Jump to content

Anybody remember Space Opera?


tunglashr

Recommended Posts

You know, the oldie but a goodie from FGU? I am about to start a project to convert it to Star Hero. Anybody out there interested in taking part and or sharing resources? I have every book ever made for the system, and virtually every book ever made by FGU for that matter. I redid the whole thing once before with my ultra realistic and amazingly complex system of my own devising. Maybe this is a better idea. I think the main thing I know I wont be doing is converting all the equipment, I tend to do it as needed. I also would like a new starship combat system. Any fellow sanity optional people out there willing to help me out?

 

People always think Im nuts when they see 8 Space Opera box sets on my shelf. Maybe I can seem less crazy if Im actually doing some conversion project or something.

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

Actually I ran a Star Hero/Space Opera cross once upon a time. Here's the link to the part of my website with my old campaign info:

 

http://www.geocities.com/blademaster01757/starhero.html

 

The problem with Space Opera has always been its complexity. Far more so than the HERO System. A newbie could easily spend 5 or 6 hours generating just one character and it doesn't get much faster for an experienced player. There are just too many calculations. Still, it is a very complete system.

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

Actually I ran a Star Hero/Space Opera cross once upon a time. Here's the link to the part of my website with my old campaign info:

 

http://www.geocities.com/blademaster01757/starhero.html

 

The problem with Space Opera has always been its complexity. Far more so than the HERO System. A newbie could easily spend 5 or 6 hours generating just one character and it doesn't get much faster for an experienced player. There are just too many calculations. Still, it is a very complete system.

 

The problem isnt the complexity, its that you get nothing from the complexity. The books are poorly edited and the conventions arent worth most of the time. I reorganized the character gen sections and wrote up a skill list with a whole bunch of symbols and such so you could tell what was required for this or a prereq for that, and it cut character gen time at least in half. I can now routinely make characters in less than an hour.

 

But thats a digression. What I want to do with my conversion is play Star Hero in the Space Opera universe. I want to convert their equipment and races and such, especially their ships. I love the world and its feel, but Hero is the best system.

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

ok, I will start the ball rolling with ship design

 

SO volume 2 gives the volume of each ship hull size

so its a simple matter of converting said volume to hexes

 

and its the same formula I use for converting traveller stuff over

you take your total volume in cubic meters and divide by 14 to get displacement tons

1 displacement ton is 2 Hero hexes

 

SO hull Hero Size

100 12

250 14

500 15

1000 17

2500 18

5000 20

10000 22

15000 23

20000 23

25000 24

50000 25

100000 27

125000 27

150000 28

175000 28

200000 28

250000 29

300000 29

400000 30

500000 30

600000 30

750000 30

1000000 32

 

theres a copy of my full hull chart on the boards and over at Starhero fandom

or I could repost it here if needed

Link to comment
Share on other sites

Guest bblackmoor

Re: Anybody remember Space Opera?

 

Anybody remember Space Opera? You know' date=' the oldie but a goodie from FGU?[/quote']

 

Sure. I even made up a character for it, once.

 

Once.

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

Like all FGU games the complexity was there just for the sake of complexity, Aftermath was almost as difficult as Phoenix Command but PC at least had a pay off.

 

I recently saw new singe book perfect bound copies of Space Opera, Bushido, and Aftermath. I used to have Space Opera and Bushido, but still have MERC, Year of the Phoenix, Freedom Fighters, PSI world, Aftermath and Daredevils. I've been thinking about getting the "new" (reprints) version of Space Opera and Bushido.

 

I do remember having fun with Space Opera (and the other FGU games too) but don't remember much of the background, I'll be watching to see what you come up with.

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

While reading Space Opera I found it most entertaining figuring out which novel a given piece of equipment was cribbed from.

 

"P.A.P.A" was a direct steal from Keith Laumer's A PLAGUE OF DEMONS, as was the "punch-gun", and so forth.

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

Totally OT

 

Toadmaster, where'd you see those reprints of the FGU games? Man, talk about nostalgia. I was about 9 through 11 when I started playing most of those games...and learning them ( I don't think I fully got Aftermath until I was maybe 13 or 14). Believe it or not, FGU was my introduction to the roleplaying world, not that other fantasy game system. I got Space Opera around 82, Bushido in 83, Aftermath in 83, Villains & Vigilantes about 83 (right before I knew of the existence of Champions), Freedom Fighters around 85 or 86, and a friend of mine bought Year of the Phoenix which I wound up having to learn the rules.

 

I only have Aftermath now, and I have to say, I think it was years ahead of its time crunchiness-wise (it and the original pre-Avalon Hill Runequest which I also wish I still had....NOT Hero Wars). The author of Space Opera still frequents The Forge from time to time. I'd love to see Space Opera again, mostly for nostalgia, but also just to check out its game design.

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

Well of the 3 authors of Space Opera I have spoken extensively with 2, not Mark Ratner. I was interested a while back in purchasing the rights to it so I could set a game of my own devising in their universe. I was told that they didnt mind if I did, but they knew Scott Bizar, who owned the company, would take anyone to court over it because he has some kind of tenuous claim to ownership of these rights. I let it drop because of that.

 

Mechanics-wise the system is unweildy and clunky. It has some really good ideas and a ton of terrible ones. I just like the universe. I have multiple copies of virtually everything FGU ever made. I got this rush of megalomania about 1999 and decided I would win every FGU auction on ebay for the rest of my life. I gave up after about 6 months, and so for no particular reason I have a closet loaded to the brim with FGU games. A few are good, most are just a waste of time.

 

I am meeting with some friends soon and I hope to hammer out some conversions. Ill post any progress I make. I plan on starting with racial and occupational package deals.

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

More amazingly complex than Space Opera? :eek:

 

Yes, more amazingly complex than 300 level Physics. Well, maybe not that bad but it was taxing as hell for me to run. I only had one player with any idea what was going on when we playtested it. Worked pretty well, considering, but I think partially because the players just loved the game (campaign) so much.

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

I just found this message board by doing a search for "space opera" on google. I'm sitting here with the books open on my desk, toying with the idea of doing a D20 version for my benighted friends who won't play the GURPS conversion I did a couple years back (less a conversion and more a worldbook, really).

 

That said I bought the boxed set circa 1980 and had a blast playing them with a couple friends despite the complexity, poor layout, and bad editing. I never knew they'd published other source books until a couple years ago.

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

I just found this message board by doing a search for "space opera" on google. I'm sitting here with the books open on my desk, toying with the idea of doing a D20 version for my benighted friends who won't play the GURPS conversion I did a couple years back (less a conversion and more a worldbook, really).

 

That said I bought the boxed set circa 1980 and had a blast playing them with a couple friends despite the complexity, poor layout, and bad editing. I never knew they'd published other source books until a couple years ago.

 

There used to be an awesome Space Opera website in French and English on fumble.org, it had almost all the books online and interviews with the authors as well as a ton of source material. Besides that, the online resources are slim. I looked high and low before I decided to get off my lazy butt and work on a conversion myself. Good luck with yours, its a great setting. Throw d20 out the window though, its an insult to the gaming world.

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

>>>Sure. I even made up a character for it, once.

 

Once.<<<

 

We did it twice :D

 

But then we were already hardened, having cut our teeth on C&S and LotRS. I still have my much dog-eared, falling-apart-and-bound-with-duct-tape books. Recently I reread them and viewed without the haze of nostaligia, they were really terrible products (which is scary, considering how much better they were than most of the competition at the time).

 

cheers, Mark

Link to comment
Share on other sites

Re: Anybody remember Space Opera?

 

Back in the day, I wrote a BASIC program to generate Space Opera characters. You could adjust your stats according to their funky two-value system, buys skills and have all the pre-req's automatically generated, and so forth. I learned the system pretty well by doing that. Brrr...

They had a whole page just for tossing an item to another charcter. Not "how to use the rules to pass an item", but "here's a system for passing items." The entire game seemd to be a loose collection of vaguely related systems, contradictory rules and hidden mechanics. I loved it, actually, but mostly for the source material.

 

Keith "Space Opera Buff" Curtis

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...