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Secret Master

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Everything posted by Secret Master

  1. You can purchase the PDF for Ultimate base here. I've been having a hard time getting the cover image to stick, but you can trust me on this one: the cover is awesome.
  2. You can purchase the PDF for Ultimate base here. I've been having a hard time getting the cover image to stick, but you can trust me on this one: the cover is awesome.
  3. You can purchase the PDF for Ultimate base here. I've been having a hard time getting the cover image to stick, but you can trust me on this one: the cover is awesome.
  4. Re: [Lucha Libre Hero] How do you kick out of a cover? Here's my two-cents worth: There are really two distinctive types of combat in LLH: in the ring and out of the ring. I wouldn't worry about this problem out of the ring, where combat should be extremely chaotic, involve a lot of props, and probably not a lot of pins. I'm being hopelessly simulationist here, but that's the way El Santo and Blue Demon did it in there movies, so it works for me. My off-the-cuff judgment would be that an attempted pin triggers a strength-vs.-strength contest with the pin-ee, regardless of whether he has a held action or not, and that to further duplicate the likelihood of successfully kicking out, ties go to the pin-ee. In the ring where combat is as stylized as Kabuki, Darren's suggestion raises an interesting strategic point: is holding an action at the beginning of the Turn an inherently important part of wresting in the HERO System? I hadn't really thought of it, but perhaps it is... if you want it to be! Secret Master AKA Jason Walters
  5. Advanced Players Guide, Character Creation, and Combat and Adventuring are all in the warehouse. Shipping of Character Creation and Combat and Adventuring books begins today. Please be patient: we have many, many orders! -Jason
  6. Advanced Players Guide, Character Creation, and Combat and Adventuring are all in the warehouse. Shipping of Character Creation and Combat and Adventuring books begins today. Please be patient: we have many, many orders! -Jason
  7. Advanced Players Guide, Character Creation, and Combat and Adventuring are all in the warehouse. Shipping of Character Creation and Combat and Adventuring books begins today. Please be patient: we have many, many orders! -Jason
  8. Steven S. Long, the Champions Universe line developer, recommends five electronic bundles for Champions Online players who want to learn more about the Champions setting. They include the Champions Universe Lore Bundle, Cities Bundle, Organizations Bundle, History Bundle, and Villainy Bundle.
  9. The HERO System Basic Rulebook has arrived in the warehouse and is now for sale in the Hero Store. Copies can be purchased here.
  10. The HERO System Basic Rulebook has arrived in the warehouse and is now for sale in the Hero Store. Copies can be purchased here.
  11. The HERO System Basic Rulebook has arrived in the warehouse and is now for sale in the Hero Store. Copies can be purchased here.
  12. The HERO System Basic Rulebook PDF is in the store here. As soon as the actual book gets into the warehouse, I'll put it up, along with a bundle.
  13. The HERO System Basic Rulebook PDF is in the store here. As soon as the actual book gets into the warehouse, I'll put it up, along with a bundle.
  14. The HERO System Basic Rulebook PDF is in the store here. As soon as the actual book gets into the warehouse, I'll put it up, along with a bundle.
  15. Re: Lucha Libre convention game! ...and your Supergran character sheet looks awsome!
  16. Re: Lucha Libre convention game! I was thinking of doing a Lucha game at some point. Let us know how it goes! Some sage advice: you really can't go wrong when your con game revolves around masked Mexican wrestlers throwing holds on werewolfs, vampires, and Aztec mummies. If you build it, they will come. I let two guys play the monsters at my last one and still had to turn two people away.
  17. The PDF version of Ken Hite's The Day After Ragnarok is available in the Hero store here. For those of you who don't know about this craziness, here's a description: Welcome to the world at the end of the world. The skies are shrouded with burning, oily smoke, the Earth groans under a poisoned corpse, and the only way out may be deeper into the belly of the beast. This is a world about a flavor and a feel as much as it is about extrapolation. That said, this world has something of an edge to it – it’s a world nearly killed by the death of wonder, although far from all the wonders are dead. Put the “grim” back in “grime” and see the world outside the smeared Perspex windscreen. Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin’s humanzees. Sky-raiders strike from hidden bases in the Sahara, deros skulk in South American caverns, and the Texas Rangers fight electrical death worms to save Los Alamos. Kenneth Hite (Adventures into Darkness, Trail of Cthulhu) presents a world of savage swords and rocket men, of were-serpents and war-apes, from Australia’s battered Empire to the proud city-state of Chicago. -Jason
  18. The PDF version of Ken Hite's The Day After Ragnarok is available in the Hero store here. For those of you who don't know about this craziness, here's a description: Welcome to the world at the end of the world. The skies are shrouded with burning, oily smoke, the Earth groans under a poisoned corpse, and the only way out may be deeper into the belly of the beast. This is a world about a flavor and a feel as much as it is about extrapolation. That said, this world has something of an edge to it – it’s a world nearly killed by the death of wonder, although far from all the wonders are dead. Put the “grim” back in “grime” and see the world outside the smeared Perspex windscreen. Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin’s humanzees. Sky-raiders strike from hidden bases in the Sahara, deros skulk in South American caverns, and the Texas Rangers fight electrical death worms to save Los Alamos. Kenneth Hite (Adventures into Darkness, Trail of Cthulhu) presents a world of savage swords and rocket men, of were-serpents and war-apes, from Australia’s battered Empire to the proud city-state of Chicago. -Jason
  19. A Blackwym novella by Trevis Powell. All young Albrim wanted to be was a master bowman like his father. Then a savage attack on his home cost him his family, his arm, and his humanity - all at once! Crippled and contaminated by the Curse, his beloved Gran leaves him in the care of Mute, a giant warrior dedicated to protecting humanity from the depredations of the Quarg. Albrim does what he can to assist his master and redeem himself. But can a werewolf ever really recapture his humanity? This product is available in the Hero Games Store here.
  20. This free download contains the opening chapters of five books Blackwyrm published in the first half of 2009. BlackWyrm specializes in speculative fiction (fantasy, science fiction, and horror) by undiscovered talent. First up, comes The Vast White by Jason Walters, the first book in the Murderer’s Edge trilogy. This fantasy book is written in the form of military transcriptions, by an unwilling journalist with contempt for his audience and a gonzo mentality. Second is The Rainbow Connection by Ian Harac. An FBI agent finds a dead Munchkin in a suspect’s apartment, and must travel to the land of Oz to investigate. Oh, and people are trying to kill him, of course. Our third offering is Afterthoughts by Lynn Tincher, the first book in the Mind Bending series. Policewoman Paige Aldridge is still grieving from a death in the family when she begins hearing voices in her head. Is she going crazy? Fourth is Baour: Strands of Death by Dirk Vandereyken. This courtroom thriller in a fantasy setting unravels its tale through testimony, and has far greater repercussions than expected. And finally is Albrim’s Curse by Trevis Powell, the first book in the Were-War series. The young boy Albrim is attacked by a werewolf, losing his arm and his family at once, as well as becoming Cursed himself! This free product is available here in the free stuff section.
  21. The Thrilling Hero Adventures Character Pack is in the Hero Store. It can be reviewed and purchased here.
  22. The Thrilling Hero Adventures Character Pack is in the Hero Store. It can be reviewed and purchased here.
  23. The Thrilling Hero Adventures Character Pack is in the Hero Store. It can be reviewed and purchased here.
  24. He has exposed The Cainite Heresy, and dug up the Secrets of the Ruined Temple. He has broadcast the Suppressed Transmissions, and ventured through Infinite Worlds. Now, horror heresiarch Kenneth Hite, the author of GURPS Horror and Nightmares of Mine, assembles the Dubious Shards of the Cthulhu Mythos! Among the blasphemous contents herein: * An examination of the Cthulhu Mythos, and how to discover it for games and storytelling. In-depth explorations of Dagon, Irem, Dunwich, and other Lovecraftian topics. * Critical essays on the politics of horror fiction, and why John Wayne would have played Call of Cthulhu. * A never-before seen original Delta Green scenario of paranoia and surveillance. * And a glimpse at the fearsome Tarot of Cthulhu! WARNING: This book contains Dizzying Speculation, Eldritch Hints, and Maniacal Ravings. Not for the neurasthenic or phthisickal. Dubious Shards is available from the Hero Store here.
  25. Highly recommend by Jason and Tina! In “Who Would Win?” two players draw random character cards and turn up a random event card. Each player argues for 20 seconds as to why their character would win. The other players serve as the jury and vote on which player had the better argument. The first player to win 5 arguments wins the game. Some example possibilities: Ben Franklin vs. Barbie in a lion taming competition Mick Jagger vs. Pocahantas in a kayaking race Nelson Mandela vs. Sean Connery in a poker showdown George Bush vs. Peter Pan in a pie-eating contest This new Gorilla Games product can be purchased from the Hero Store here.
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