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Eosin's Weapons List


Eosin

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I posted awhile back that I was working on an illustrated FH Weapons list for my game world. Well, it is mostly done (I still have about 6 spear/pike weapons to add).

 

Before I finalized everything I thought that I would see what folks think.

 

PDF Version (Illustrated)

HDC version

 

 

Cost Equipment END
Common Weapons
$115 1) Swain's Sword: HKA 1d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 5 (-1/4) [Notes: 4 BODY, 5 DEF] 0
$140 2) Woodsman's Axe: HKA 1d6+1 (1 pip Piercing), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 6 (-1/4) [Notes: 4 BODY, 4 DEF (Haft)] 0
$85 3) Infantry Mace: HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4), STR Minimum 5 (-1/4) [Notes: 6 BODY, 4 DEF] 0
$120 4) Short Spear: (Total: 65 Active Cost, 21 Real Cost) HKA 1d6+1, Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); OAF (-1), STR Minimum 8 (-1/2), Real Weapon (-1/4) (Real Cost: 13) plus HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), STR Minimum 8 (-1/2), Real Weapon (-1/4) (Real Cost: 8) 0
$30 5) Staff: HA +4d6 (+1 OCV), Reduced Endurance (0 END; +1/2) (34 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4), STR Minimum 8 (-1/4) [Notes: 4 BODY, 4 DEF] 0
Short Blades
$3000 1) Mordha Fighting Blades: HKA 1d6 (+1 OCV), Reduced Endurance (0 END; +1/2) (25 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 3 (-1/4) [Notes: 2 BODY, 7 DEF] 0
$410 2) Mail Knife: HKA 1d6 (Resistant Piercing: 2 pips), Reduced Endurance (0 END; +1/2) (31 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 6 (-1/4), Required Hands One-And-A-Half-Handed (-1/4) [Notes: 4 BODY, 6 DEF] 0
$210 3) Mercenary Dagger: HKA 1d6, Increased STUNx: +1 (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 5 (-1/4) [Notes: 5 BODY, 5 DEF] 0
$60 4) Durazzo Handblade: HKA 1 1/2d6, Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 8 (-1/4), Required Hands One-And-A-Half-Handed (-1/4) [Notes: 5 BODY, 3 DEF] 0
Long Blades
$175 1) Footman's Blade: HKA 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 7 (-1/4) [Notes: 6 BODY, 6 DEF] 0
$1250 2) Middean Longsword: HKA 1 1/2d6 (+1 OCV), Reduced Endurance (0 END; +1/2) (40 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 8 (-1/4) [Notes: 6 BODY, 6 DEF] 0
$1625 3) Numerian Bastard Sword: HKA 2d6-1, Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 10 (-1/4), Required Hands One-And-A-Half-Handed (-1/4) [Notes: 7 BODY, 6 DEF] 0
$975 4) Fhel Blade: HKA 1 1/2d6, Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 10 (-1/4), Required Hands One-And-A-Half-Handed (-1/4) [Notes: 7 BODY, 6 DEF] 0
$750 5) Vindell Warsword: HKA 2d6 (+2 OCV with Trip & Dismount), Reduced Endurance (0 END; +1/2) (51 Active Points); OAF (-1), STR Minimum 13 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) [Notes: 7 BODY, 7 DEF] 0
$1800 6) Erenn Great Sword: HKA 2d6 (+1 OCV), Reduced Endurance (0 END; +1/2) (49 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), STR Minimum 13 (-1/4) [Notes: 7 BODY, 6 DEF] 0
$7500 7) Immortals Blade: HKA 2d6-1 ((+1 OCV), (+2 Piercing)), Reduced Endurance (0 END; +1/2) (42 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 7 (-1/4) [Notes: 5 BODY, 10 DEF] 0
$615 8) Nicoda Blade: (Total: 60 Active Cost, 22 Real Cost) HKA 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 7 (-1/2), Real Weapon (-1/4) (Real Cost: 11) plus HKA 1d6, Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (30 Active Points); OAF (-1), STR Minimum 7 (-1/2), Real Weapon (-1/4) (Real Cost: 11) [Notes: BODY 5, DEF 7] 0
$1050 9) Troll Sword: HKA 2 1/2d6, Reduced Endurance (0 END; +1/2) (60 Active Points); OAF (-1), STR Minimum 15 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) [Notes: 5 BODY, 5 DEF (haft)] 0
Axes
$1050 1) Ory Axe: (Total: 42 Active Cost, 14 Real Cost) HKA 2d6-1 (+1 Piercing), Reduced Endurance (0 END; +1/2) (42 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), STR Minimum 10 (-1/4) (Real Cost: 14) [Notes: 6 BODY, 4 DEF (Haft)] 0
$950 2) Gherkin Axe: (Total: 93 Active Cost, 29 Real Cost) HKA 2d6 (+1 Piercing), Reduced Endurance (0 END; +1/2) (49 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), STR Minimum 13 (-1/4) (Real Cost: 16) plus HKA 1 1/2d6 (-1 OCV), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (44 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 13 (-1/2), Real Weapon (-1/4) (Real Cost: 13) [Notes: 6 BODY, 4 DEF (Haft)] 0
$800 3) Vindell War Axe: (Total: 92 Active Cost, 32 Real Cost) HKA 2d6-1 (+1 Piercing), One-Handed (+0), Reduced Endurance (0 END; +1/2) (42 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 10 (-1/4) (Real Cost: 17) plus HKA 1 1/2d6, Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (50 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), STR Minimum 10 (-1/4), STUNx -1 (STUNx -1; -1/4) (Real Cost: 15) [Notes: 6 BODY, 4 DEF (Haft)] 0
$1150 4) Battle Axe: HKA 2d6 (+1 OCV, Resistant Piercing: 1 pip), Reduced Endurance (0 END; +1/2) (54 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 11 (-1/2), Real Weapon (-1/4) 0
$625 5) Troll Axe: HKA 2d6+1 (Resistant Piercing: 2 pips), Reduced Endurance (0 END; +1/2) (61 Active Points); OAF (-1), STR Minimum 15 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) 0
Maces
$140 1) Warclub: HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4), STR Minimum 8 (-1/4) [Notes: 7 BODY, 3 DEF] 0
$180 2) Great Club: HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), STR Minimum 10 (-1/4) [Notes: 7 BODY, 3 DEF] 0
$450 3) Maul: HA +6d6, Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (60 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), STR Minimum 15 (-1/4) [Notes: 8 BODY, 4 DEF] 0
$140 4) Mace: HA +6d6 (+1 OCV), Reduced Endurance (0 END; +1/2) (49 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4), STR Minimum 10 (-1/4) [Notes: 7 BODY, 3 DEF] 0
$140 5) Footman's Mace: HA +5d6 (+1 OCV), Reduced Endurance (0 END; +1/2) (42 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4), STR Minimum 10 (-1/4) [Notes: 7 BODY, 3 DEF] 0
$460 6) Flanged Mace: HKA 1 1/2d6 (+1 OCVr), Required Hands One-Handed (+0), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (49 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 10 (-1/4) [Notes: 5 BODY, 6 DEF] 0
Warhammer Multipower
1) Warhammer: HKA 1 1/2d6 (2d6 w/STR), STUNx +1 (+1/4) (31 Active Points) 3
2) Beak: HKA 1 1/2d6 (2d6 w/STR), Armor Piercing (+1/2) (37 Active Points) 4
Equipment costs shown above are for reference only, and are not included in Total Cost.

 

Total Character Cost: 0

 

 

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Eosin's Weapons List

 

I should note that I am toying with AP, Penetrating, STUNx, and Resistant Piercing.

 

Schools of thought

AP, Penetrating, & STUNx: If I use it - it should not increase STR requirements for Heroic Level games like this one.

Resistant Piercing: I use it here but I am considering replacing all AP with RP. It seems to make more sese to me in heroic level combat and it only applies to Resistant DEF. The question is how much RP is too much?

 

PS - The PDF has both illustrations and weapon descriptions.

 

PPS - I had a funky coding problem with a weapon multi-power (Warhammer) so I just went with compound powers after that.

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Re: Eosin's Weapons List

 

I should note that I am toying with AP, Penetrating, STUNx, and Resistant Piercing.

 

Schools of thought

AP, Penetrating, & STUNx: If I use it - it should not increase STR requirements for Heroic Level games like this one.

Resistant Piercing: I use it here but I am considering replacing all AP with RP. It seems to make more sese to me in heroic level combat and it only applies to Resistant DEF. The question is how much RP is too much?

 

PS - The PDF has both illustrations and weapon descriptions.

 

PPS - I had a funky coding problem with a weapon multi-power (Warhammer) so I just went with compound powers after that.

I'm a big fan of piercing points. I haven't had time to look over your weapons list, and it's 2am here, so I won't until tomorrow minimum.

 

As for how much piercing to adopt - I do it by comparing it to available armour. Then just go by what feels right and produces appropriate effects.

 

In my LotR game, 'full AP' is four points of piercing - I figured this because the highest armour most will have access to is plate, at 8DEF. Still, I play with that level a bit. Combat luck, which is hardened, I treat as having five points of hardness (which will cancel up to 5 points of piercing). Bodkin points on the arrows will provide an extra point or two of piercing to the bow (and the biggest longbows have 4 points to begin with). Plate armour, meanwhile, has a couple of points of hardness...

 

Note that I also mess things up by making damage reduced by range. This all results in a lot of calculations, which I usually handle behind the GM's screen.

 

If you don't work fast with numbers, piercing points will often slow down combat more than they would seem to. AP is a lot easier to deal with. Choose the one that's right for you, your gaming group, and the genre of the game. :)

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Re: Eosin's Weapons List

 

We are well used to RP -- carried it over from 2nd or 3rd edition into our 4th ED game. It won't be any additional work for us.

 

You hit on the key point with your "Full AP" - that is what I haven't quite figured out. 4 points was a number that I was also looking at but I considered 6 points for things like - a spear or lance on a charge.

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Re: Eosin's Weapons List

 

I'd say that 4 points RP is good enough for full AP with medieval weapons such as these. You want to leave some room for enchanted weapons to do better than that.

 

You currently list no real anti-cavalry pole arms that can be set for a charge, you need a long spear or pike-like weapon. A weapon like a pike or a lance is going to do some RP and a decent amount of damage on its own, but it should gain a damage bonus for velocity of the charger. That will bring their damage up enough to be a threat to even heavily armored knights.

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Re: Eosin's Weapons List

 

Ah - but with magic you don't have to worry about the difficulties of forging, the problems with weight and balance, or the inherent tensile weakness of the design.

They look cool, and it is fantasy.

 

There is great truth in your words.

 

 

 

 

 

 

 

 

 

 

:D

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Re: Eosin's Weapons List

 

I belive the American term is: SWIPE!

 

 

I thought it was Yoink!

 

I put these up to share and will keep them on my website for communial use :)

 

Hopefully, I will have a bunch more stuff coming soon - I am one of those d20 vanity publishing guys - mainly so I can get something solid and richly illustrated put out for my game world.

 

If you like - check out some of the stuff on my forums [Eosin's Tabletop] Most of it will eventually be posted here :)

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Re: Eosin's Weapons List

 

The illustration are amazing, and the writeups seem itneresting.

 

I've only a problem about them: Resistant PIercing.

 

I've never heard of it :(. What is? where I can find the rules about it?

 

thanks in advance for the eventual help :)

 

Resistant Piercing is an old rule from 1st or 2nd Edition. It was reintroduced as an optional rule in the new 5th Ed. Dark Champions book.

 

Basically, in this case, each 3 points spent allows you to ignore one point of the target's resistant defense. Any level of hardened defense stops this effect. It is a kind of finely tuned armor piercing.

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Re: Eosin's Weapons List

 

Hopefully, I will have a bunch more stuff coming soon - I am one of those d20 vanity publishing guys

If you like - check out some of the stuff on my forums [Eosin's Tabletop] Most of it will eventually be posted here :)

 

That art is amazing, much better than most dnd and hero books. I like it because it is not "over-done" the characters have on actual clothing and armour not pircerings and alien attire.

How do you become a vanity publishing guy? How much does it cost?

The world seemed pretty interesting to.

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Re: Eosin's Weapons List

 

First, I consider "vanity press" to be anyone who self-publishes RPGs as a hobby and not as a job - but - there are plenty of part timers who put in a heck of a lot of work. Additionally, most vanity publishing is cheaply done with the writer, editor, layout guy, art director, etc all being the same person.

 

What does it take to do it?

The hardest part is actually putting together a product. I am 1 year and 2 months into the vanity world (also called the d20 movement) and while I have 3-4 hundred pages written, I still have not "published" anything. No single project is all the way done. Several are very close.

 

E-Publishing is generally done through RPGnow.com or Drive-Through RPG. There is a basic set up fee ($40.00) and it is strongly recommended that you get the e-publishers guide ($20.00).

 

Once you have a product and an outlet you need to get it ready for publication - people use Quark, InDesign, and Pagemaker at the upper end and MS Publisher, MS Word, or Share/Freeware at the lower end of layout.

 

Publishing to PDF can be done with shareware programs that cost you $30.00 or the full acrobat suit that will set you back more than a few hundred dollars. Or you can print which is going to set you back a variable amount depending on book size, paper type, and color options – BTW most RPG distribution channels (for books) are leery about accepting new clients.

 

So we have a product, we have a distribution channel, we can lay it out, and we can PDF it. Now we need all those little extras - art (anywhere from $5 to $5,000 for a single piece of art work), editing, play testing, etc....

 

The cheapest route will get a product out the door (doing everything yourself) for around $100.00 - 200.00 dollars. That product will probably make 2-4 hundred dollars. If you write the product yourself but then have everything else done professionally expect to pay out a few thousand dollars (depending on art needs). A good example of art that I can discuss is Guardians of Order and A Game of Thrones RPG – they had an art budget of $30,000.00. POW, it can really jump on you quickly.

 

I will never make back the money that I have already shelled out in art, editing, and programs but that is what is both **good and **bad about us vanity types – we don’t need to make money but those who are driven certainly can – Ronin Arts basically a one man shop has more than $60,000 in sales this year (but he contracts various freelancers so who can say what his “profit†might be).

 

Good = The only expectations and demands are those that I place on myself.

Bad = There is some legitimate fear that vanity hurts the viability of mid-range companies like Hero in that they continue to divide the finite RPG dollar into ever smaller pieces.

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