SAW Posted May 19, 2005 Report Share Posted May 19, 2005 I'm wondering how you folks would go about simulating the martial arts staple of two people fighting together, clasping hands and swinging/whipping each other into bad guys for extra velocity/damage? Naturally this would require a teamwork roll, but I was thinking of adding 1/2 the "thrower's" STR to the damage of the "throwee's" attack. So, what ya think? SAW Quote Link to comment Share on other sites More sharing options...
fbdaury Posted May 19, 2005 Report Share Posted May 19, 2005 Re: Take my hand if you want to kick butt I'm wondering how you folks would go about simulating the martial arts staple of two people fighting together, clasping hands and swinging/whipping each other into bad guys for extra velocity/damage? Naturally this would require a teamwork roll, but I was thinking of adding 1/2 the "thrower's" STR to the damage of the "throwee's" attack. So, what ya think? SAW Fighting array that adds to the combatant's dex only for CV and to the str only for damage. The rest is just sfx. Quote Link to comment Share on other sites More sharing options...
OddHat Posted May 19, 2005 Report Share Posted May 19, 2005 Re: Take my hand if you want to kick butt Most of the time it's just the Teamwork skill in action. You can also use the Fastball Special rule for some tricks, or buy extra STR only-when-fighting-in-an-array. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted May 19, 2005 Report Share Posted May 19, 2005 Re: Take my hand if you want to kick butt Any number of things that can apply, and players can pick and choose from them in my games, or just buy it as a special maneuver if they want to be good at it. The default for me is a limited version of the "fastball special" where one character throws another, and the one being thrown gets to add the velocity of the throw to his damage. Quote Link to comment Share on other sites More sharing options...
CourtFool Posted May 19, 2005 Report Share Posted May 19, 2005 Take My Hand Fu Cost** Power END 10** Take My Hand Fu: Multipower, 15-point reserve, (15 Active Points); all slots Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2)* 1u** 1) Can You Reach That For Me?: Stretching 3" (15 Active Points); Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2)* 1 1u** 2) Let Me Swing You Around: Area Of Effect (2" Radius; +1 1/4) (12 Active Points); No Figured Characteristics (-1/2), Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2) applied to STR* 1 1u** 3) Let's Combine Our Strength: +15 STR (15 Active Points); No Figured Characteristics (-1/2), Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2)* 1 1u** 4) Second Pair of Eyes: Defense Maneuver I (3 Active Points); Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2) * 1u** 5) Second Pair of Hands: Extra Limbs (2) (5 Active Points); Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2)* 0 Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted May 19, 2005 Report Share Posted May 19, 2005 Re: Take My Hand Fu Cost** Power END 10** Take My Hand Fu: Multipower' date=' 15-point reserve, (15 Active Points); all slots Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2)* 1u** 1) Can You Reach That For Me?: Stretching 3" (15 Active Points); Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2)* 1 1u** 2) Let Me Swing You Around: Area Of Effect (2" Radius; +1 1/4) (12 Active Points); No Figured Characteristics (-1/2), Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2) applied to STR* 1 1u** 3) Let's Combine Our Strength: +15 STR (15 Active Points); No Figured Characteristics (-1/2), Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2)* 1 1u** 4) Second Pair of Eyes: Defense Maneuver I (3 Active Points); Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2) * 1u** 5) Second Pair of Hands: Extra Limbs (2) (5 Active Points); Limited Power Requires Sucessful Grab and Sufficient STR to Lift Second Person (-1/2)* 0 [/quote'] Dude.... I am SO sorry, but I've gotta rep you for that. No hard feelings? Quote Link to comment Share on other sites More sharing options...
CourtFool Posted May 19, 2005 Report Share Posted May 19, 2005 Take my negative rep if you want to kick butt No hard feelings. I am almost in the green. I must give half the credit to Markdoc and his New System for Martial Arts. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted May 19, 2005 Report Share Posted May 19, 2005 Re: Take my hand if you want to kick butt Without trying to compete with CourtFool's excellent multipower, you can just buy (UBO simultaneously) for two characters' strength and dex, limited so that they have to be within 1 hex of each other and only applying to each other. Quite cheap, quite devastating: double your effective STR and DEX when fighting together. Nasty. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted May 19, 2005 Report Share Posted May 19, 2005 Re: Take my hand if you want to kick butt Without trying to compete with CourtFool's excellent multipower' date=' you can just buy (UBO simultaneously) for two characters' strength and dex, limited so that they have to be within 1 hex of each other and only applying to each other. Quite cheap, quite devastating: double your effective STR and DEX when fighting together. Nasty.[/quote'] DAMN! I'd send rep, but you are apparently too deserving. Quote Link to comment Share on other sites More sharing options...
CourtFool Posted May 20, 2005 Report Share Posted May 20, 2005 Take my hand if you want to kick, but are afraid Without trying to compete with CourtFool's excellent multipower' date=' you can just buy (UBO simultaneously) for two characters' strength and dex, limited so that they have to be within 1 hex of each other and only applying to each other.[/quote'] Healthy competition is good. Me likey. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted May 20, 2005 Report Share Posted May 20, 2005 Re: Take my hand if you want to kick butt Without trying to compete with CourtFool's excellent multipower' date=' you can just buy (UBO simultaneously) for two characters' strength and dex, limited so that they have to be within 1 hex of each other and only applying to each other. Quite cheap, quite devastating: double your effective STR and DEX when fighting together. Nasty.[/quote'] That could get ugly fast! Balance issues asside (damn, I should have my entire hero team rewrite there characters with this... ), I'm not sure if this would accurately describe the ability. The skill to "fling your partner round 'n round" usually lies in the fliger, not the flingee. Quote Link to comment Share on other sites More sharing options...
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