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MrAgdesh

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Posts posted by MrAgdesh

  1. I built the ability as an attack, so it does require a targetting roll.

     

    If someone is actually holding the item, the penalties for Grab should apply,

     

    Lucius Alexander

     

    What if a palindromedary ate it? I'm not sure....

     

    I'm leaning toward your design. Force field could stop this power as is because the Teleport isn't armour-piercing, which works just dandy.

  2. If she has handled a character's focus, she could return that too, assuming that it fits in with the above restrictions (so if she had touched Iron Man's armor she might first get the repulsor gloves or helmet for example, given time she might be able to strip down the entire suit piece by piece) She might not be able to use it of course, depending upon it being Personal or Universal.

     

    Oh and she's an NPC so I don't have to worry about abuse. Other than mine. :)

  3. In hero you build the game effect. And only consider the special effect cursory.

     

    The game effect is not clear at all and we need more data:

    What is the game setting (heroic, or superheroic)?

    Wich items will be avalible with this power (normal guns, super guns)?

    Can he lend the item to others on his side?

    Can he instantly disarm an enemy that uses a weapon he held previously? Where do the items come from?

     

    About all we can say with some certainty is that neither Summon nor Transform seems the right power. It is a power with a potentially tremendous game effect, hence we need to nail down the limits first.

     

    Game Setting: Supers

    Item available: Generally the character's own signature pistols. *Could* summon any weapon she has held though, although these would generally be normal weapons. She could also summon *any* item (tech scanners, driving licences, money, soiled diapers etc, etc)

    Yes, she could in theory lend them to other characters, and she could disarm enemies whose weapons she has held previously. So, if she has held every item in an armoury, and then a good squad shows up bearing those weapons, she could (albeit it slowly) disarm each one and pass their guns to colleagues.

  4. What if the object in question no longer exists? If you are trying to conjure your grandfather's journal that you once held as a child and forget that grandpa's house burned down years ago, do you get a handful of ash? The journal as it existed when you held it? The journal as it existed just before it burned up? Nothing at all?

     

    What about living things? If you conjure an apple you held long ago, and one of the seeds grew into an apple tree, are you now pinned beneath an uprooted tree? If you had the apple just yesterday and ate it, do you get the whole apple again, or a core? If you used to be SuperDuperMan's babysitter when he was a baby and held him and fed him, can you produce the adult SuperDuperMan here and now? What happens to the people SuperDuperMan was in the process of saving when you decided to conjure him? If he's still there saving them AND also here looking confused, have you in effect cloned him or is SuperDuperMan still a single consciousness and identity now struggling to reconcile two different bodies in two different points in space?

     

    If you conjure a sparkplug you once held that has since been installed in a car, do you get the car, or the sparkplug? Is someone now driving around with a spark plug missing?

     

    If someone swipes your wallet and you conjure it back, do you get it as it is now, empty where it lies discarded by the thief, or is everything back where it belongs? If she ripped it to pieces in anger because you only had two bucks in it, does it come back whole or torn?

     

    If you held a gold coin yesterday, can you conjure it several times today until you have a bag of gold? Or is it the same coin every time?

     

    We're not trying to give you a hard time. But unless we know exactly what it is the ability you envision can and can't do, it's hard to build a power for it.

     

    Lucius Alexander

     

    The palindromedary says I probably will try anyway.

     

    Good Questions. :)

     

    To give you a little more info, the character has the mutant ability to summon items back into her hands that she has previously held. Generally she does this simply to return her extremely limited precious metal bullets that fire from her twin mystical pistols. If she was disarmed, then she could of course, return the pistols to her hands. I know that you just buy this attack without a focus, but in regard to how else she could use the power, and to answer your questions;

     

    Assume that there is a weight limit on what you can comfortably handle in two hands, at most lets say 10kg.

     

    If the object no longer exists (or has changed its form significantly as in an apple pip becoming a tree or a child growing up) then you get nothing.

    If the object has been damaged in some way (a ripped-up wallet) then you would get a damaged item returning.

     

    If a gold coin was returned, its the same gold coin every time.

  5. How would you best build somebody with the power to summon into their hands any item which they have previously held?

     

    I am thinking Transform of course, but the healing aspect isn't sitting well.

     

  6. Bit out of touch with some design aspects so here I am. :)

     

    I'm designing a character for 5th Ed Supers that uses twin pistols - 8 shots each with the Autofire advantage, max of two shots per pistol, per action. Whilst there are technically 'charges', the special effect is that the bullets mystically reappear in the clip at the mental command of the wielder, although this should take some time to 'reload' whenever so willed.

     

    Assuming that at times I want to use both guns blazing rather than just one pistol, am I just best to design this power as an RKA Autofire 5 shots and special effects limit the shots to 4 (two per pistol) when twin firing, and 2 when firing a single gun?

     

    What's the most legit approach on how to handle the ammo and reloading?

  7. I also plan to remove the apparent enchantment on Gunsmokes Colt Navy Revolver, something along the lines of the enchantment gradually wears off outside of the dreamtime, this will probably cause the player and character some anguish, wondering whether or not his regeneration and resistance powers will fade as well. I'm thinking along the lines of technological objects not being able to permanently hold a dreamtime enchantment, but biological objects/creatures can.

    I don't intend just to take it off him without replacing it with something, If the player doesn't think of it, I have talked to Knifepoint's player, to have Knifepoint suggest that Gunsmoke might be able to sell the gun as a valuable antique. If he sold it to Eddie Collins, Collins would probably give him a fair amount in trade. (I intend to give the player a number of resource points as a replacement, and a few hours in Collins' Guns and Surplus, any suggestions on a reasonable amount of resource points for an antique in fairly new condition?)

     

    I like this idea and its the sort of thing I play around with from time to time. It all comes down to how much your players actually trust you as the GM.

     

    Your reasoning is sound about the Dreamtime enchantment and it could indeed cause the *character* to worry that his entire powers could be fading, but hopefully not the player too, as like I said, he hopefully trusts you. If the gun did just become a normal antique with regular charges, you could just boost his other powers with the points he spent on it, or if it really is a big deal to him about his 'magic re-loading gun' just tell him to one side that this is a 'plot twist' and to bear with you for a session or two. Then, in a couple of scenarios, you might have him realise that he is able to manifest the gun just by thinking about it (buy it without a focus) so that the gun is actually an extension of his will.

     

    Your campaign sounds like fun. :)

  8. Which leads me on to a couple of other questions...

     

    If the Desolidification was built with IPE - let's say to the Sight & Hearing groups also, then;

     

    1) If he speaks can he be heard in the normal world?

    2) If he teleports whilst De-solid and the teleport is perceivable, does that trump the desolidification's IPE? What if he walks or runs?

     

     

    If the answer to 1 is 'no' then what would he need in order to speak? Images to hearing group only whilst desolid?

  9. So, building a Hulk with an Aid STR (activated by becoming Enraged, which is in turn activated by a variety of effects) but not wanting an upper limit on his STR (i.e., no Maximum Effect)

     

    What sort of level of Advantage do you think we are talking here? I'm not worried about it breaking the game rules. Sure, I could just spend a heck load of points increasing his Max Effect, but essentially I want it to be limitless (his STR just won't stop increasing for the duration that his Enraged lasts).

  10. Thanks. Its been ages since I did much with senses and I think that they can be very confusing. I was forgetting that Detects are inherently N-Ray in themselves (Detect Gold used on a locked treasure chest for example)

     

    Another question. If you take the Detect as a Sense (sight)  and 'affected as more than one sense: Sight group' then apart from that meaning that your Detect is (amongst other things) subject to Flash against sight would it not also trump your built in N-Ray? (Logic being that you can't 'see through walls with your regular sight so you therefore can't see souls through walls?)

  11. I'm designing a character with a form of Detect Souls/Lifeforce that is tied to his vision. This aspect of his vision is X-Ray ( so that he could see through a wall but only to see the outline of a soul bearing creature beyond it - nothing about the room that the creature may be in for example) and I'm trying to design this under 5th and in Hero Designer, but I'm not sure of the best way to do it. At first I thought that it might be a simple case of Linking N-Ray perception to a Detect, yet HD doesn't like this so I'm not sure.

     

    Any suggestions please?

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