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Building a Magic Detector


Edsel

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I am currently building a sanctum for my super-mage. I am locating the base in an extra-dimensional pocket. I am trying to design a magic detector into the base. I want the detector to detect magical disturbances anywhere on the earth. It would be similar to the X-Men's computer Cyrebro (sp?) that detects mutant activity world wide, except of course this would be geared toward magical phenomena. However, since the detector will be located in another dimension, I am confused about how to build it. Anybody got any ideas? Help!

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My original thought on this was to buy it as a detect with megascale. However I cannot find an adder or advnatage that allows a detect to perceive another dimension. Below is the detection itself. But I do not believe that the way it is built would allow it to see across to another dimension.

Detect: Magical Disturbances A Class Of Things 11-, Discriminatory, Increased Arc of Perception: 360-Degree, Megascale (1" = 100000 km; +1 1/2), Can Be Scaled Down: 1" = 1km (+1/4) (47 Active Points); OAF Immobile (-2), Extra Time (1 Turn (Post-Segment 12); -1 1/4) Cost = 11 Real Points.

I guess I could also buy Clairsentience for the base to allow it to use the magic detector but that seems pretty expensive. I've got the points for it if I have to go that route but it seems that there ought to be a cheaper way.

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Originally posted by Lord Liaden

I think the Transdimensional Advantage will give your Detect the ability you're looking for: FREd p. 174. :)

 

The FAQ also has a Sense Adder, Dimensional. +5 for a single Sense, +10 for a Sense Group to sense into a single other dimension. +5 to sense a related group of dimensions. +10 to sense any dimension.

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