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Gannok

HERO Member
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About Gannok

  • Birthday 03/29/1977

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    BobTheGannok
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  • Occupation
    Tutor/Instructor

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  1. Well, seeing as how I have both Shodowfist and Magic cards, and I haven't played either in many years, it would be easy to get them confused. I was more concerned that they exsisted to begin with regardless of where they come from.
  2. BTW Darren, it occured to me a few days later that I believe WotC made a Magic card with a bunch of gorillas on it called the Apes of Wrath. It was from a set a few years back. Just a heads up.
  3. The idea of absorption does not work with this kind of shield. It's levels are static. It's protection isn't supposed to increase as it takes more damage. Just the opposite in some ways. Since the more it gets hit, the less power it has to absorb future hits. It's charge decreases until it runs out of power and the shield goes down. As far as the OAF thing, they should all be OIF except the "dueling" shield, which should be IIF. The shields have all been displayed as some kind of belt or backpack. If you knew what a shield generator looks like then it would be pretty obvious. But, since it's strapped to the person wearing it, it should be an OIF instead of a OAF. The dueling also, were described as being well hidden. It would just as likely be hidden in a ornate ring, or wrist watch, as it was to be a brooch of some kind. It could be anything you were wearing. Which in my opinion makes it IIF.
  4. I'm currently starting up a low Sci Fi game based off of the first X-Com game. Though as they progress, I'll probably start using some of the material from later games. I had originally been making a game based off of the Aliens movie, but decided that the similarities between Aliens and X-Com were close enough that I could do either just as easily. Since the Aliens universe is alot more limited then the X-Com one, I decided to use X-Com instead. The source material for X-Com just seemed easier to expand on then the Aliens material.
  5. I agree that you shouldn't have villians trying to break your foci every chance they get. Saying something is unbreakable just isn't possible using science as we know it. Though something can be damn near unbreakable, nothing is indestructible. Using massive amounts of abilities to break something seems fair to me. Especially since objects can be made more durable by giving them things such as hardened and what not. There are ways to counter act powers that break things. If you want something that is damn tough. Give them those abilities. Take Captain America's Shield. A supposedly unbreakable object. It's got tons of armor. Probably Hardened a bunch of times. Yet, it was still broken. Of course that was all a plot device to sell more comics. Besides that, there are many "unbreakable" objects in comics that have been rendered broken at some point or another. I'd say that if a PC has an object, like Cap's Shield for example, that is supposed to be unbreakable, it makes for an interesting story to break it. Of course, doing it more than once, or early in a campaign are things I wouldn't do. I'd do it through some long standing villian or rival of the PC. It should be a major event that is your hook for a bigger story. Anyways. My opinion on it.
  6. Well... If you remember FS, if you wanted to get through a shield using a gun, your best chance was to do almost no damage at all so that it would go under the minimum damage. That was why there was a fencing culture in that world. You were considered quite skilled if you could get under an opponents shield. The other end was to try and over come the shield in other ways. Automatic fire could try and overwhelm the shield from to many hits in one round. The other way was to do more damage then the shield could stop. I've seen Large Swords with a strong character consistantly go over the top of a small shield. Now, the small shields were only supposed to be good against pistols or falls. The Battle Shields should definately be bigger. I'd say on the range of 25-30 ED/PD. There were 4 classes of shields after all. Regular shields, dueling shields (which are essentially IIF instead of OIF), Battle Shields, and Assault Shields. The last two were the ones you could seriously hope to withstand any kind of serious damage from something bigger than standard small arms. Of course if you do FS in HERO shields should also have an activation roll versus blasters. Like maybe 14- or 15- or there abouts.
  7. You might want to consider adding another +1 to the Variable Advantage if the MP is designed to mimic everyone of his energy blasts. While the Kama-ha-ma-ha Wave would have mostly just attack power, something like the Destructo Disk has NND and what not. NND by itself would take up all of that pool. As far as the Succor is concerned you should most definately add the Cumulative effect to take into account that the longer they power up the more damage it does. It should also be fairly high, 10 dice would not be unreasonable. I also thought that the disad Only Affects Self should probably be required.
  8. Anyone have an idea on how you would simulate the popular shotgun spread effect in this system. One obvious idea would be to use the AoE: Cone modifier but that seems kind of like over kill. The area seems too big. The other idea is to use the 3 shot Autofire mod. Perhaps with some changes like can only hit three adjacent hexes and you can't use skipfire or other effects. Autofire is usable just to hit more than one target. The problem I can see with this is that it is way clunky to do. Anyone have another idea maybe?
  9. I think that it should probably be about 15 PD/ED Force Field. Atleast for the smaller ones. I think for dealing with the minimum activation bit. I would say some sort of Modifier on the power should do just fine. Something like -1/4 disad. that Field doesn't activate unless it takes at least 5 Killing damage or 10 Stun. This is my suggestion. I'd have to think about it some more to decide what I'd do if I were to run a HERO version of FS. Of course, I like the system as it is.
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