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MrAgdesh

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Posts posted by MrAgdesh

  1. Re: 6th edition

     

    If you try to make up the difference with Skill Levels in 5th your character will be underpowered (possibly drastically so)' date=' or much more expensive, compared to someone who simply bought the Dex.[/quote']

     

    What you are describing here seems to be more a problem of players min-maxing than decoupling characteristics. " It's more cost effective to buy DEX so I'll buy that". What about their character conception?

  2. Re: 6th edition

     

    Perhaps the biggest argument I have seen to play 6th over 5th is that Figured Characteristics are now decoupled. However; in 5th, if you want to play a character say, with a low DEX that is still combat effective can't you just take skill levels?

     

    I own the 6th ed core books and also just about every 5th ed book printed. Presently, I'm not seeing enough to make me want to make the change, or importantly, put my players through it. Some of them have had bad experiences with multiple versions of other systems and become sceptical of new editions.

  3. Re: Bushido Hero

     

    The game is actually a very good genre book for getting a game up and running, but it might be easier to actually play using Hero System instead of "Bushido."

     

     

    Having played a lot of Bushido over the years (I'm even playing in a campaign currently) I would really recommend just learning the rules. They work just perfectly for that genre. There is for example, the underlying thought that each combat that you engage in could well be your last, no matter how good you are.

     

    Its a beautiful little system, even after all these years. As for a genre book, pick up Sengoku as that is full of very useful info. For rules, stick with Bushido and you will be pleasantly rewarded. :)

  4. Re: Possible HERO System Supplement Kickstarters From Steve -- What Interests You?

     

    I can't say anything for certain of course' date=' but generally the way RPG Kickstarters seem to be structured, the odds are by the time you get to the $50 range you'll get a PDF and hardcopy book... possibly more, depending on the project. So I don't think you have anything to worry about on that score. ;)[/quote']

     

    ArcDream did it at $30, included a PDF, and your name appeared in the acknowledgements. At $60+ plus Mr Detwiller was signing copies. At $3000 plus (there was somebody who committed to that) Dennis personally would turn up at your venue/home and run a game of Delta Green for you.

     

    As for projects I would pledge $50 for Mythic Hero. I would pledge similar money for Horror/Cthulhu books if they ever stood a chance of returning to the drawing board.

  5. Re: Map needed

     

    Sorry that was my mistake, by map I actually meant 'floorplan' - something that I can port across to a battlemap for the inside of the base.

     

    Maybe there are some RPG supplements that folks could recommend. Something that I could download in pdf format would be good.

     

    I'm never good at coming up with floorplans off the top of my head!

  6. Re: Why doesn't 6e use hexes as a unit of measurement?

     

    I think hexes come out more precise for representing turning and movement distance, as opposed to using squares.

     

    But I think your main point is, why 2-meter hexes instead of 1-meter hexes? As to that, I have no idea.

     

    Probably because back when Champions first appeared most miniatures for roleplaying were 28mm scale and they fit well into the 1 hex = 2 m.

     

    Currently I'm using a mondomat with 1 1/2" hexes so that the Heroclix range of figures (38mm) work perfectly.

     

    Personally, I can't imagine a Hero combat without a battlemat. Not using it would simply add time to combat by requiring myself and others to keep track of where everybody/thing is in relation to everyone/thing else. Like another poster said, drawing up some fine detail on the mats or using the old Flextiles products adds a lot to combat, because people are often reminded of their environment (great for brick tricks requiring 'appropriate items of opportunity").

     

    I can the logic of why 6Ed dropped hexes (allows use of other maps with square overlays; draws in D&D gamers etc) but I've stuck with them and converted people to their use.

  7. Re: Spider-Man design question

     

    Just to clarify, if you Link another ability to Danger Sense it does not mean that the other ability doesn't work if the Danger Sense roll fails.

    That would actually be a custom Requires a PER Roll Limitation (and another valid option for recreating some of Spidey's abilities).

     

     

    Yes, thanks for the input. That was how I was reading it. Just failing the DS roll wouldn't stop the Linked powers as DS is still 'working' its just that you haven't managed to perceive anything with it.

     

    I do see JmOz point though as this is (sort of) what deterred me from using Linked originally. Was the Danger Sense actually being used constantly in order to justify the Linked powers? So I took this version of Linked at -1/4 because the DS is 'Constant or otherwise likely to be in use all or most of the time' regardless of its success roll. I'm happy with that as the effect seems to give me what I want and the cost saving is about right.

  8. Re: Spider-Man design question

     

    You know, I think Linked covers it perfectly. I had initially dismissed it because I thought that the CSLs etc, should work without the need of a Danger Sense roll. However, if Danger Sense is bought to function as a Sense (i.e., its effectively always on) I think this works.

  9. I'm currently trying to build everyone's favourite wall-crawler. I want to tie some DEX, Danger Sense, Combat Skill Levels, and some Levels w/DCV into a "Spider-Sense". What I want to simulate is that if the Spider-Sense is removed then a lot of what makes Spider-Man his own unique self is also gone; namely a good chunk of his agility, combat effectiveness, and fighting style.

    What is the best way to go about this? At first it seems like an Elemental Control (although I realise that you aren't supposed to put things like CSLs and powers that do not cost END into ECs.) Or is it just something like a limitation: 'Not if Danger Sense is Suppressed or Drained', applied to the DEX and skills?

  10. Re: Hulk write-up from Game Trade Magazine 2003

     

    Heh. Well' date=' thanks for the compliments, guys- I wrote that many years ago indeed. dw[/quote']

     

    Its a very nice interpretation I think. I notice that it uses a lot of the schticks that later appeared in the Ultimate Brick. Its also interesting to see the feedback on this thread regarding different power levels of play.

  11. Happy New Year Everyone. :)

     

    I was wondering if anyone still has a copy of this article stashed away somewhere? It featured four write-ups of the Hulk (under Champions, Silver Age Sentinels, M&M, and the Marvel RPG).

     

    It was available as a PDF file online for some time but I can't find it anywhere. Any help would be greatly appreciated.

  12. Re: Phantom Steed

     

    Personally' date=' I would probably go with a custom follower/creature with Always On Desolidification and then a Naked Advantage of Affects Physical World on enough STR to carry 2 passengers with a Limitaton Only to carry passengers. Technically it requires another character sheet but if Affects Desol is uncommon it really just boils down to requiring that the PC purchase the Riding skill.[/quote']

     

    I'm liking this, as I think that the player eventually wants to develop it into a warhorse follower anyway.

     

     

    Thanks to all for the input.

  13. I have a player who wishes to create a knight with a phantom steed. At its campaign introduction, it will have no game effect other than transportation; it merely serves as a spectral mount that grants him flight. So, standard Flight with the special effect that he rides a ghostly horse.

     

    However, he has also said that he would like one other person to be able to ride the mount along with himself. The second person should not pay END for this flight (only the knight, for the steed is a manifestation of his will). and has to remain in contact with the knight at all times. He thus flies wherever the knight does and if the knight is stunned or KOed for example, he is suddenly without a mount.

     

    This sounds like the Usable As Attack Advantage (with the defense that the recipient can simply 'dismount' and move away from being adjacent to the knight) but that Advantage would theoretically exclude the knight from using the power on himself at the same time. I say 'theoretically' because I could of course rule otherwise.

     

    I wonder though if I am just missing something glaringly obvious?

  14. What would be the best way to simulate the (Marvel Comics) Sentinels' adaptive algorithm that allows them to learn from their mistakes in combat?

     

    I'm thinking CSLs with limitations such as Extra Time (the time it takes to access the main database containing info on known opponents) and Only vs an opponent previous encountered by Sentinels (-1/4).

  15. Re: 5th Ed: Flying Dodge

     

    So just to sum up things so far...

     

    There seems to be no problem with Dive For Cover (a free but optional maneuver) being used by a Speedster (who probably has the highest DEX) to have a near guaranteed chance of avoiding any single attack.

     

     

    Dive for Cover has limiting factors and drawbacks of its own. As per the FAQ, this maneuver has none whilst also allowing the character to break a rule - No aborting to movement.

     

     

    I still haven't seen anything in writing which indicates FD automatically evades HtH attacks

     

    Its in the FAQ.

    If a character uses Flying Dodge to try to avoid a ranged non-area-affecting attack' date=' he still gets to move and still gets a DCV bonus from the maneuver, but he’s not automatically missed — the attacker still gets a roll to hit (unlike with Dive For Cover, where the attack would automatically miss).[b'] If it’s a HTH attack, the Attack Roll is irrelevant, since the character won’t be in HTH combat range any longer[/b].

     

    (my emphasis)

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