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MrAgdesh

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Everything posted by MrAgdesh

  1. This reminds me of the old story of the gulag prisoner that was offered a bottle of vodka by the guards to peddle a bicycle linked to the camp's broken generator. "Drink as much as you want, just keep peddlin', tovarisch!" After a while, the camp's electricity dwindled away and on inspection the guards found he'd frozen to death. Died with a smile on his face though.
  2. What about table tennis? I mean the reaction times of those guys is something else.
  3. Bolt covers 100m in 9.58 seconds so its 100/9.58 = 10.44m/sec. 10.44 x 60 = 626.4m per minute 626.4 x 60 = 37,584m per hour 37,584 / 1609 (km in a mile) = 23.4mph So yeah. You're faster than Bolt (who, if he's Speed 3 has +9m running)
  4. Hasslefree are great (sculpts by Kev White) but (FYI) their turnaround time to mailing out is quite long - at least 2 months normally, and that's just within the UK.
  5. If you think that humans *can* condition themselves to that level. Speed 4 is the speed and reflex time of the Great Cats. If you look in the Bestiary, there aren't any other natural creatures with Speed 4. To be Speed 4 your reaction time is on a par with these animals. You're Tarzan, Doc Savage, Conan the Barbarian. Literary heroes. Not Usain Bolt. I mean, perhaps the world's greatest ever sprinter, but if he were to try and out-manoeuvre a hungry lion..?
  6. OK, for using UV Perception lets use the the example of how a deer spots hunters who have washed their duds in Brighter then White Detergent (TM). I'd still design a blacklight as UV Perception on a Focus for ease of gameplay.
  7. I'd say UV Perception needs to be cheaper. Maybe 3pts, same as Ultrasonic. It's useful for very specific functions such as forensics and clue hunting. Niche, CSI type stuff. Still has its place but it doesn't work as the book says. For seeing in the dark you have IR or Nightvision (but basic IR isn't Discriminatory so exactly what you can pick up with this is GM discretion).
  8. 'Darkvision' in 5E D&D seems to be an amalgam of Real World Low Light (such as possessed by your typical house cat) and near-IR. so in HERO terms its both Nightvision and IR Vision combined. Whilst its been proven that many mammals can see in the UV spectrum, a cat (for example) does not utilise this in particular to see better in dim light than we do. It is the structure of a cat's eye in that the vertical slit pupils are able to control more light coming in (than ours) and the presence of a tapetum lucidem to reflect that visible ambient light back through the retina. UV vision at night does not give "clear as daylight vision" as per HERO. It would allow for certain observations such as seeing phosphorescent urine traces and bodily fluids and even such things as flowers differently (such as those that pollinate by creatures such as moths). In fact, I am reminded of Arthur Morgan's Red Dead Redemption II Eagle Eye ability. It may also be an evolutionary adaptation in seeing within the UV spectrum as most creatures that can do so do not typically have a long lifespan (more than two decades or so). This would be to counter the blindness that would occur from such exposure (humans have a cornea and lens to protect the retina). Hmm... Gaming wise, vampires quite probably have UV (which would explain their aversion to sunlight) and probably grow a tapetum lucidum as part of their Turning (which would explain the cat's eyeshine). Their regeneration probably counters any long term retina damage. Elves on the other hand, with UV, would need to restrict themselves to heavily wooded forests (makes sense) but certainly wouldn't come out in the summer without sunglasses. As an aside: I note that 'Nightvision' as an Enhanced Sense first appears in 5E Hero.
  9. This is basically what they have said. Modern D&D has “Dispelled Ultravision as a nonsense” Elsewhere online “it would be like illuminating a niteclub with a black light”
  10. Everything I can find on starlight scopes points to image enhancement, use of ambient light, and IR. Do you have a link to a specific UV use?
  11. <resuscitates thread> Like Steve Long (above) "I'm not a scientist" but after a discussion about Darkvision in D&D, physicist friends inform me that Ultraviolet Vision should not work like it does under HERO. Namely, to light up the night like it's daytime, providing you have some UV source such as moonlight or starlight. Apparently there is insufficient UV from moonlight and stars to make it work. In daylight you'd have plenty... which defeats purchasing it and would effectively mean that you'd be almost permanently Flashed anyhow. Seems borne up by what I've discovered online.
  12. That’s no villain. He’d get my vote.
  13. In order to lessen the impact of failures (not a bad thing but repeated failures are not fun), I've toyed with Heroic Action Points (HAPs) in the past but I've never really been happy with implementing them in terms of the bookkeeping involved. I've found that players tend to forget about them and I've typically forgotten to remind them, but I do like the idea of them in principle (like Karma in the old TSR Marvel Superheroes game).
  14. You can just use Skill Modifiers for that? An Average Joe who doesn’t particularly think about his job outside of work (11-) should still be able to perform mundane tasks within that job at probably 12- to 14-. GMs just need to award bonuses for run of the mill stuff, as they would penalties for more difficult applications.
  15. Found it. Fantasy Hero 4E Pg 35 "Characteristic Ranges". Characters (humans) with stats of 13-15 are Notable. Characters (humans) having stats of 16-20 are Remarkable - One in a Thousand. Characters with a stat of 21+ are Incredible - One in a Million.
  16. Incidentally, does anyone remember an early breakdown of the rarity of stat values? I seem to recall that this was in a 1E book somewhere. I thought that it might be under the John Q. Normal section of Champions II but it isn't (although that does provide some info on what typical ranges are for most people) I've checked Champions III and 1E FH too but no joy. Was it in an Adventurer's Club perhaps?
  17. 23 becoming Default DEX is also possibly the fault of the "Joy of DEX" - another Goodman's School of Cost Effectiveness pointers in Champions II.
  18. Maybe if the GM sold this as a four color campaign, but if he’s honest from the get go that this has a heavy Lovecraftian bent, and those players are still up for it, then it shouldn’t be a problem. Cthulhu players lap up Dark and Moody (and far worse).
  19. Actually, looking at 6E1 pg 377, you're quite correct.
  20. However, you do have to pick a new ‘weapon’ up, perhaps do a half or full phase more to acquire a new weapon - and more importantly have one present. So you can be disarmed I think - albeit temporarily. Weapons of opportunity may also break far more easily and require frequent replacing with actions as they aren’t meant to be used to beat people up of course. I’d lean towards OAF myself.
  21. I am reminded of the plight of Prince Kassim in Sinbad and the Eye of the Tiger (1977) where he is transformed into a baboon via Zenobia's Curse, yet retains his mind (at least in the short term - IIRC the longer he spends in the form the more permanent it will become). If I wasn't using three trait Transform I would allow Transform to take a small Limitation if it left the mind intact, because the target would have some way to inform you of its situation - tracing 'Help!' in the mud, hopping to the nearest King's castle in hopes of smooching his daughter etc.
  22. So, to reiterate… for those of you using 4E and earlier, if i have a spell that transforms the target into a frog then presumably I get just that? A frog that has no connection to its previous form? It’s got frog DNA, a frog mind, it has the soul of a frog? If I want to have the target aware of its predicament (I want the target to know he’s been cursed) I stick a Limitation on the power?
  23. Sleep is not an exclusively physical state. Wikipedia defines Sleep as; "a state of reduced mental and physical activity, in which consciousness is altered, and sensory activity is inhibited to a certain extent." But I suspect that we are debating things more from a dramatic and narrative sense. Nothing in the game says where your original mind 'goes' when its Transformed - that's left for the GM to interpret. It might be a certain dimension/personal dreamscape whatever. I would rule that if its gone to such a place, regular mental powers won't reach it unless they can be used transdimensionally or, said mentalist can travel to said dimension physically and use their mental powers whilst there. As such, we aren't going to agree I think. I can see that your Mind Control approach has merit. I can see that my original NND STUN attack has merit. Its just options playing out and I don't think there's a right or wrong answer here, personally. I guess it's what boils down to whatever works in your own (or GM's) game. If I ever play in your game I'd run Mind Control past you. 🙂
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