I have been reading through 6e and I cannot seem to find anything about this specifically, maybe I missed it.
1) If my PCs have 5Exp, what is to stop them just spending it on a 60ap move in their MP ? I am sure there is a rule for this, but I am unable to locate it and I figured you guys would have dealt with this before.
2) Oh, another question - one of my PCs wants to carry a small sword and a gun (He actually wants a lot of other stuff too, throwing knives etc) Should both weapons come under a "Weapons" MP or should I make him create separate MP's ? Or is VPP the way to go? I imagine VPP makes more sense, but I just want to know what you guys make of it.
3) I am trying to create a power that to weaken or strengthen an object (Non-organic) I imagine PD aid and drain is the best way to go about that?
4) I am also trying to create a lightning move that can enhance any attacks made with a metal object (Sword, crowbar etc) Should I create an aid with a custom limitation for "Only with conductive weapon" or maybe link a small blast to any attack made with a conductive weapon (But I think that would be too weak to pierce most armour, unless I make it a 2d6nnd)
5) How do you keep MPs in check. I was thinking of limiting the maximum amount of powers allowed per MP, one of my PCs is a Green Lantern style hero and he has a great deal of utility for very cheap. I think it may make the other players seem lacking if they watch him throwing Blast, Flash, RKA, AoE, Entangle, Blast with double KB, Blast with AF-5 and Barrier.
Thanks for taking the time to read this, if I could get all my questions answered that would be fantastic, but I will be happy with any insight that you can provide =)