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Aahz


Chris Goodwin

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Re: Aahz

 

The actual specifics would depend on how you have modelled your magic system. Do people need to spend points per spell? Personally, I think Court Fool has nailed it. Give him some knowledge skills. Aahz lost his abilities in book one. That he ever had them was pretty much a plot device.

 

Keith "Or am I mything your point?" Curtis

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Re: Aahz

 

A truly sick way to do it would be to create a perk that gives access to spellcasting. Make it a 10 to 15 point perk/talent, and then give each spell a 1/4 limitation that you have to have the perk/talent to cast it.

 

Then spend a boatload of points on spells that he doesn't have the prerequisite to cast.

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