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Everything posted by Spidey88

  1. How did you come up with your 'handle' (forum name)? I'm a massive Spider-Man fan (and have been since before the age of 2), and I study insects and spiders to boot. 8 is a favorite number, and seemed to fit as an addition to a forum handle - no other reason than that. I've since adopted it on other forums as well. What was the first tabletop RPG you played? FASA's Star Trek game back in 1990 or so, followed closely by MERP, TMNT and Other Strangeness, and 4th edition Champions. What was the first tabletop RPG you GMed? TMNT and Other Strangeness. Also the most recent one I've GM
  2. Sound observations, sir. I'm less familiar with 6th edition; but after a cursory scan, some sort of Autofire seemed to be the best option for a multi-armed combatant (either as a naked advantage on STR, or on a HtH attack) when I was curious about doing a conversion of my characters some time ago.
  3. True enough. It is a bit of a needed balancing factor, though - as-is, a character built like this could easily make several attacks at full OCV and no DCV penalties!
  4. It's been a while since I was here on the forae - but this subject caught my attention right away. My last two PCs in Champions games have both been super-agile, multi-armed guys (one very obviously a Spider-Man pastiche as well with six arms, the other being sort of an avatar of cephalopods with eight tentacles sprouting from his back). Both were created using Fifth edition rules, so I'm not 100% sure how much this carries over to 6th. In both cases, said characters were given Two-weapon fighting, rapid attack (HTH), several OCV levels with Sweep (with a 0-point lim "cannot result
  5. Re: Your favorite champions character Thanks! I drew it myself. We've played here and there over the last two years, but it's unfortunately extremely infrequent. We've had possibly 6 or 7 sessions since October of '09. Our GM is more of a tactical guy than a roleplayer, and tends to give overviews of what NPCs say rather than speak in-character - so Kraken hasn't had any insults leveled at him. "Let's get Kraken!" has come up frequently, though. Almost like an unofficial battlecry. I am looking forward to some theoretical point where Kraken meets up with his archnem
  6. Re: BOOK OF THE EMPRESS Kickstarter
  7. Re: BOOK OF THE EMPRESS Kickstarter Quick question for you, Steve: I just pledged $50 to the project. Can I assume that I will receive the book in printed form in April or so, and will have an additional $30 billed to me for shipping (as opposed to needing to pledge $80 up front to cover both the $50 pledge necessary to receive the book in print and the shipping costs)?
  8. Re: Changes at Hero Thanks, Steve - I was wondering why this topic hadn't exploded into a zillion pages yet...
  9. Re: Changes at Hero Wow. I'm not really sure where to begin. It saddens me immensely to know that Darren and Steve will be leaving (or at least not nearly as involved with the company) - you two have done so much to bring us quality ideas for so long (and been friendlier and more helpful than anyone could have hoped for in the process), I can't even begin to thank you. I think I speak for everyone here when I wish Steve, Darren, Jason, Tina, and anyone else with Hero Games all the best, and hope for a bright future both for them and the company. We love you guys!
  10. Spidey88

    The Tick

    Re: The Tick Drama Power!
  11. Re: Headlines part 2 He didn't meet Gwen until college, actually (unless you're going by the new movie in the works).
  12. Re: Percy Jackson and the Olympians FYI, ADHD isn't the complete inability to focus on tasks - it's more of an inability to manage focus. Under the right circumstances, ADHD leads to hyperfocus - it's not something you can count on, but it could be modeled as having the disad more or less as written (possibly with 5 points less or so, depending on the severity), as well as a bonus to EGO rolls to maintain focus on tasks the character's seriously interested in. I know I'm like this, anyway. My focus is either only half-present, or a nuclear-powered laser. Take this as you will.
  13. Re: Okay class: Make me a rogue. Even in 2nd Edition D&D, I always played Thieves/Rogues that were morally upstanding - neutral good, by and large (that's how I roll). Acrobats, athletes, treasure-hunters, scouts, adventure-seekers, detectives, etc. are all well-modeled using the thief/rogue class. Moral flexibility is by no means a prerequisite! My characters might have been picking a lot of locks and defusing a lot of traps, but these were always in long-abandoned ruins or evil tyrants' lairs. I don't think I've ever stolen an item from another PC, ever - and my characters tend
  14. Re: Ways to manage a huge team with a lot of characters? Actually, this is pretty much exactly what I'm doing right now - the PCs and a couple NPCs are dealing with Grond running amok in downtown Phoenix. VIPER dumped him there to draw attention (both that of superheroes and police) away from a heist they're pulling simultaneously. In addition, VIPER's committed significant resources to an all-out assault on the team base as I mentioned before - at the same time! (plans within plans. ) The PCs decided to track down Grond as their first major mission (part of the competi
  15. Re: Common superhero types you've never seen in play Just as NPCs so far in my experience. I wonder if it's because shrinking is seen as a sufficient enough "shtick" for it to be a character's primary powerset, but not potent enough to carry worth as a PC? I mean, when someone makes a character that can fly, your first though is "what ELSE can he do?" Would you have the same impulse if presented with a character that could shrink?
  16. Re: Mook Archtypes #3: The Professional This is a guy who's been around the block as a henchman. He may or may not actually hench for a living, but he could if he was so inclined. His two primary strengths are his work ethic and stability (which is how he continues to get work with supervillains). Basically, he knows how to take orders, knows when to ask questions and when to keep his mouth shut, looks out for the needs of his employer, and most importantly, he knows who to work for. He'd never work for a nutjob like the Joker, or a fanatic like King Cobra - it's just too risky. He's
  17. Re: Common superhero types you've never seen in play His real strength is his versatility. He's nearly as strong and tough as Supes, is a top-notch telepath, and then you get to his OTHER eight zillion powers...
  18. Re: Mook Archtypes Would you like contributions of other mook archetypes?
  19. Re: Ways to manage a huge team with a lot of characters? I agree with you fully on the location. I only assumed "tourist" because an Edmontonian probably wouldn't call that a blizzard. Recent transplant from Vancouver for a new job, perhaps?
  20. Re: Common superhero types you've never seen in play
  21. Re: Ways to manage a huge team with a lot of characters? I assume it's likely a tourist, or someone new to our neck of the woods that took the footage.
  22. Re: Ways to manage a huge team with a lot of characters? Excellent point! I'll need to keep that in mind!
  23. Re: Common superhero types you've never seen in play You could say that Aquaman was fairly effective as a superhero - but lazy as heck. He's just the manager. (You know - I think an octopus archer would make an unspeakably awesome superhero. Certainly not far off from many other characters I've played.)
  24. Re: Champions Villains Volume Three: Solo Villains when will it be on the shelf? I appreciate the answer too (as I'm sure all of us do). Naturally, the real world doesn't always go the way we want it to - but these little updates from you guys really makes a big difference. You guys are class acts!
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