I’m going to be running a Victorian mystery/supernatural campaign set in America. It’s a heroic level game (100/+100 points) with the PCs having little or no supernatural powers and having to deal with murders and mysteries which may or may not have supernatural elements on a case by case basis. Anyway, I wrote up a few abilities for an NPC and I was wondering if someone more experienced than me could check them out and see if there was anything wrong with them.
The first is for an Apache Medicine Man NPC who has limited Clairsentience by going into a trance and seeing through the eyes of animals. While in the trance he has limited control of the animal he is looking through (mostly for movement and direction, he can’t make the animals attack people or anything). He needs to have certain herbs and such and chant in a secluded place with a fire as he enters the trance. This is what I came up with using the Hero Designer program, does it look right? If not, any suggestions?
Eyes of the Beasts: Clairsentience (Sight And Hearing Groups), +2 to PER Roll, 2 Perception Points, Reduced Endurance (0 END; +1/2) (55 Active Points); OAF Fragile Expendable (Extremely Difficult to obtain new Focus; -2 1/4), Arrangement (-1/4), Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Only Through The Senses Of Others (Sees through the eyes of undomesticated canines, ursines, felines, and birds of prey; -1/2), Incantations (Meditating Chant; -1/4)
Real point cost was 9 or 10
Mind of the Beast: Mind Control 2d6 (Animal class of minds), Linked (Eyes of the Beasts; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; Lesser Power need not be used proportionally to Power with which it is Linked; +0), Telepathic (+1/4) (12 Active Points); Limited Class Of Minds [subset of a class] (Wolves/Coyote, Hawks/Eagles, Bears, Wild Cats; -1/2), Incantations (Meditating Chant; -1/4), Does Not Provide Mental Awareness (-1/4)
Real point cost was 6
The next is a healing Indian remedy for the same character. Just wondering if anyone sees any problems with it…
Herbal Indian Cure: Healing BODY 3 1/2d6 (35 Active Points); OAF Expendable (Difficult to obtain new Focus; Healing Herb Powder; -1 1/4), Arrangement (-1/4), Extra Time (1 Minute, Only to Activate, -3/4), 12 Charges (-1/4)
Don’t remember the actual cost after Dis.