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Corven's Heroes & Villains


Corven_Ren

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Re: Corven's Heroes & Villains

 

Green Arrow

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

30 DEX 30 15- OCV: 10/DCV: 10

20 CON 20 13-

18 BODY 16 13-

15 INT 5 12- PER Roll 12-

15 EGO 10 12- ECV: 5

15 PRE 5 12- PRE Attack: 3d6

10 COM 0 11-

 

5/20 PD 2 Total: 5/20 PD (0/15 rPD)

5/20 ED 1 Total: 5/20 ED (0/15 rED)

6 SPD 10 Phases: 2, 4, 6, 8, 10, 12

10 REC 6

40 END 0

50 STUN 14 Total Characteristic Cost: 124

 

Movement: Running: 6"/12"

Leaping: 3"/6"

Swimming: 2"/4"

Swinging: 10"/10"

 

Cost Powers END

10 Titanium/Adamantium Alloy Bow: HA +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 2

67 Trick Arrowheads: Multipower, 100-point reserve, (100 Active Points); all slots OIF (-1/2)

4u 1) Adamantium Broadhead Arrows: RKA 3d6+1, Armor Piercing (x2; +1) (100 Active Points); 4 Charges (-1), OIF (-1/2) [4]

3u 2) Electro Bola Arrow: Entangle 7d6, 6 DEF, Backlash (+1/2) (97 Active Points); 2 Charges (-1 1/2), OIF (-1/2), Can Be Missile Deflected (-1/4) [2]

3u 3) Extinguisher Arrow: Suppress Fire 10d6, Area Of Effect (5" Radius; +1) (100 Active Points); 2 Charges (-1 1/2), OIF (-1/2) [2]

3u 4) Flash Bang Arrow: Sight and Hearing Groups Flash 12d6, Area Of Effect (One Hex; +1/2) (97 Active Points); 3 Charges (-1 1/4), OIF (-1/2) [3]

3u 5) Gas Arrow: EB 8d6, Area Of Effect (One Hex; +1/2), NND (Self Contained Breathing; +1) (100 Active Points); 2 Charges (-1 1/2), OIF (-1/2) [2]

2u 6) Goop Arrow: Entangle 5d6, 5 DEF, Area Of Effect (5" Radius; +1) (100 Active Points); 2 Charges (-1 1/2), Does Not Prevent The Use Of Accessible Foci (-1), Feet Only (-1), Conditional Power Power does not work in Common Circumstances (Opponent must be touching a surface; -1/2), OIF (-1/2) [2]

3u 7) Grenade Arrow: EB 10d6, Area Of Effect (5" Radius; +1) (100 Active Points); 2 Charges (-1 1/2), OIF (-1/2) [2]

4u 8) Impact Arrow: EB 11d6, Double Knockback (+3/4) (96 Active Points); 4 Charges (-1), OIF (-1/2) [4]

2u 9) Smoke Arrow: Darkness to Sight and Smell/Taste Groups 6" radius (65 Active Points); 2 Charges (-1 1/2), OIF (-1/2) [2]

Green Arrow Outfit/Belt

30 1) Adamantium/Titanium Mesh Costume: Armor (15 PD/15 ED) (45 Active Points); OIF (-1/2)

5 2) Buckle Light: Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1) 1

18 3) Ehanced Cowl: (Total: 22 Active Cost, 18 Real Cost) HRRP (Radio Group) (12 Active Points); IIF (-1/4) (Real Cost: 10) plus Hearing Group Flash Defense (10 points) (10 Active Points); IIF (-1/4) (Real Cost: 8)

25 4) Enhanced Polarized Eye Lenses: (Total: 25 Active Cost, 25 Real Cost) IR Perception (Sight Group) (Real Cost: 5) plus Sight Group Flash Defense (10 points) (Real Cost: 10) plus +5 PER with Sight Group (Real Cost: 10)

20 5) Neural Enhancers II: +2 SPD

17 6) Neural Enhancers: +10 DEX (30 Active Points); No Figured Characteristics (-1/2), IIF (-1/4)

10 7) Rebreather: LS (Self-Contained Breathing), 4 Continuing Charges lasting 1 Hour each (+0) [4 cc]

7 8) Wrist Mounted Micro Cable Launcher: Swinging 10", Reduced Endurance (0 END; +1/2) (15 Active Points); OIF (-1/2), Physical Manifestation (-1/4), no Noncombat movement (-1/4)

Boxing, Modern

Maneuver OCV DCV Notes

4 Block +2 +2 Block, Abort

3 Clinch -1 -1 Grab Two Limbs, 25 STR for holding on

4 Cross +0 +2 5d6 Strike

5 Hook -2 +1 7d6 Strike

3 Jab +2 +1 Strike

Hapkido

Maneuver OCV DCV Notes

4 Block +2 +2 Block, Abort

5 Breaking Throw -2 +0 HKA 1d6 +1 , Target Falls

4 Disarm -1 +1 Disarm; 25 STR to Disarm roll

4 Escape +0 +0 30 STR vs. Grabs

5 Joint Break -1 -2 Grab One Limb; HKA 1d6 +1 , Disable

3 Joint Lock +0 -1 Grab One Limb; 10 STR for holding on

5 Kick -2 +1 7d6 Strike

4 Nerve Strike -1 +1 2d6 NND

4 Punch +0 +2 5d6 Strike

3 Sweep +2 -1 4d6 Strike, Target Falls

3 Throw +0 +1 3d6 +v/5, Target Falls

 

Perks

24 Contact: Primus (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 11-

10 Money: Wealthy

27 Contact: U.N.T.I.L. (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (27 Active Points) 11-

10 Hover Cycle: Vehicle

 

Talents

8 Combat Archery

3 Lightning Reflexes: +2 DEX to act first with All Actions

 

Skills

10 +2 with DCV

6 +2 with Martial Maneuvers

15 +5 with Arrowhead MP

3 Acrobatics 15-

3 Breakfall 15-

3 Bugging 12-

3 Bureaucratics 12-

3 Climbing 15-

3 Combat Driving 15-

3 Criminology 12-

3 Demolitions 12-

3 Electronics 12-

3 Gambling 12-

3 Interrogation 12-

3 Linguist

0 1) Language: English (completely fluent; literate) (4 Active Points)

1 2) Language: French (completely fluent; literate) (4 Active Points)

2 3) Language: Russian (completely fluent; literate) (4 Active Points)

2 4) Language: Spanish (completely fluent; literate) (4 Active Points)

3 Mechanics 12-

3 Paramedics 12-

3 Stealth 15-

3 Streetwise 12-

3 Systems Operation 12-

3 Teamwork 15-

3 WF: Common Missile Weapons, Staffs

4 Weaponsmith (Arrows, Bolts, And Darts, Bows, Crossbows) 12-

 

Total Powers & Skill Cost: 478

Total Cost: 602

 

500+ Disadvantages

15 Hunted: Justice Squadron Rogue's Gallery 11- (As Pow, Harshly Punish)

20 Normal Characteristic Maxima

15 Psychological Limitation: Overconfident (Common, Strong)

20 Psychological Limitation: Protective of Innocents (Common, Total)

15 Psychological Limitation: Reluctant to Kill (Common, Strong)

15 Psychological Limitation: Trying to Live Up to the Original G.A.'s Legacy (Common, Strong)

15 Social Limitation: Secret Identity: Oliver Barton (Frequently, Major)

 

Total Disadvantage Points: 115

 

Background/History: Oliver Barton is the son of the Clint & Natasha Barton (Hawkeye & Black Widow) and the Godson of the original Green Arrow, Oliver Queen who was killed in the battle of Detroit.

 

Appearance: Oliver uses a green & black version of his fathers Hawkeye costume.

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Re: Corven's Heroes & Villains

 

Hulk

Val Char Cost Roll Notes

125 STR 115 34- Lift 838.9ktons; 25d6

24 DEX 42 14- OCV: 8/DCV: 8

80 CON 140 25-

50 BODY 80 19-

30 INT 20 15- PER Roll 15-

20 EGO 20 13- ECV: 7

30 PRE 20 15- PRE Attack: 6d6

14 COM 2 12-

 

40 PD 15 Total: 40 PD (40 rPD)

30 ED 14 Total: 30 ED (30 rED)

5 SPD 16 Phases: 3, 5, 8, 10, 12

50 REC 18

160 END 0

153 STUN 0 Total Characteristic Cost: 502

 

Movement: Running: 30"/60"

Leaping: 80"/160"

Swimming: 16"/32"

 

Cost Powers END

76 Enhanced Metabolism: Healing 10 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (210 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)

36 Altered Genetics: LS (Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 400 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)

20 Astral Sight: Perceive beings in Astral Form with Sight Group and Hearing Group

15 Tough Mind: Mental Defense (19 points total)

Strength Tricks

44 1) The Finger: Energy Blast 8d6, Reduced Endurance (0 END; +1/2), No Normal Defense (Lack Of Weakness on Defenses covering head, or any innate rPD protecting the head; +1) (100 Active Points); No Range (-1/2), Requires A Strength Skill Roll (-1/2), Side Effects (-1/4)

40 2) Tough Wrap-Up: Entangle 8d6, 8 DEF, Side Effects (Side Effect only affects the environment near the character; +0), Reduced Endurance (0 END; +1/2) (120 Active Points); OIF (material of opportunity) (-1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Defense Depends On Material Used (-1/2)

40 3) Louder Thunderclap: Hearing Group Flash 12d6, Hole In The Middle (+1/4), Does Knockback (+1/4), Reduced Endurance (0 END; +1/2), Explosion (-1 DC/2"; +3/4) (99 Active Points); No Range (-1/2), Extra Time (Full Phase, -1/2), Restrainable (-1/2)

54 4) Hulk Smash: No Knockback, Only Knockdown (+0), Hole In The Middle (+1/4), Explosion (+1/2); Extra Time (Extra Segment, -1/2), Conditional Power Only Affects Targets On The Ground (-1/4) for up to 125 Active Points of Strength (54 Active Points) 5

30 Immovable Force: Knockback Resistance -15"

62 Tireless: Reduced Endurance (0 END; +1/2) (62 Active Points) applied to STR

80 Powerful Limbs: Multipower, 80-point reserve

8u 1) Running: Running +24" (30" total), Reduced Endurance (0 END; +1/2) (78 Active Points)

6u 2) Basic Leaping: Leaping +37" (80" forward, 40" upward) (Accurate), Reduced Endurance (0 END; +1/2) (63 Active Points)

6u 3) MegaLeaping: Leaping +18" (80" forward, 40" upward) (Accurate), Megascale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2) (59 Active Points)

2u 4) Powerful Swimmer: Swimming +14" (16" total), Reduced Endurance (0 END; +1/2) (22 Active Points)

35 Tough Skin: Damage Resistance (40 PD/30 ED)

90 Toughness: (Total: 90 Active Cost, 90 Real Cost) Lack Of Weakness (-20) for Resistant Defenses (Real Cost: 20) plus Lack Of Weakness (-20) for Power Defense (Real Cost: 20) plus Lack Of Weakness (-20) for Normal Defense (Real Cost: 20) plus Lack Of Weakness (-10) for Mental Defense (Real Cost: 10) plus Power Defense (20 points) (Real Cost: 20)

34 Bigger Quake: Explosion (-1/2") on up to 60 STR, Hole In The Middle, Only Does Knockdown, Not Knockback (+0) (60 Active Points); Extra Time (Full Phase, -1/2), Only affects Targets On The Ground (-1/4) 6

 

Perks

5 Money: Well Off

8 Contact: Ben Grimm (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 11-

8 Contact: Dr. Leonard Sampson (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 11-

 

Skills

3 Bureaucratics 15-

3 Climbing 14-

3 Computer Programming 15-

5 Cramming

3 Cryptography 15-

3 Deduction 15-

3 Electronics 15-

3 Forensic Medicine 15-

3 Hoist 15-

3 Inventor 15-

3 Mechanics 15-

3 Paramedics 15-

3 Scientist

2 1) SS: Anatomy 15- (3 Active Points)

2 2) SS: Biology 15- (3 Active Points)

2 3) SS: Chemistry 15- (3 Active Points)

2 4) SS: Genetics 15- (3 Active Points)

2 5) SS: Nuclear Physics 15- (3 Active Points)

2 6) SS: Physics 15- (3 Active Points)

2 7) SS: Physiology 15- (3 Active Points)

3 Security Systems 15-

23 Strength Tricks 25-

3 Systems Operation 15-

3 Tactics 15-

3 Teamwork 14-

 

Total Powers & Skill Cost: 789

Total Cost: 1291

 

1000+ Disadvantages

10 Distinctive Features: Hey It's The Hulk (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

10 Hunted: Hulk's Rogues Gallery 8- (As Pow, Harshly Punish)

5 Hunted: Primus 8- (As Pow, NCI, Watching)

15 Physical Limitation: 7' Tall (Frequently, Greatly Impairing)

15 Physical Limitation: Extremely Heavy (Frequently, Greatly Impairing)

10 Social Limitation: Public ID-Bruce Banner is the Hulk (Frequently, Minor)

15 Psychological Limitation: Reluctant To Kill (Common, Strong)

10 DNPC: Betty Ross Banner 8- (Normal)

15 DNPC: Rick & Marlo Jones 8- (Normal; Group DNPC: x2 DNPCs)

15 Psychological Limitation: Protective of Innocents (Common, Strong)

171 Experience Points

 

Total Disadvantage Points: 120

Quote: To the Punisher "Well Frank if I had hit you with two fingers, you would still be unconcious."

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Re: Corven's Heroes & Villains

 

Haven't been around in a while but it's cool to find you've continued the good work. No major critiques on my part--it's too darn hard to get into debating what a comic character can and can't do, and frankly I just enjoy seeing respectable write-ups of all-time favorites.

 

Well done.

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Re: Corven's Heroes & Villains

 

Glad you like all of my write ups of established heroes, Vanguard...I am working on others as well, my universe's timeline is a little Marvel, a little DC, a little Champions and little cutsom. Between physical therapy, my pbem and being a dad I plan on writing up some more as I can and they will be posted here.

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  • 2 months later...

Re: Corven's Heroes & Villains

 

Even though she has her own thread..I am putting Iron Maiden here as well.

 

Iron Maiden

Val Char Cost Roll Notes

30 STR 0 15- Lift 1600.0kg; 6d6 [3]

25 DEX 15 14- OCV: 8/DCV: 8

35 CON 10 16-

22 BODY 4 13-

20 INT 10 13- PER Roll 13-

12 EGO 4 11- ECV: 4

28 PRE 3 15- PRE Attack: 5 1/2d6

15 COM 3 12-

 

4/29 PD 2 Total: 4/29 PD (0/25 rPD)

4/29 ED 1 Total: 4/29 ED (0/25 rED)

5 SPD 15 Phases: 3, 5, 8, 10, 12

8 REC 6

35 END 3

37 STUN 12 Total Characteristic Cost: 87

 

Movement: Running: 6"/12"

Flight: 50"/100"

Leaping: 6"/12"

Swimming: 2"/4"

 

Cost Powers END

33 IM MK I Reserves: Endurance Reserve (100 END, 25 REC) Reserve: (35 Active Points); IIF (-1/4)

 

67 IM MK I Weapons Array: Multipower, 100-point reserve, (100 Active Points); all slots OIF (-1/2)

7u 1) Cryo Beam: EB 10d6, NND (LS: Intense Cold; +1) (100 Active Points); OIF (-1/2) 10

6u 2) Focused Beam: RKA 3 1/2d6, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2) (96 Active Points); OIF (-1/2) 10

6u 3) Impact Beam: EB 11d6, Double Knockback (+3/4) (96 Active Points); OIF (-1/2) 10

6u 4) Multi-Beam: EB 15d6, Variable Special Effects (Limited Group of SFX (Electricity & Sonic); +1/4) (94 Active Points); OIF (-1/2) 9

6u 5) Omni Beam: EB 15d6, Reduced Endurance (1/2 END; +1/4) (94 Active Points); OIF (-1/2) 3

2u 6) Repulsor Beam: Telekinesis (25 STR) (38 Active Points); OIF (-1/2) 4

 

IM MK I Defense Systems, all slots OIF (-1/2)

21 1) IM MK I Shell II: (Total: 30 Active Cost, 21 Real Cost) Lack Of Weakness (-10) for Power Defense (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Lack Of Weakness (-10) for Resistant Defenses (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Lack Of Weakness (-10) for Normal Defense (10 Active Points); OIF (-1/2) (Real Cost: 7)

50 2) IM MK I Shell: Armor (25 PD/25 ED) (75 Active Points); OIF (-1/2)

13 3) Self-Contained Environment: LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (-1/2)

 

IM MK I Enhancement Systems, all slots OIF (Battle Suit; -1/2)

7 1) +1 SPD (10 Active Points); OIF (Battle Suit; -1/2)

10 2) +10 BODY (20 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)

15 3) +10 DEX (30 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)

10 4) +15 PRE (15 Active Points); OIF (Battle Suit; -1/2)

20 5) +20 CON (40 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2)

10 6) +20 STR (20 Active Points); No Figured Characteristics (-1/2), OIF (Battle Suit; -1/2) 2

 

IM MK I Flight Systems, all slots OIF (-1/2)

33 1) Boot Jets: Flight 25" (50 Active Points); OIF (-1/2) 5

41 2) Flight 25", MegaScale (1" = 1 km; +1/4) (62 Active Points); OIF (-1/2) 6

 

IM MK I Helmet Array, all slots IIF (-1/4)

8 1) Internal Sound Dampers: Hearing Group Flash Defense (10 points) (10 Active Points); IIF (-1/4)

8 2) Polarized Eye Slits: Sight Group Flash Defense (10 points) (10 Active Points); IIF (-1/4)

10 3) HRRP (Radio Group) (12 Active Points); IIF (-1/4)

4 4) IR Perception (Sight Group) (5 Active Points); IIF (-1/4)

 

Perks

45 Contact: Justice Squadron Members (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (45 Active Points) 17-

39 Contact: Primus (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (39 Active Points) 15-

39 Contact: U.N.T.I.L (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (39 Active Points) 15-

16 Fringe Benefit: CEO of a minor business, Improved Equipment Availability Advanced Military equipment, International Driver's License, Passport

15 Money: Filthy Rich

 

Skills

15 +5 with any IM MK I Weapons Array

3 Bugging 13-

3 Bureaucratics 15-

20 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 17-

3 Conversation 15-

3 Deduction 13-

3 Demolitions 13-

14 Electronics (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Radar, Sensor Jamming Equipment, Sonar) 16-

16 Gambling (Board Games, Card Games, Dice Games, Sports Betting, Roulette) 16-

3 High Society 15-

3 Inventor 13-

3 Linguist

3 1) Language: Cantonese (completely fluent; literate) (4 Active Points)

0 2) Language: English (idiomatic; literate) (5 Active Points)

3 3) Language: French (completely fluent; literate) (4 Active Points)

3 4) Language: Italian (completely fluent; literate) (4 Active Points)

3 5) Language: Japanese (completely fluent; literate) (4 Active Points)

3 6) Language: Mandarin (completely fluent; literate) (4 Active Points)

3 7) Language: Russian (completely fluent; literate) (4 Active Points)

3 8) Language: Spanish (completely fluent; literate) (4 Active Points)

3 Mechanics 13-

3 Scientist

5 1) SS: Bio-Chemistry 16- (6 Active Points)

5 2) SS: Bio-Engineering 16- (6 Active Points)

4 3) SS: Computer Engineering 15- (5 Active Points)

5 4) SS: Cybernetics 16- (6 Active Points)

5 5) SS: Electrical Engineering 16- (6 Active Points)

5 6) SS: Metallurgy 16- (6 Active Points)

3 Seduction 15-

15 Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Metal Detectors, Radar, Sensor Jamming Equipment, Sonar) 16-

 

Total Powers & Skill Cost: 710

Total Cost: 797

 

200+ Disadvantages

5 Dependence: Insulin Takes 3d6 Damage (Very Common, 1 Day)

15 Hunted: Iron Man Rogue's Gallery 8- (Mo Pow, Harshly Punish)

15 Hunted: Justice Squadron Rogues Gallery 8- (Mo Pow, Harshly Punish)

20 Hunted: A.I.M. 8- (Mo Pow, NCI, Harshly Punish)

20 Normal Characteristic Maxima

10 Physical Limitation: Diabetic (Frequently, Slightly Impairing)

20 Psychological Limitation: Protective of Innocents (Very Common, Strong)

15 Psychological Limitation: Wants To Live Up To The Iron Man Legacy (Common, Strong)

15 Psychological Limitation: Will Not Kill (Common, Strong)

15 Social Limitation: Secret Identity (Amanda Stark) (Frequently, Major)

447 Experience Points

 

Total Disadvantage Points: 150

 

Background/History: Amanda Stark is the neice of Tony Stark, who was Iron Man. When her Uncle Tony was killed in the battle of Detroit, Amanda became the CEO of Stark Enterprises. She built her own suit of armor and bagan her adventuring career as Iron Maiden. At first many people believed Amanda was Iron Maiden, but through the clever use of LMD's (Life Model Decoys) both Amanda and Iron Maiden have been seen in the same place on many occasions, thus removing the suspicion off Amanda.

 

Appearance: Amanda is an atttractive woman in her late 20's. She has a medium build with black hair and green eyes. Her Iron Maiden armor is a femenized version of the Iron Man armor and is red and silver rather than red and gold.

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  • 1 month later...

Re: Corven's Heroes & Villains

 

Like to bump this thrad up every once and a while for the new people and the the old one for them to browse. I will be adding Dryad, Her plant creatures and mulligan this time.

 

Dryad

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

20 DEX 30 13- OCV: 7/DCV: 7

20 CON 20 13-

15 BODY 10 12-

25 INT 15 14- PER Roll 14-

10 EGO 0 11- ECV: 3

18 PRE 8 13- PRE Attack: 3 1/2d6

24 COM 7 14-

 

6/26 PD 3 Total: 6/26 PD (0/20 rPD)

5/25 ED 1 Total: 5/25 ED (0/20 rED)

5 SPD 20 Phases: 3, 5, 8, 10, 12

20 REC 26

50 END 5

50 STUN 17 Total Characteristic Cost: 167

 

Movement: Running: 6"/12"

Leaping: 3"/6"

Swimming: 2"/4"

Teleportation: 25"/50"

 

Cost Powers END

75 Wood & Plant Creation/Manipulation: Multipower, 75-point reserve

7u 1) Bark Blast: EB vs PD 15d6 (75 Active Points) 7

7u 2) Sawdust: Sight Group Flash 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) 3

5u 3) Wood Cage: Entangle 8d6, 7 DEF (75 Active Points); Vulnerable (Fire; -1/2) 7

5u 4) Wood Wall: FW (10 PD/10 ED; 4" long and 2" tall), Reduced Endurance (1/2 END; +1/4) (72 Active Points); Vulnerable (Fire) (-1/2) 3

4u 5) I Can Control the Very Trees: Telekinesis (33 STR), Fine Manipulation (60 Active Points); Only Works On Limited Types Of Objects Only Wood & Plants (-1/2) 6

7u 6) I Call on the Trees & Plants To Aid Me: Summon 4 250-point Plant Creatures, Reduced Endurance (1/2 END; +1/4) (75 Active Points) 3

5u 7) Gaia's Movement: Plant Walking: Teleportation 25", Reduced Endurance (0 END; +1/2) (75 Active Points); Can Only Teleport From One Large Plant to Another (Floating Fixed Locations) (-1/2)

30 Nature's Defenses: Elemental Control, 60-point powers

24 1) Nature's Protection: Armor (20 PD/20 ED) (60 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 6

9 2) The Healing Earth: Healing 2 BODY, Can Heal Limbs, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (56 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Self Only (-1/2)

17 Life of the Forest: LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity: Phytotoxins; Longevity: 400 Years; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week)

14 Vine Like Fingers & Toes: Clinging (28 STR)

13 Rooted: Knockback Resistance -10" (20 Active Points); Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2)

18 The Plants Are My Eyes: Spatial Awareness (Sight Group), +5 to PER Roll (27 Active Points); Conditional Power Only Works If Plants Are Present (-1/2)

 

Perks

3 Fringe Benefit: Federal/National Police Powers

5 Money: Well Off

7 Contact: Primus (Contact has access to major institutions, Contact has significant Contacts of his own, Very Good relationship with Contact) 12-

9 Contact: U.S. Department of Forestry (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 12-

 

Talents

2 Trackless Stride

2 Environmental Movement (no penalties in Overgrown Environments)

 

Skills

15 +3 with DCV

9 +3 with Wood & Plant Creation/Manipulation MP

3 Bureaucratics 13-

3 Climbing 13-

3 Deduction 14-

5 KS: U.S. Flora & Fauna 16-

5 PS: Boatnist 16-

6 PS: U.S. Park Ranger 15-

7 Paramedics 16-

3 Scientist

6 1) SS: Botany 18- (7 Active Points)

2 2) SS: Chemistry 14- (3 Active Points)

2 3) SS: Geology 14- (3 Active Points)

2 4) SS: Mathematics 14- (3 Active Points)

2 5) SS: Toxicology 14- (3 Active Points)

2 6) SS: Zooology 14- (3 Active Points)

6 Survival (Temperate/Subtropical, Desert, Mountain) 14-

5 Tracking 15-

3 Traveler

2 1) AK: Grand Canyon National Park (3 Active Points) 14-

3 2) AK: Mount Hood National Forest (4 Active Points) 15-

5 3) AK: Portland, Oregon (6 Active Points) 17-

2 4) AK: Redwood National Park (3 Active Points) 14-

2 5) AK: Yellowstone National Park (3 Active Points) 14-

2 6) AK: Yosimte National Park (3 Active Points) 14-

2 WF: Small Arms

 

Total Powers & Skill Cost: 375

Total Cost: 542

 

350+ Disadvantages

10 Distinctive Features: Green Hair (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Hunted: Eco-Terror 8- (Mo Pow, Harshly Punish)

15 Hunted: Primus 11- (Mo Pow, NCI, Watching)

15 Psychological Limitation: Protective of Nature (Common, Strong)

15 Psychological Limitation: Will Not Allow Bystanders Come To Harm (Common, Strong)

15 Psychological Limitation: Will Not Kill (Common, Strong)

15 Social Limitation: Permanant ID: Aeryka Austin is Dryad (Frequently, Major)

20 Susceptibility: In Contact With Herbicides, 3d6 damage per Turn (Uncommon)

10 Vulnerability: 2 x BODY Fire (Uncommon)

20 Vulnerability: 2 x STUN Fire (Common)

42 Experience Points

 

Total Disadvantage Points: 150

 

 

Background/History: The woman know as dryad was born Aeryka Austin. her parents were park rangers and from an early age Aeryka developed a love for nature. Sher was an excellent student, and in high school was involved in many extra-curicular activities, especially anything that involved helping the environment. She was aslo very beautiful and was both homecoming queen and prom queen her senior year. At 17 graduated valedictorian and also suffered a great tragedey as her parents both died fighting a forest fire. Aeryka entered Oregon State University on a full academic scholarship and by age 25 had her doctorite in botany. Over the next few years she was called to work on numerous research projects involving plants and their effects as medicines or poisons. She also became a U.S. Park Ranger and her research led her to work in many of the National Parks around the country. Just one week after her thirtieth birthday, she discovered a illegal lumber operation in Mount Hood National forest and through her efforts the culprits were brought to justice. Unfortunatly, her life would change forever after this great triumph. Aeryka was doing research in her private lab when she was attacked by one of the loggers she had helped put away. He easily over powered her, knocked her out and set he lab on fire with her in it. She awoke to find hersel surrounded by flames and she feared she would suffer the same death as her parents. She began to panic when she saw that she could get to a window but would have to move a rack of plant toxins. She quickly move towards the rack when an explosion behind her threw her into the rack of toxins and out the window. She managed to crawl away from the building before she passed out thinking that she would die from all of the toxins that covered her skin and in her blood. The toxins however reacted with her latent meta-gene and altered her physiology. When she awoke in the hospital three days later, she was in shock that she was alive, she was even more shocked when she saw herself in the mirror. Her blonde hair was now green as were her blue eyes. Her once pale skin was now a very light shade of brown. She quickly released herself from the hospital, returned home, and of course, being a scientist, beagn to try to discover how much she had changed. She quickly discovered that she could not only manipulate and levitate plants and wood but create wood & plants in many forms including sawdust. She also discovered that she could raise a defensive shield that surrounded her with a green glow and protected her from harm. She decided then and there she would use her powers to help her fellow man. She is one of the few supers on the U.S. governments payroll.

 

Personality/Motivation: Dryad is a very outgoing and outspoken person and is not afraid to tell you what she thinks of you.

 

Quote: "Nature has it's own way of dealing with evil."

 

Appearance: Dryad is a very slender but shapely woman, she was very beautiful before her accident but her transformation has seemed to give her an almost unearthly beauty. She wears her waist length hair loose and she almost always goes barefoot.

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Re: Corven's Heroes & Villains

 

Plant Creatures

Val Char Cost Roll Notes

25 STR 15 14- Lift 800.0kg; 5d6 [2]

15 DEX 15 12- OCV: 5/DCV: 5

12 CON 4 11-

10 BODY 0 11-

5 INT -5 10- PER Roll 10-

0 EGO 0 9- ECV: 0

20 PRE 10 13- PRE Attack: 4d6

0 COM -5 9-

 

10 PD 5 Total: 10 PD (7 rPD)

10 ED 8 Total: 10 ED (7 rED)

4 SPD 15 Phases: 3, 6, 9, 12

10 REC 6

30 END 3

38 STUN 9 Total Characteristic Cost: 80

 

Movement: Running: 6"/12"

Leaping: 5"/10"

Swimming: 2"/4"

 

Cost Powers END

9 Bark Skin: Damage Resistance (7 PD/7 ED), Inherent (+1/4) (9 Active Points)

50 Plant Powers: Multipower, 50-point reserve

2u 1) Club Like Hands: HA +5d6 (25 Active Points); Hand-To-Hand Attack (-1/2) 2

3u 2) Giant Thorn: HKA 3d6+1 (5d6 w/STR) (50 Active Points); Reduced Penetration (-1/4), No Knockback (-1/4) 5

3u 3) Razor Leaf: RKA 3d6+1 (50 Active Points); No Knockback (-1/4), Reduced Penetration (-1/4) 5

2u 4) Regerating Link: Aid Stun 5d6 (50 Active Points); Only Restores to Starting Values (-1/2), Others Only (-1/2), Conditional Power Power only works on Dryad or other plant creatures. (-1/4)

3u 5) Vine Ball: Entangle 5d6, 5 DEF (50 Active Points); Vulnerable (Fire; -1/2) 5

35 Viney Limbs: Stretching 7" 3

37 Mind Link , With Dryad & Other Plant Creatures, Number of Minds (x8), Psychic Bond, Inherent (+1/4) (37 Active Points)

 

Talents

2 Trackless Stride

2 Environmental Movement (no penalties in Overgrown Areas)

 

Skills

12 +4 with Plant Powers

10 +2 with DCV

 

Total Powers & Skill Cost: 170

Total Cost: 250

 

100+ Disadvantages

20 Distinctive Features: Plant Creature (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

15 Physical Limitation: Deaf (All the Time, Slightly Impairing)

20 Psychological Limitation: Fear of Fire (Common, Total)

25 Psychological Limitation: Must Obey Dryad (Very Common, Total)

25 Susceptibility: Comes Into Contact with a herbacide, 3d6 damage per Phase (Uncommon)

20 Vulnerability: 2 x BODY Fire (Common)

20 Vulnerability: 2 x STUN Fire (Common)

5 Unluck: 1d6

 

Total Disadvantage Points: 150

 

Campaign Use: Dryad's summoned critters.

 

Appearance: These creatures appear to be a mixture of many types of plants.

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Re: Corven's Heroes & Villains

 

Mulligan

Val Char Cost Roll Notes

17 STR 7 12- Lift 263.9kg; 3d6 [2]

18 DEX 15 13- OCV: 6/DCV: 6

16 CON 12 12-

12 BODY 4 11-

18 INT 8 13- PER Roll 13-

10 EGO 0 11- ECV: 3

16 PRE 6 12- PRE Attack: 3d6

10 COM 0 11-

 

5/25 PD 2 Total: 5/25 PD (0/20 rPD)

5/25 ED 2 Total: 5/25 ED (0/20 rED)

4 SPD 15 Phases: 3, 6, 9, 12

10 REC 8

42 END 5

45 STUN 16 Total Characteristic Cost: 100

 

Movement: Running: 6"/12"

Flight: 24"/48"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

40 Golf Ball Blaster: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2)

3u 1) Birdie: EB vs ED 8d6, Area Of Effect (One Hex; +1/2) (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12]

3u 2) Bogey: EB 8d6, Explosion (+1/2) (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12]

3u 3) Double Bogey: EB vs PD 9 1/2d6, Autofire (2 shots; +1/4) (60 Active Points); 6 Charges (-3/4), OIF (-1/2) [6]

3u 4) Eagle: RKA vs PD 2 1/2d6, Area Of Effect (One Hex; +1/2) (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12]

3u 5) He's In The Rough: Entangle 6d6, 6 DEF (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12]

3u 6) Hole In One: RKA vs PD 4d6 (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12]

3u 7) Par: EB vs PD 12d6 (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12]

3u 8) This Ones Headed For The Bunker: Sight Group Flash 8d6, Explosion (+1/2) (60 Active Points); OIF (-1/2), 12 Charges (-1/4) [12]

 

17 Golf Ball Blaster Energy Pack: Endurance Reserve (100 END, 10 REC) Reserve: (20 Active Points); OIF (-1/2)

 

20 Golf Ball Blaster II: Elemental Control, 60-point powers, (30 Active Points); all slots OIF (-1/2)

Notes: All Powers In This EC Run Off The END Reserve

20 1) Built In Jets: Flight 24", Reduced Endurance (1/2 END; +1/4) (60 Active Points); OIF (-1/2) 2

20 2) Energy Shield: FF (20 PD/20 ED/10 Flash Defense: Sight Group) (Protect Carried Items) (60 Active Points); OIF (-1/2) 6

Enhancement Ghillies, all slots IIF (-1/4)

8 1) +2 with DCV (10 Active Points); IIF (-1/4)

5 2) +3 DEX (9 Active Points); No Figured Characteristics (-1/2), IIF (-1/4)

8 He's Not All There: Mental Defense (10 points total)

8 Polarized Contact Lenses: Sight Group Flash Defense (10 points) (10 Active Points); IIF (-1/4)

Sorran Gadgets

10 1) Collapsable Golf Club: HA +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 2

3 2) IR Goggles: IR Perception (Sight Group) (5 Active Points); OIF (-1/2)

7 3) Rebreather: LS (Self-Contained Breathing), 4 Continuing Charges lasting 20 Minutes each (+0) (10 Active Points); OIF (-1/2) [4 cc]

 

Skills

9 +3 with Golf Ball Blaster

3 Animal Handler (Canines, Sheep) 12-

3 Demolitions 13-

3 Electronics 13-

Everyman Skills

0 1) Acting 8-

0 2) Area Knowledge: Inverkeithny, Scotland 11-

0 3) Climbing 8-

0 4) Concealment 8-

0 5) Conversation 8-

0 6) Deduction 8-

0 7) Language: English (idiomatic)

0 8) Paramedics 8-

0 9) Persuasion 8-

0 10) Professional Skill: Shepard 11-

0 11) Shadowing 8-

0 12) Stealth 8-

0 13) TF: Everyman, Small Motorized Ground Vehicles

6 Gambling (Card Games, Dice Games, Sports Betting) 13-

3 Inventor 13-

3 KS: Herding 13-

5 KS: History of Golf 15-

5 KS: History of the PGA Tour 15-

5 KS: Scottish History 15-

4 Language: Gaelic (completely fluent; literate)

4 Language: Scots (completely fluent; literate)

3 Mechanics 13-

4 SS: Chemistry 13-

 

Total Powers & Skill Cost: 250

Total Cost: 350

 

200+ Disadvantages

5 Distinctive Features: Scottish Accent (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

20 Enraged: Someone says he's wearing a skirt. (Uncommon), go 14-, recover 11-

20 Hunted: Clan McLeod 8- (Mo Pow, NCI, Capture)

20 Normal Characteristic Maxima

15 Psychological Limitation: Greedy (Common, Strong)

15 Psychological Limitation: He'sJust A Little Bit Looney (Common, Strong)

15 Psychological Limitation: Overconfident (Common, Strong)

10 Reputation: Pro Golpher turned Supervillain, 11-

15 Social Limitation: Secret Identity (Frequently, Major)

10 Social Limitation: Smoker (Frequently, Minor)

5 Unluck: 1d6

 

Total Disadvantage Points: 150

 

 

Appearance: Hamish 'Mulligan' McGregor is a tall scottish man with fire red hair and beard. As Mulligan he wears a white polo, a traditional tartan kilt, sporran, ghillies and hose.

 

Background/History: Hamish McGregor spent his early years helping his father raise sheep on the family farm. While tending the sheep he would hit golf balls with his shepards crook, practicing for the day when he would fulfil his dream of becoming a profesional golfer. At 21 he finally made it onto the PGA tour, however he was soon caught cheating with enhanced equipment and was kicked off the tour. This drove Hamish mad. He began to study electronics, mechanics and sciences so he could exact his revenge. After several months he made his first golf ball gun that fires different types of modifed golf balls, and thus was Mulligan born. Since then he has modified the gun to the larger golf ball blaster.

 

Personality/Motivation: Mulligans idea of revenge is to steal enough money to buy every golf course in the world and then enough land to build a custom course in the highland of Scotland of his own design.

 

Quote: "IT"S A KILT DAMNIT NOT A SKIRT"

 

Powers/Tactics: All his powers come from his inventions. The golf ball blaster is more like a large rifle with a hose attached that runs to a large backpack which supplies the golf balls and also generates a force field. He also has a few gadgets he caries in his sporran.

 

Campaign Use: Sort of a Foxbat tribute.

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Re: Corven's Heroes & Villains

 

"Corven" were you watching "Kim Possible" when you came up with "Mulligan" by any chance ?;)

 

No the character is actually based on Hamish 'Mulligan' McGregor one of the fictional golfers in the Tiger Woods PGA Tout 2003 video game. Here is a screen shot of him from the game.

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Re: Corven's Heroes & Villains

 

He just sounded like the Scottish golfer villain that appears in "Kim Possible" from time to time. One question about his attire; What self respecting Scot would wear a kilt with STRIPES ? He needs to have some sort of tartan ! Maybe "Royal Stuart" (This is the royal tartan and can only be (legally) worn by the British Royal Family (Queen Liz et al) I believe !;)

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  • 3 weeks later...

Re: Corven's Heroes & Villains

 

Did you use HDv3 to build these characters? If so have you considered adding them to the HeroDesigner.com character vault?

 

No unfortunatly I do not have HDv3. :( I'm still using HDv2.42 or whatever the last update for it was. Right now in my life $25 for HDv3 is alot of money.

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  • 1 month later...
  • 2 months later...

Re: Corven's Heroes & Villains

 

Finished my first new character in a while. She has her own thread but I wanted to add her to the complete collection.

 

Vilocità

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

29 DEX 57 15- OCV: 10/DCV: 10

20 CON 20 13-

10 BODY 0 11-

15 INT 5 12- PER Roll 12-

10 EGO 0 11- ECV: 3

10 PRE 0 11- PRE Attack: 2d6

16 COM 3 12-

 

4/12 PD 1 Total: 4/12 PD (0/8 rPD)

4/12 ED 0 Total: 4/12 ED (0/8 rED)

7 SPD 31 Phases: 2, 4, 6, 7, 9, 11, 12

10 REC 6

50 END 5

50 STUN 22 Total Characteristic Cost: 155

 

Movement: Running: 6"/12"

Flight: 25"/200"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

60 Super Speed: Multipower, 60-point reserve

3u 1) Punching Everyone In Sight: HA +4d6, Reduced Endurance (0 END; +1/2), Area Of Effect (3" Radius; +1) (50 Active Points); Hand-To-Hand Attack (-1/2)

1u 2) Missed Me: Missile Deflection (Bullets & Shrapnel) (15 Active Points)

4u 3) Catch This: EB 8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); OIF (Blunt Objects of Opportunity; -1/2)

6u 4) Telekinesis (20 STR), Area Of Effect (3" Radius; +1) (60 Active Points) 6

6u 5) Some Disassembly Required: Dispel Technological Objects 13d6, One At A Time (+1/4), Reduced Endurance (1/2 END; +1/4) (58 Active Points) 2

4u 6) Rapid Punching: HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2)

Armored Costume, all slots OIF (-1/2)

16 1) Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2)

8 2) Built in Radio: HRRP (Radio Group) (12 Active Points); OIF (-1/2)

3 3) Polarized Lenses: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)

48 Damn She's Fast: Flight 25", x8 Noncombat (60 Active Points); Only In Contact With A Surface (-1/4) 6

 

Perks

1 Fringe Benefit: Passport

 

Talents

3 Lightning Reflexes: +2 DEX to act first with All Actions

 

Skills

3 Computer Programming 12-

Everyman Skills

0 1) Acting 8-

0 2) Area Knowledge: Parma, Italy 11-

0 3) Climbing 8-

0 4) Concealment 8-

0 5) Conversation 8-

0 6) Deduction 8-

0 7) Language: Italian (idiomatic)

0 8) Paramedics 8-

0 9) Professional Skill: Farmer 11-

0 10) Shadowing 8-

0 11) Stealth 8-

0 12) TF: Everyman, Small Motorized Ground Vehicles

4 Language: English (completely fluent; literate)

3 Persuasion 11-

3 SS: Agriculture 12-

3 SS: Botany 12-

3 SS: Geology 12-

3 Trading 11-

10 +2 with DCV

 

Total Powers & Skill Cost: 195

Total Cost: 350

 

200+ Disadvantages

20 DNPC: Franchesco (Father), Isabella (Mother), Gabriel (Brother) & Diana (Sister) 8- (Normal; Group DNPC: x4 DNPCs)

15 Distinctive Features: Italian Accent (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology)

20 Hunted: Genocide 8- (Mo Pow, NCI, Harshly Punish)

20 Hunted: U.N.T.I.L. 11- (Mo Pow, NCI, Identity Is Known To The Hunted, Watching)

15 Physical Limitation: Wierd Bio Chemistry Requires Special Medical Attention (Frequently, Greatly Impairing)

15 Psychological Limitation: Will Not Kill (Common, Strong)

20 Psychological Limitation: Wont Allow Bystanders Come To Harm (Common, Total)

15 Social Limitation: Secret Identity: Franchesca Inzaghi (Frequently, Major)

 

Total Disadvantage Points: 150

 

Appearance: Franchesca is a very attractive but slightly built young woman. She has jet black hair and her skin has a beautiful olive tone common to many Italians. Her eyes are a very bright piercing green.

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  • 5 months later...

Re: Corven's Heroes & Villains

 

any chance of seeing art on theese heroes&villians?

 

 

I'm working on redoing some of the art with the Heromatic that everyoone is playing with right now..However some of them cannot be done with it. I have drawings here at home but I have no scanner.

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