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CoreBrute

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Everything posted by CoreBrute

  1. Re: The Minority How would you be mistaken for a DNA man? In my campaign they are the only source of super powers (besides training and a few l high level technology).
  2. Re: The Minority here are the campaign guidelines: 200 Base Points + 150 Disadvantage points 70 active points CVs of 7-13, and SPDs of 4-10. Resistant PD/ED no higher then 20. Using the equipment resource points in Dark Champions page 150 (inshort, guns and such are free...sort of) And at least 30 points wort of hunted and 25 points, Being a DNA human: (Very Frequently, Severe) Social limitation. Any ideas or opinions are welcome.
  3. Here is an iron age campaign I've been considering running. However I've only ever done silver/bronze campaigns before, so I was wondering If I've got the right idea down. The setting: In the 1960s things were not looking good for America. They were being made a mockery of by the veitnam war, protestors were making more and more people turn against the Government and their money was dwindling. President John F Kennedy knew he had to end the war. But how? His top scientists revealed a secret most of the world knew nothing about. Using material they had uncovered from an extraterrestrial object, they had created an incredibly potent disease. The disease targeted the DNA and broke it down and reasembled it in a way that the body couldn't function. And it wouldn't show any sign of illness, so nothing could cure it. And it wasn't Contageous! After the first release you couldn't get it from being near another person. It was the perfect bioweapon! The problem however, was that the Russians found out about this 'bioweapon'. The week before the weapon was due to be released, Russian spies stole all of the formula.10 days later, 4 Russian Terrorist groups in 4 different cities, Washington, New York, Detroit and L.A, released a huge amount of the disease into the air. It took 3 hours for the disease to stop spreading. It took half that time for 80% of all those citizens to die. The disease didn't spread any farther. But America was terrified of this incredible weapon the Russians had. Many countries broke away from America, no longer trusting the once great super power. Some Eastern European states even returned Communism, just to stay protected. America had to pull out of the Vietnam in disgrace. But in the wastes of all the dead, the survivors weren't exactly scott free. Their children had been drasticly altered, and possesed strange gifts. Some no longer produced carbon dioxide, but the highly flamable Methane, giving the impression they could breathe fire. Others had gotten bones so hollow they could glide like a bird. But that barely scratched the surface of the weird powers. After 20 years, the government had accepted these people existed and now intended to use these people for their own purposes. Sending these new 'DNA men' as the scientists called them, into covert operations, they could work as an army in one! Using more and more frequent strikes against Russia, the Warsaw Pact was dumbfounded. Poland and Czechoslavakia even had the audacity to ask for aid and they recieved it, leaving the Warsaw Pact. (The Prague Spring had never occured due to America losing it's power, and Solidarity succeded with greater success due to the help of the DNA men.) But one thing changed this little happy picture. One of the DNA men, Paul Weinstien, a person with control over heat attacked the president George H. W. Bush, and burnt him alive infront of millions of people. His vice President Dan Quayle became president, and made a proclamation that all of these 'DNA freaks' are enemies of the states and are to be sentanced to death. After this horrible killing, not alot of people argued with this. Since then, these super people have been hunted down, set as the blame for all the world's problems. Some have emigrated to Russia, which allows them in with open arms. The cold War is still on in 2008, and it's about to get a lot hotter. Any questions?
  4. Re: Unusual Powers Well you could add "appropriate Fish of opportunity; -½", like if you wanted entangle you needed some kind of octopus. You want Killing damage you need sword fish. etc...
  5. Re: Where can I find mermaid information? Also while you look for it, look for monsters, minions and marauders. On Page 66 it has stats for Mer-folk. You may want to increse it's COM by 10 and give it scaly armour though, about +2 pd/ed
  6. Re: Where can I find mermaid information? Here, if you want something official this is from Star Hero: MERFOLK PACKAGE DEAL Ability Cost Water-Breathing: Life Support (Expanded Breathing: breathe underwater; Safe Environments: High Pressure, Intense Cold) 8 Webbed Hands And Feet: Swimming +3” 3 Nightvision 5 Environmental Movement: Aquatic Movement 3 Disadvantages Value Vulnerability: 2 x Effect from Sight Group Flashes based on bright light (Common) -20 Total Cost Of Package: -1 However, these people are designed so they can still walk on land and don't have a tail. add these: Physical Limitation : Can't walk on land (Frequently, Greatly Impairing) Tail swing: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) But this still allows them to breathe on land, as most mermaids are depicted as doing, in fiction and Disney films.
  7. Re: Build Me A Villain Team True, but the reason I didn't choose those two was because I needed villains who were likely to be loyal to Utility or his ideals. Morningstar was forced loyalty, Blackstar and Vector love beating up supers almost as much as Utility, cyclone has something to prove to the world, Feuramancer desperately wants the cure and the Engineer is dedicated to defeating Mechanon. Those two you recommended are not the bravest of people. But Zephyr might actually be a good choice, because: Her absolute contempt and hatred for cops, superheroes, and anyone else in authority only makes matters worse. Anytime she gets to outwit, evade, or beat up policemen, she takes it, laughing the whole time. Th ough she’d never kill any of them (that causes a lot more trouble than it’s worth), she’ll gladly hurt them, put them in embarrassing positions, or interfere with their work. thanks.
  8. Re: How to: Daredevil Thanks Sean, I do try to impress. It does seem like the logical solution. But incase their are arguments about the INT roll meaning he can't read, make the guy spend an extra point for literacy (which you usually don't need for native language) to represent his relearning english writing combined with his advanced sense of touch.
  9. Re: Build Me A Villain Team I am offering this as a team dedicated to the destruction of either all superheros or a single threat that everyone hates (i.e. Mechanon). The team can be used for any campaign and it can last longer then most due to the fact some of the members are actually loyal, rather then forced. Despite Utility's many successes with defeating super humans, he still felt like it was too easy. He felt he needed a real challenge. What could be more challenging then bringing together a group of super villains and succesfully leading them? It would move Utility up from a mercernary to master villain. The first one to join his side, was also one of the few to do so unwillingly. Using his intelligence and planning, he led the Demon bound Morningstar to an abandoned, but still very potent Chapel. There, while Morningstar remained weak, Utility pulled out a special device he had purchased from a super villainess called Gyre, who combined technology with magic. The device bound Morningstar to whoever possess the device, and Utility hasn't let it out of his sight. With one 'member' already in, Utility then started letting word get out that he is looking for members to 'show up, beat down and humilate heroes' He got an amazing influx of recruits. However only 2 were good enough for him. Blackstar and Vector, two villains who love showing up bricks and speedsters respectivly. Utility decided to take a new approach for his next member. The team's first job: Break into PSI storage facility and steal a large number of drugs. These drugs were special, in that they were the only thing keeping PSI member Torment loyal. With this new offer of the same drugs but less cruelty, Torment jumped ship faster then a first mate. Their final member however, found them. She offered herself to the team for some unknown reason, and has been a vital part of the team. The team is dangerous and will only get more so as utility trains them in tactics. Leader Utility: Despite his many successes with defeating super humans, he still felt like it was too easy. He felt he needed a real challenge. What could be more challenging then bringing together a group of super villains and succesfully leading them? It would move Utility up from a mercernary to master villain. Engineer: The Engineer had always been interrested in this super villain with his gadgets, but he was too 'organic' for her. But the thought of such a skilled super mercenary leading such a powerful team...Perhaps this team could stop the mechanical monstrosity Mechanon. For now she shows loyalty, but when and if they destroy Mechanon, she will no longer have any use for these 'humans' and probably kill them. BLACKSTAR: feeling the ultimates had reached a kind of slow point, the offer of a team dedicated to wailing heroes and prooving they were the best...This appealed more then the Ultimates and their goal for money. His training with the Ultimates make him one of Utility's favourites and encourages his need for combat. Infights are the only thing to worry about Blackstar with Morningstar. Vector: "Money, reputation, getting to beat down on speedsters all the time? Can I get a hell yes?" Vector said as he joined. And he's loving every part of it. But he is the most likely to break rank out of all of them. Morningstar: Morningstar doesn't want to be here. But he has to by order of the spell. He does so reluctantly, but even so his battle lust makes him an incredible combatant. Torment: With his power to share pain, Torment does anything for the drugs that stop the pain from reaching him. Loyalty and treason mean nothing to him and the minute Utility runs out of drugs, Torment will crawl back to PSI on his hands and knees. There are 2 people Utility has an intrest in joining his team: 1st. Cyclone. The villain's desire to show his superiority works well with Utility. And his training with Blackstar in the Ultimates will only help the team in the long run. But Cyclone is too loyal to Binder to swap sides. He may occcasionally help them for extra money, but this isn't something they can rely on. 2nd. FEUERMACHER: The angry at his own misfortune pyrokinetic, Utility feels he would be a good asset to the team as their long range attacker. He has a plan to bring Feuermacher to his side by making a way to control the fires on his body, but even then his loyalty to Eurostar may proove too strong to switch sides. So what do you guys think?
  10. Re: How to: Daredevil I don't know whether this has already been said, But if all your looking for is his ability to read braille then wouldn't it be simpler to buy language Braille (automatically grants you literacy)? If he attempted to read ink bits that weren't made in braille, he could make an INT roll on GM's discretion, since he could read English before he went blind. He's a smart guy, he would figure it out.
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