Jump to content

Corven's Heroes & Villains


Corven_Ren

Recommended Posts

  • Replies 144
  • Created
  • Last Reply

Top Posters In This Topic

Re: Corven's Heroes & Villains

 

Ok gang all ove the character have been converted to tex now and seeing as I aparently did not post a particular character before I present him now. He is a member of the Sinister Squadron run by Mr. Psycho

 

Black Diamond

Val Char Cost Roll Notes

80 STR 70 25- Lift 1.6ktons; 16d6 [8]

20 DEX 30 13- OCV: 7/DCV: 7

50 CON 80 19-

40 BODY 60 17-

8 INT -2 11- PER Roll 11-

10 EGO 0 11- ECV: 3

30 PRE 20 15- PRE Attack: 6d6

0 COM -5 9-

 

45 PD 29 Total: 45 PD (30 rPD)

45 ED 35 Total: 45 ED (30 rED)

5 SPD 20 Phases: 3, 5, 8, 10, 12

26 REC 0

100 END 0

105 STUN 0 Total Characteristic Cost: 335

 

Movement: Running: 12"/24"

Leaping: 16"/32"

 

Cost Powers END

37 Diamond Body: Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active Points)

40 Invulnerability I: LS (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)

36 INvulnerability II: Healing 5 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (100 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)

20 You Cant Move Me: Knockback Resistance -10"

12 Running +6" (12" total) 1

 

Skills

3 Streetwise 15-

2 Survival (Urban) 11-

20 +4 with HTH Combat

10 +2 with DCV

 

Total Powers & Skill Cost: 180

Total Cost: 515

 

200+ Disadvantages

20 Distinctive Features: Crystaline Body (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

15 Hunted: Police 8- (As Pow, NCI, Harshly Punish)

15 Physical Limitation: Sinks Like a Stone (Infrequently, Fully Impairing)

20 Physical Limitation: Wierd Bio Chemistry, requires special medical attention (All the Time, Greatly Impairing)

15 Psychological Limitation: Casual Killer (Common, Strong)

15 Psychological Limitation: Overconfident (Common, Strong)

15 Psychological Limitation: No Longer Considers Himself Human (Common, Strong)

10 Vulnerability: 2 x STUN Sonic Attacks (Uncommon)

10 Vulnerability: 2 x BODY Sonic Attacks (Uncommon)

20 Social Limitation: Permanent Identity (Very Frequently, Major)

5 Unluck: 1d6

155 Experience Points

 

Total Disadvantage Points: 160

 

Background/History: Tyrone Johnson grew up on the streets of New York. He and his mother were homless, so Ty stole what they needed. When his mother died, when he was twelve, he began pulling bigger and bolder crimes. Armed robbery, running drugs, Ty did it all. As he became more and more succesful he began to believe he was untouchable. It's was then that fate threw him a curve. Ty had been casing a small jewlery store for two weeks and he was finally going in. It was lunch time and there was only one saleswoman in the store. Ty walked in and shoved a gun in her face. "Put da gems in da bag bitch." he yelled at her. The girl began stuffing items in the bacg when Ty's attention was drawn to a display of rare black diamonds. When the clerk saw he was distracted, she tripped the alarm and ran towards the back. Ty swore and shot the fleeing girl in the back. He then smashed the case containg the black diamonds, scooped them into his bag and ran towards the door. A beat cop had heard the alarm and was right at the door as Ty came barreling out. Ty plowed right over the cop and ran down the street. He knew the police would catch him if he didn't hide and then he saw it an open manhole. He jumped down without hesitation. Unforunatly for Ty it was like the old saying. He had jumped out of the frying pan and into the fire as there were several men already down in the sewers. They were dressed in protective suits and were dumping a glowing yellow substance in a hole in the sewer wall. One of the man raised a gun and shot Ty in the shoulder. Ty winced in pain and dropped to his knees.

"What do we do with him" one said.

"Throw him in the stuff. Noone will miss him"

Two of the men grabbed Ty and threw him through the hole into a large pool of the strange chemical, leaving him for dead. The toxic waste however reacted strangely with the black diamonds he had stolen. When Ty awoke several hours later, and seeing the changes in his body, knew he couldn't go back to the surface. Over the next few months Ty only left the sewer only to find food. One night while he was out he ran into Mr. Psycho and Snowblind. Psycho saw the potential in Ty and as they say, "Made him an offer he couldn't refuse"

 

Personality/Motivation: Due to Mr. Psycho's influece, Ty has become cold, uncaring and ruthless.

 

Quote: "You cant beat me fool"

 

Powers/Tactics: Black Diamond is not very imaginative he usually just wades into his opponent flists flying. He has on occasion used telephone poles or other weapons at hand but he prefers to be up close and personal.

 

Campaign Use:

 

Appearance: Ty's skin has taken on a crystaline property. He no longer has any hair on his body and his eyes have become pure white.

Link to comment
Share on other sites

Re: Corven's Heroes & Villains

 

One other noteI have made some slight alterations to Kill Ratio & his crew so those who had gotten that info before might want to check them out I will be making alterations to them in a few days as I now need origins for certain followers.

Link to comment
Share on other sites

  • 1 year later...

Re: Corven's Heroes & Villains

 

Hey All,

 

After a long hiatus from having internet access I am back and thought I would dig my old thread out from the grave for some of the new people around here. I hope to soon add some new characters to the many already gathered here. I will also be making a few alterations to the older posts as I have made changes to the characters.

 

Corven

Link to comment
Share on other sites

  • 2 weeks later...

Re: Corven's Heroes & Villains

 

Hey gang here is my first new character in a long time. This is my first attempt to make a growing character. I would appreciate any feedback on this one.

 

Riesig (Giant)

Val Char Cost Roll Notes

60 STR 10 21- Lift 102.4tons; 12d6 [6]

17 DEX 21 12- OCV: 6/DCV: 6

25 CON 10 14-

23 BODY 10 14-

18 INT 8 13- PER Roll 13-

10 EGO 0 11- ECV: 3

35 PRE 5 16- PRE Attack: 7d6

10 COM 0 11-

 

26 PD 2 Total: 26 PD (20 rPD)

25 ED 2 Total: 25 ED (20 rED)

3 SPD 3 Phases: 4, 8, 12

12 REC 10

50 END 10

78 STUN 17 Total Characteristic Cost: 108

 

Movement: Running: 26"/52"

Leaping: 4"/8"

Swimming: 2"/4"

 

Cost Powers END

50 Gigantic Size: Growth (+40 STR, +8 BODY, +8 STUN, -8" KB, 25,600 kg, -4 DCV, +4 PER Rolls to perceive character, 8 m tall, 4 m wide), Costs END Only To Activate (+1/4) (50 Active Points) 4

65 Gigantic Attacks: Reduced Endurance (0 END; +1/2), Variable Advantage: AoE Up to 1 hex or 11/2 times knockback (+1/2 Advantages; Limited Group of Advantages;; +3/4); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4) for up to 65 Active Points of STR

9 Gigantic Constitution: +10 CON (20 Active Points); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; -3/4), No Figured Characteristics (-1/2)

11 Giagntic Toughness: +20 PD (20 Active Points); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; -3/4)

11 Gigantic Toughness II: +20 ED (20 Active Points); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; -3/4)

11 Gigantic Toughness III: Damage Resistance (20 PD/20 ED) (20 Active Points); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; -3/4)

11 Gigantic Toughness IV: +20 STUN (20 Active Points); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; -3/4)

28 Gigantic Legs: Running +20" (26" total), Reduced Endurance (Half END; +1/4) (50 Active Points); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; -3/4) 2

2 Gigantic Lung Capacity: LS (Extended Breathing: 1 END per 20 Minutes) (4 Active Points); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; -3/4)

11 Impresive Figure: +20 PRE (20 Active Points); Linked (Gigantic Size; Lesser Power can only be used when character uses greater Power at full value; -3/4)

 

Skills

10 +2 with HTH Combat

3 Bugging 13-

3 Electronics 13-

Everyman Skills (Cost: 0 Points)

0 1) Native: Language: German (idiomatic) (4 Active Points)

0 2) AK: Berlin 11-

0 3) Acting 8-

0 4) Climbing 8-

0 5) Concealment 8-

0 6) Conversation 8-

0 7) Deduction 8-

0 8) PS: Electrician 11-

0 9) Paramedics 8-

0 10) Persuasion 8-

0 11) Shadowing 8-

0 12) Stealth 8-

0 13) TF: Custom Adder, Small Motorized Ground Vehicles

2 Language: English (fluent conversation)

3 Lockpicking 12-

5 Security Systems 14-

3 Streetwise 16-

4 Systems Operation (Communications Systems) 14-

 

Total Powers & Skill Cost: 242

Total Cost: 350

 

200+ Disadvantages

20 Hunted: German Government 11- (Mo Pow, NCI, Limited Geographical Area, Capture)

10 Hunted: Polestar 8- (As Pow, Capture)

15 Physical Limitation: Wierd Bio Chemistry Requires Special Medical Attention (Frequently, Greatly Impairing)

15 Psychological Limitation: Overconfident (Common, Strong)

20 Psychological Limitation: Greedy (Common, Total)

15 Psychological Limitation: Reluctant To Kill (Common, Strong)

10 Reputation: German hero turned villain, 11-

15 Social Limitation: Secret Identity (Frequently, Major)

10 Unluck: 2d6

10 Vulnerability: 2 x STUN Cold Based Attacks (Uncommon)

10 Vulnerability: 2 x BODY Cold Based Attacks (Uncommon)

 

Total Disadvantage Points: 150

 

Background/History: Jesaja Hoffman was a honest hard working man. He worked for a major company in Berlin, installing security systems in homes and businesses. One day, while instaling a security system in a major chemical company, Jesaja dropped a live wire he was working with and it landed in a vat of chemicals causing an explosion. Jesaja was bathed in the electrified chemicals and kocked unconcious. When he awoke he found himself staring at a doctor. The strange thing is that the doctor was apprently the size of his head. Sitting up he hit his head on the ceiling of a ware house that had been converted to a large hospital room. He was then approached by a government agent who explained what happened. "It appears Herr Hoffman," he began, "that you are now among the ranks of the world meta-humans. The nation of Germany would like to offer you a job defending the motherland from threats." Jesaja accepted and eventually learned how to turn his powers off. He worked for the German government for two years, during that time aiding many German supers in fending off super villain threats. He became great friends with fellow German uber, Polestar. However he eventually grew frustrated with his pay, feeling he did not make enough money for the risks he took. He decided that with his immense size he could take what ever he wanted. Since that day he has commited multiple crimes in Germany and other European countries. He has confronted his friend Polestar several times there. Polestar wants to get his friend reformed and Reisg will not severly injure Polestar.

 

Personality/Motivation: Jesaja is a man who has grown frustrated with the system and taken the easy way to gain wealth. He is motivated purley by greed and will do anything for money.

 

Quote: "Niemand stoppt Riesig" ("Nobody stops Giant)

 

Powers/Tactics: Reisg has the power to grow to a massive height, this grants him super strength and resistance to harm. However for unkonwn reasons he is vulnerable to cold.

 

Appearance: Riesig is a man in his early thirties he is extremely good physical shape and has long black hair and green eyes. His costume is a black and yelow body suit.

Link to comment
Share on other sites

  • 3 weeks later...
  • 3 weeks later...

Re: Corven's Heroes & Villains

 

Ok I have decided that I will just post my versions of DC/Marvel characters that exist in my campaign here. That way all my Universe's characters are here. I am also posting a link to my Universe's Time Line. Up first (mainly cause hes one of the few who are done) good ol' Web Head.

 

Time Line Link: http://www.herogames.com/forums/showthread.php?t=53132

 

Spider Man

Val Char Cost Roll Notes

45 STR 35 18- Lift 12.8tons; 9d6 [4]

35 DEX 75 16- OCV: 12/DCV: 12

25 CON 30 14-

20 BODY 20 13-

23 INT 13 14- PER Roll 14-

18 EGO 16 13- ECV: 6

18 PRE 8 13- PRE Attack: 3 1/2d6

16 COM 3 12-

 

18 PD 9 Total: 18 PD (0 rPD)

15 ED 10 Total: 15 ED (0 rED)

7 SPD 25 Phases: 2, 4, 6, 7, 9, 11, 12

20 REC 12

50 END 0

60 STUN 4 Total Characteristic Cost: 260

 

Movement: Running: 12"/24"

Leaping: 14"/28"

Swimming: 2"/4"

Swinging: 30"/60"

 

Cost Powers END

75 Web Slinging: Multipower, 75-point reserve

4u 1) Catch Net: Telekinesis (20 STR), Reduced Endurance (0 END; +1/2), Area Of Effect (5" Radius; +1) (75 Active Points); Conditional Power Requires Anchor Points (-1/2), Physical Manifestation (-1/4)

7u 2) Impact Webbing: EB 10d6, Reduced Endurance (0 END; +1/2) (75 Active Points)

7u 3) Large Web Net: Entangle 3d6, 3 DEF, Costs END Only To Activate (+1/4), Area Of Effect (4" Radius; +1) (67 Active Points) 6

3u 4) Web Coated Fists: HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2)

4u 5) Web In Your Eyes: Sight Group Flash 8d6 (40 Active Points) 4

3u 6) Web Line: Stretching 10", Reduced Endurance (0 END; +1/2) (75 Active Points); Conditional Power Only to Grab People or Objects (-1/2), no Noncombat Stretching (-1/4), Physical Manifestation (-1/4), Limited Body Parts (-1/4)

7u 7) Web Net: Entangle 6d6, 6 DEF, Costs END Only To Activate (+1/4) (75 Active Points) 6

4u 8) Swinging 30", Reduced Endurance (0 END; +1/2) (45 Active Points); Physical Manifestation (-1/4)

17 Clinging (65 STR)

12 Powerful Legs: Running +6" (12" total) 1

5 Powerful Legs II: Leaping +5" (14" forward, 7" upward) 1

 

Perks

7 Contact: Fantastic Four (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited to Spider Man Identity, Very Good relationship with Contact) 8-

5 Contact: Robbie Robertson (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited to Peter Parker Identity Only, Good relationship with Contact) 11-

1 Fringe Benefit: Press Pass

 

Talents

43 Spider Sense: Danger Sense (general area, any danger, Function as a Sense) 20-

 

Skills

3 AK: Manhattan Rooftops 14-

3 AK: N.Y. City 14-

3 Acrobatics 16-

3 Breakfall 16-

3 Bugging 14-

3 Computer Programming 14-

3 Deduction 14-

3 Electronics 14-

3 KS: Photogrophy 14-

3 KS: Superhuman World 14-

3 PS: Photogropher 14-

3 KS: Web Page Design 14-

3 Hoist 14-

3 Paramedics 14-

3 Scientist

4 1) SS: Bio Chemistry 16- (5 Active Points)

4 2) SS: Chemistry 16- (5 Active Points)

4 3) SS: Physics 16- (5 Active Points)

3 Stealth 16-

 

Total Powers & Skill Cost: 264

Total Cost: 524

 

200+ Disadvantages

10 DNPC: Mary Jane Watson 8- (Normal)

20 DNPC: May Parker 8- (Incompetent; Unaware of character's adventuring career/Secret ID)

5 Distinctive Features: Spider Man Costume (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Hunted: J.J. Jameson 8- (Less Pow, NCI, Harshly Punish)

15 Hunted: Spidey Rogues Gallery 11- (As Pow, Harshly Punish)

10 Psychological Limitation: Can't Help Making Wisecracks While in Danger (Common, Moderate)

20 Psychological Limitation: Code Vs Killing (Common, Total)

15 Psychological Limitation: Protective of Innocents (Common, Strong)

10 Reputation: Costumed Menace, 11-

10 Social Limitation: Secret ID (Occasionally, Major)

5 Unluck: 1d6

194 Experience Points

 

Total Disadvantage Points: 130

Link to comment
Share on other sites

  • 1 month later...

Re: Corven's Heroes & Villains

 

Next up is not a Superhero but a 150 pt normal I am submiting to a PBEM where the GM is assigning powersets and additional disads to the characters.

 

Aeryk "Rage" O'Neil

Val Char Cost Roll Notes

20 STR 10 13- Lift 400.0kg; 4d6 [2]

15 DEX 15 12- OCV: 5/DCV: 5

17 CON 14 12-

15 BODY 10 12-

12 INT 2 11- PER Roll 11-

10 EGO 0 11- ECV: 3

15 PRE 5 12- PRE Attack: 3d6

12 COM 1 11-

 

8 PD 4 Total: 8 PD (0 rPD)

3 ED 0 Total: 3 ED (0 rED)

3 SPD 5 Phases: 4, 8, 12

7 REC 0

34 END 0

36 STUN 2 Total Characteristic Cost: 68

 

Movement: Running: 6"/12"

Leaping: 4"/8"

Swimming: 2"/4"

 

Cost Powers END

Professional Wrestling

Maneuver OCV DCV Notes

4 Bear Hug (Crush) +0 +0 8d6 Crush, Must Follow Grab

5 Chop (Defensive Strike) +1 +3 4d6 Strike

5 Clothesline (Passing Strike) +1 +0 4d6 +v/5; FMove

4 Dodge (Martial Dodge) -- +5 Dodge, Affects All Attacks, Abort

5 Hammer Blow (offensive Strike) -2 +1 8d6 Strike

3 Power Bomb (Grappling Throw) +0 +2 6d6 Strike; Target Falls; Must Follow Grab

4 Power Out (Martial Escape) +0 +0 35 STR vs. Grabs

3 Suplex (Sacrafice Throw) +2 +1 4d6 Strike; You Fall, Target Falls

3 Tie Up (Martial Grab) -1 -1 Grab Two Limbs, 30 STR for holding on

 

Perks

4 Reputation: Professional Wrestler (A large group) 11-, +2/+2d6

5 Money: Well Off

1 Former Northern Impact Wrestling Tag Team Champion: Custom Perk

7 Contact: WWE Booking Coordinator (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 12-

Notes: This is the man that helps Aeryk schedule both his wrestling and charity appearances. As well as hiring someone to to maintain Aeryk's condo while he is away.

 

Skills

6 +2 with Profesional Wrestling

3 Acting 12-

3 Breakfall 12-

2 KS: Bible 11-

2 KS: Body Building 11-

3 KS: Pro Wrestling History 12-

3 Oratory 12-

3 Streetwise 12-

1 TF: Two-Wheeled Motorized Ground Vehicles

3 Teamwork 12-

 

Total Powers & Skill Cost: 82

Total Cost: 150

 

100+ Disadvantages

15 DNPC: Isaiah and Ruth O'Neil (Parents 8- (Normal; Group DNPC: x2 DNPCs)

5 Distinctive Features: Memorial Tattoo on Left Bicep (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Psychological Limitation: Charitable (Common, Moderate)

15 Psychological Limitation: Devout Christian (Common, Strong)

Notes: Aeryk is devout in his beliefs of Christ and Salvation, but does things that are not typically 'Christian' such as listen to all kinds of music, watches R rated movies etc..

5 Rivalry: Professional, Other Wrestlers, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

 

Total Disadvantage Points: 50

 

Background/History: The crowd roared in the Appletree Center. The citizens of Nietzche Heights had paid a fair price to see the WWE wrestling event and they were getting their moneys worth. Back in one of the locker rooms Aeryk O'Neil, the man the crowd knew as Rage, prepared for his first match in his home town. As he taped his wrists his mind drifted, he thought of his childhood growing up on the streets. Running with his best friend Michael, who was more like a brother. How despite Michael being a Christian and him being not sure what was out there getting along so well. How they grew up watching wrestling, idolizing such stars as Hulk Hogan, Rick Flair & Bret Hart. They had promised each other that they would be wrestling stars themselves and they had sealed it by putting a small cut in their hands, spitting in the blood and then shaking hands. There was a knock at his dressing room door. "Seven minutes Rage." a voice came from the other side.

"I'll be ready" he replied, as he put the finishing touches on the tape job. Then he walked into the bathroom and wet his long black hair his eyes catching the tattoo on his left shoulder and his thought drifted once more to Michael. They had fufilled their promise going through a wrestling acadamy and then had begun working for Northern Impact Wrestling as a tag team. Michael was smaller than Aeryk, agile, light on his feet a perfect 'high flyer' wrestler. He was the bigger more powerful one. At first they were just jobbers, the no name people who took falls to the stars of the federation. After a year of this they were pushed into the spotlight by the promoters. They grew their hair long and painted their faces. The promoters decided to make them heel, or the bad guys, and they gave them new names Michael's ringname was now Chaos and his was Rage. The duo quickly rose through the ranks and captured NIW Tag Team Championships. They retained the titles for a year until they dropped them to a babyface,or good guy, tag team. He remembered how Michael had constantly asked him to find God during their run as champions, after all they were in a dangerous business where anything could happen, and he remebered how he had just blown Michael off.

Another knock at the door brought him back to the present. He knew it was time, his opponents music was playing and the crowd was booing. He stepped outside the locker room and began the walk to the staging area. 'God' he thought 'I wish Michael was here to see this and as he walked his mind wandered once again. He remebered the day he had gotten the phone call...the call from Vince McMahon himself. He wanted Rage and Chaos in the WWE...and he wanted them to be baby faces. He and Michael met with Mr. McMahon in Nietzche Heights the very next day and signed the contracts. Aeryk wanted to go out drinking, but Michael would not saying he was going home to pray a prayer of thanks. They next day with a horrible hangover, Aeryk got the news. Michael had been killed by a drunk driver. Aeryk was devestated and spent the next several days cooped up in his parents basement. He did not sleep, barely ate those days, and cursed God alot. Then he found one of his parents old bibles in a box, and began reading it. After reading the four gospels he knelt in the dark basement and accepted the salvation of Jesus Christ, and knew he would see Michael again. When he emerged from the basement he was shocked to find Mr. McMahon, himself standing in his parents living room. He told Aeryk that he was deeply sorry about what had happened to Michael, but if he wanted Aeryk could still come to the WWE as a singles wrestler. A tap on his shoulder bought him to the present once again. He looked around, he had made it to the main event on Monday Night Raw. He knew that both his and Michale's parents were in the crowd and he would have lunch with them the next day. As his music began to play and he knelt briefly in a quick prayer, thanking the savior, Michael had loved so much for this. Then with a tear in his eye he looked up, tapped the cross tattooed on his left arm and said "Michael this ones for you." Then as he burst through the curtain, the crowd erupted.

 

Personality/Motivation: Aeryk has always been a very outgoing person, but since his coming into faith and motivated by the memory of Michael he has started devoting some of his off time to helping people. He makes public appearance as charity events, helps a soup kitches, helps habitat for humanity, or lectures street kids on tryig to better themselves.

 

Quote: "Do you feel the Rage? Cause I sure do"

 

Powers/Tactics:

 

Campaign Use:

 

Appearance: Aeryk is an extremely tall man with long straight black hair and bright green eyes. He is well muscled and has one tattoos. On his left bicep is a is a memorial tattoo (which was done by Ami James of Miami Ink while he was in town for a show) to his deceased partner and best friend Michael 'Chaos' Sullivan it is cross done in traditional black and grey with a banner across it with the word Chaos in the banner.

Age: 23 Birthdate: May 17, 1984 Height: 1.99m(6'6") Weight: 107kg (235.89 lbs)

Link to comment
Share on other sites

Re: Corven's Heroes & Villains

 

Ok next up my write up of Ben Grimm..as hr exists in my universe. Link to my universes time line is in my signature.

 

Thing

Val Char Cost Roll Notes

75 STR 65 24- Lift 819.2tons; 15d6 [7]

22 DEX 36 13- OCV: 7/DCV: 7

45 CON 70 18-

35 BODY 50 16-

15 INT 5 12- PER Roll 12-

17 EGO 14 12- ECV: 6

30 PRE 20 15- PRE Attack: 6d6

5 COM -2 10-

 

40 PD 25 Total: 40 PD (40 rPD)

40 ED 31 Total: 40 ED (40 rED)

5 SPD 18 Phases: 3, 5, 8, 10, 12

24 REC 0

90 END 0

96 STUN 0 Total Characteristic Cost: 332

 

Movement: Running: 6"/12"

Leaping: 15"/30"

Swimming: 2"/4"

 

Cost Powers END

60 Rocky Skin: Damage Resistance (40 PD/40 ED), Hardened (+1/4), Inherent (+1/4) (60 Active Points)

30 A Tough Rock: Knockback Resistance -15"

8 Tough Rock II: LS (Extended Breathing: 1 END per 20 Minutes; Safe in Intense Cold; Safe in Intense Heat)

10 Rocky Ears: Hearing Group Flash Defense (10 points)

Boxing, Modern

Maneuver OCV DCV Notes

4 Block +2 +2 Block, Abort

3 Clinch -1 -1 Grab Two Limbs, 85 STR for holding on

4 Cross +0 +2 17d6 Strike

5 Hook -2 +1 19d6 Strike

3 Jab +2 +1 Strike

Wrestling, Professional

Maneuver OCV DCV Notes

4 Crush +0 +0 19d6 Crush, Must Follow Grab

4 Duck -- +5 Dodge, Affects All Attacks, Abort

4 Fist/Forearm Smash +2 +0 17d6 Strike

3 Grab -1 -1 Grab Two Limbs, 85 STR for holding on

4 Head-Bash +2 +0 17d6 Strike

5 Stomp -2 +1 19d6 Strike

3 Suplex +2 +1 15d6 Strike; You Fall, Target Falls

1 Weapon Element: Clubs (Fist/Forearm Smash only)

 

Perks

24 Justice Squadron: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 8-

21 Contact: Primus (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (21 Active Points) 11-

4 Contact: UCWF Owners (Very Good relationship with Contact) 11-

8 Contact: Victor Von Doom (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 11-

1 Fringe Benefit: Passport

6 Money: Wealthy

18 Reputation: Ever Lovin' Blue Eyed Thing (A large group) 14-, +6/+6d6

 

Skills

10 +2 with DCV

3 Climbing 13-

30 +6 with HTH Combat

13 Combat Piloting 18-

3 Hoist 12-

3 Mechanics 12-

3 Streetwise 15-

5 TF: Combat Aircraft, Early Spacecraft, Grav Vehicles/Hovercraft, Helicopters, Large Planes, Personal Use Spacecraft, Small Planes, Spaceplanes

3 Teamwork 13-

 

Total Powers & Skill Cost: 311

Total Cost: 642

 

500+ Disadvantages

10 Hunted: FF Rogue's Gallery 8- (As Pow, Harshly Punish)

10 Distinctive Features: Big Orange Rock Skinned Guy (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Social Limitation: Permanent Identity (Frequently, Major)

15 Psychological Limitation: Overconfident (Common, Strong)

20 Psychological Limitation: Will Not Kill (Common, Total)

15 Physical Limitation: Sinks Like A Stone (Frequently, Greatly Impairing)

15 Physical Limitation: Wierd Bio-Chemistry, Requires Special Medical Attention (Frequently, Greatly Impairing)

15 Psychological Limitation: Haunted by the death of Reed & Sue (Common, Strong)

15 DNPC: Franklin &Valeria Richards 8- (Normal; Group DNPC: x2 DNPCs)

12 Experience Points

 

Total Disadvantage Points: 130

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...