ALPHA PBP game Sorry I meant the URL of where we are playing.
  7. Re: TEAM ALPHA PBP game Sorry, got a crappy dial up connection. Whats the site again?
  8. Re: How to Build: Dooms Day Device (6th) Hmm no transfer? is there anything to replace it? (sorry for the tangent)
  9. Re: I superhero photomanip-ed myself. I think we should form a team my friend, for I too have powers!! Together we can fight crime
  10. Re: Inceptum Terminus: The Official Unofficial Database Awesome Press Release about Inceptum Terminus
  11. I used to play City of Heroes and I remember that they had a comic series for free on their site. I was wondering if there were plans for this only for Champions?
  12. Re: TEAM ALPHA PBP game *crawls out of bed* *sick as dog* *grumble*... Od standing by... *passes out*
  13. Re: Your "Oh #@$%!" Moment I was playing a HERO game back in feb. Was horrible. Overpowered villains, overshadowing NPCs, and we lost our abilities about every game... We were in a canyon in the future that was being patrolled by Anubis warriors. Every character had lost their powers (again) but still had weapons... Except me... See my character, Mercury, was a brick that could turn into a metal, both solid and liquid. Like the T1000, I could make weapons from my body and stretch. But I was a mutant and had no actual weapons except for my fists (was a body builder at least) So we encounter the Anubis warriors and they attack us. She (GM) was hoping to take me down after the last game when, after being fed up with her overpowered demon minions, I brought done the entire temple onto them, protecting my team and stopping her from railroading us into getting captured. The other team members were a samurai with a magic katana, a gadgeteer, a knight, and a healer who, because she was teh GM's friend, never seemed to lose her powers. They swarm after me, me being weak and being unarmed. They all hit me and do enough to put me unconscious and almost kill me with their swords. The healer comes up next and heals me for max stun and body. Im back up and very very angry. So I grab the closest warrior and powerbomb him. Then I piledrive him into the ground and spin toss him. When he gets up dizzy, I kick his stomach and do a effectively destroying it into dust and ash as it hits the ground. I stand up covered in its ash and intimidate them, saying "Anyone else wants to smell what I'm cooking?" They all ran like sissys, one actually tripping and falling. Everyone just looked at me and said "Daaaaaaaamn son!!! We are not messing with you ever!" Even the samurai was amazed. Course the next game was going to be harder on me but hey, that moment of making undead soldiers of Anubis run in fear was worth anything.
  14. Re: How does your world handle Magic/Psi? With either magic or psion (though it would work better with psion), you could also have the mages/psychics being the real masters of the world, using the governments as puppets to rule behind.
  15. Re: How to make the Loner feel not so Lonely? And now they know my secret!! ¡ʎɐʍɐ unɹ oʇ ǝɯıʇ ¡ʇsɐlq
  16. Re: How to make the Loner feel not so Lonely? My name is easy! You have all the clues you need. Nope not Harry.
  17. Re: How to make the Loner feel not so Lonely? Its Fiona isn't it? Od You can't guess my name
  18. Re: How does your world handle Magic/Psi? I had a similar history for mine for the psions, though there was a huge psychic arms race between the USA, Russia, China, and Europe that ended in a massive psion civil rights movement in the 80's followed by my main psychic villain, Holocaust, trying to rule the would and all the psion leaders and heroes joining together to beat him. From then on, psions were seen in more of a positive light.
  19. Re: How to make the Loner feel not so Lonely? That would be cool if her name was Faust
  20. Re: How does your world handle Magic/Psi? Funny I see this because I am running a game specifically about this. In my game, magic has been around for centuries and there have been three types; Theurgy (divine magic of priests, clerics, the Vatican, etc.), Arcane (wizardry, alchemy, etc), and Infernal (pacts with horrific extra-dimensional beings like Cthulu or the Kings of Edom). Magic has the same history as in the real world only now the modern world has magic. There are few mages in the world (no Harry Potter-esque school) and each practice different magics. Alchemists, necromancers, shamans, mediums, etc. Mages are separate from the government and their main council has no want in being affiliated with governments. As for psions, there are various reactions to them. The general reaction is more positive and organizations trying to help society accept them. There are government groups that fund schools in helping psions use their powers and teaching ethics and such. There are of course some governments that want to exploit them and their powers, some people that are afraid of the psions, and some psions that believe they are the next evolution of mankind and should be its rightful rulers. There are various amounts of psychic powers, from classic telepathy and telekinesis to more exotic powers like teleportation, mind over matter, and energy discharge. The main organization in helping psions is known as the National Association for Psychic Advancement and Acceptance (NAPAA). The main government branch that uses psychics for military intelligence and espionage are called the Special Covert Operations of Psychic Espionage (SCOPE). Hope this helps a bit. Od Mind bullets!!
  21. Re: How to make the Loner feel not so Lonely? Sounds awesome. Cheers! Ales for everyone! Od Enjoyer of ale and liquor!
  22. Re: Waking up with not-so-super powers mwuahahahaha!! No one shall stop me for I am... Ol' Chap!!
  23. Re: How to make the Loner feel not so Lonely? I'm a bit curious now, what is the setting of this game anyhow?
  24. Re: How to make the Loner feel not so Lonely? *awakens from drunken sleep* GAH POP-UP!!! Eh don't worry, when you deleted your post the quote was deleted too. There's nothing more I can really add that everyone of these fine upstanding forumites haven't said Stay sharp and watch yourself. I'd almost put you at a bit younger than me (I'm 22 so id say you are 18 or 19) and you gotta watch your back. If ya ever need any more advice, PM mwuah or any of these awesome people (b^_^)b Now back to playing Oblivion! -Od, the man from Georgia... the country
  25. Re: How to make the Loner feel not so Lonely? Hmmm what kind of beers? I enjoy Newcastle ale though I am more of a hard liquor kinda guy Well from both a GM and relationship standpoint, I think this guy is pretty bonkers and mayhaps you should steer clear of him. Talk to Harry about this. I think he will understand. He sounds like a stage 3 creep. Be careful.
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