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Secret Master

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Everything posted by Secret Master

  1. Copies of Thrilling Hero Adventures just came into the DOJ-L warehouse and are available here.
  2. Copies of Thrilling Hero Adventures just came into the DOJ-L warehouse and are available here.
  3. Copies of Thrilling Hero Adventures just came into the DOJ-L warehouse and are available here.
  4. A new review of PS238 in podcast form! To listen to it, link to Pulp Gamer's Out Of Character podcast here.
  5. A new review of PS238 in podcast form! To listen to it, link to Pulp Gamer's Out Of Character podcast here.
  6. A new review of PS238 in podcast form! To listen to it, link to Pulp Gamer's Out Of Character podcast here.
  7. PS238 Reviewed By Pulp Gamer A new review of PS238 in podcast form! To listen to it, link to Pulp Gamer's Out Of Character podcast here.
  8. The print version of Lucha Libre Hero is now available.
  9. The print version of Lucha Libre Hero is now available.
  10. The print version of Lucha Libre Hero is now available.
  11. The print version of Book Of the Machine is now available.
  12. The print version of Book Of the Machine is now available.
  13. The print version of Book Of the Machine is now available.
  14. A fun and quick card game of stealing, bluffing, and treachery: and who better to steal from than your friends? Featuring cute card artwork and card design, Gold Thief is suitable for players ages 10 and up. 2-5 can play, and a typical game lasts between 5 and 15 minutes. Comes with all the shinies necessary to play. This product is available from the Hero Store here.
  15. Re: New Product: Sex and Sorcery [rpg supplement] It's a very real supplement for the Sorcerer RPG. In fact, we're storing a dozen or so boxes of it for Adept Press in the DOJ-L warehouse.
  16. Whack a Catgirl is a game with a simple concept. Neko-chan, the catgirl, is cute! Therefore she must be pelted with various objects. Plushies, water, fangirls: you name it! It's a fast paced, easy to learn card game featuring very cute art, and some minor comedic cartoon violence. Every one of the 62 cards has its own unique flavor text, and the humor is all PG-13. This product is available from the Hero Store here.
  17. The most aptly named game ever! In this exceptionally silly and awesome card game, your objective is to win! Simple enough. Sadly, all of your opponents have the same simple goal, and they're trying to make you lose. Between Rock Paper Scissors battles, being eaten by a random Dragon, or saved by a Kitten Ambush, there are many hazards to avoid. Games last between 30 seconds and 5 minutes, and are lots of fun. Any number can play, though we recommend between 2 and 15. This product is available from the Hero Store here.
  18. Bring your Sorcerer game into the taboo realms of love, sexuality, gender, and betrayal. This supplement rips the veil off of playing Sorcerer, to bring the real-person interactions positively into the content of play. This product is available from the Hero Store here.
  19. This Sorcerer supplement's topic concerns how to achieve advanced themes in role-playing through the use and abuse of the game-mechanic called Humanity. The literary background for this supplement is the detective tradition, by such authors as Raymond Chandler, Robert Van Gulik, and Ross MacDonald. Rules applications include multiple options and consequences for defining Humanity, humans as demons, demons as humans, angelics to go with the demonics, and an original method for preparing scenarios based on the limits of morality. This product is available from the Hero Store here.
  20. The first supplement for Ron Edwards Sorcerer RPG. Demons are wonderfully versatile: the sorcerer may bind them into his or her own body or into the bodies of others, or directly send them at enemies or goals. And they can be subverted! Your own bound demon is easier to control, and someone else's bound demon is harder, but it's not impossible to be served one day by the demon you were fighting the day before. The new version includes many text expansions and other revisions from the original PDF, as well as stunning new art, with cover by Raven and interiors by Les Evans. Available from the Hero Store here.
  21. From master game designer Ron Edwards: "Magic in most modern fantasy fiction has become too nice. That's right: too nice. Wizards are sad-eyed fellows who say cryptic things . . . or they're Just Folks who raise cats or struggle for social reform. What has happened to Maleficent, to Elric, or to those wonderful fellows in black robes who wielded curved daggers and swore by Set? Whatever happened to the sorcerer as cosmic outlaw?" "The one element missing is the classical sorcerer who, by himself or herself, wields NO magic: no spells, no powers, no senses. He or she just knows how to call up demons (whatever THEY are) and how to bind them. That's all. In this game, "magic" is a load of hogwash: fantasy, frippery, and swindling. But you play a person -- a normal person -- who knows how to summon and bind beings of horror and madness for personal purposes. The question is: can you handle it?" Available from the Hero Store here.
  22. From master game designer Ron Edwards: "Basically, elfs are scum. They are not ethereal and wise; they are dim-witted, opportunistic little bastards. Their demeanor is that of a 13-year old powergaming munchkin: Kill, loot, party. Repeat. When not in the throes of one of their mental handicaps, elfs run across the world, hacking and slaying for fun and profit. You play one of these losers and try to get your grubby little hands on as much loot as elfinly possible, preferably while hosing your buddies." - Ron Edwards "Suffice to say that our elfs made some extremely dubious moral choices, and came out smelling like roses. Afterwards, my players spent a while congratulating themselves on how smart they were, so I would also rate this part as a success." - 'Powergamer,' RPG.net review This product is available in the Hero Games store here.
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