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[Campaign] Champions of Vancouver


TheQuestionMan

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Re: Champions Of Vancouver Assemble!!!

 

Just to re-iterate what I said in the email. Huzzah! and none of us should wear spandex undies.

 

Greetings Champions of Vancouver, good news gentlemen. I may soon have a new site Monday to Fridays from 8am to 4pm. So strap on your spandex undies and get ready to do some good ;)

 

CHAMPIONS OF VANCOUVER ASSEMBLE!!!

 

QM

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  • 2 weeks later...

Re: [Campaign] Champions of Vancouver

 

Please allow me to introduce myself... :eg:

 

I'm Evan, and I'm going to run at least a short series of adventures, giving Eddie a chance to play for a while.

 

Unfortunately, Monday night doesn't work for me on an ongoing basis, and while the current players are negotiating via email, I thought it would be good to put it out here so that others who were not currently active might join us.

 

We'll be opening the campaign this Monday night at Eddie's.

 

On an ongoing basis, Tuesday/Thursday/Friday (nights) or Saturday (anytime) or Sunday (after about 1pm) work for me. I can do Mondays but only on an irregular basis.

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Re: [Campaign] Champions of Vancouver

 

Note to self: When there's a choice between picking up a potential superpowered being with a massive UNTIL convoy and just grabbing him with a speedster...

 

Go with the speedster. We didn't, and we nearly got hammered. Ambushes -suck-, but then, that's the point of an ambush; overwhelm the target with nigh-on stupid levels of firepower, and sift through the wreckage for the target. Points to Blitz for having a better tactical mind that the UNTIL lieutenant.

 

And to new GM Evan for the smackage.

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Re: [Campaign] Champions of Vancouver

 

oh yeah, nearly forgot about this thread, it's been so long since we've played this game...

 

It was good to be able to play with QM, and nice to have a new GM in Windsurfer/Evan.

 

Once again The White Monk kicked some serious butt! Missile deflection and reflection is nice against those agents! Although most of our team had their butts handed to them by the ambush, we still managed to accomplish the goals set out [or so we think...] with some quick thinking and creative usage of powers.

 

I'm loving the QMs 'signals' for us, it's quite humourous. :)

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Re: [Campaign] Champions of Vancouver

 

Guardian II, Telekinetic Superhero of Vancouver and Member of the UNTIL Superhero Liason Program. Used his TK abilities to create "Images" of the Champions of Vancouver over the Port of Vancouver to get their attention. It worked.

 

- Excerpt from report of UNTIL SPL Memeber Guardian (II), 2006 - 07 - 10

I recieved a call from UNTIL Agent Heather Senkler. She informed me the her UNTIL Superiors required the assistance of the Champions of Vancouver. UNTIL wanted to put on a show of force to let everyone know that they were back and wanted them to provide escort for a new UNITY recruit.

 

I informed my Liason that I had no way of communicating with them, but had a few ideas.

 

Using my TK Powers I create a giant bill board to attract their attention. They arrived fairly quickly and I notified them of UNITL's request. They agreed and gave me a contact number for the future, We would meet with the UNTIL Commander the next morning.

 

The next morning the Champions of Vancouver arrived at the RCMP HQ in Vancouver and UNTIL Commander Ken Gregsson gives them their Misson Briefing. Mark Rossi is an 11yr old boy who is manifesting Cold/Ice Powers. We will convoy to the families residence in Burnaby and transport him to an UNTIL Contragrav Vehicle.

 

 

 

 

 

More later

 

QM

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  • 2 weeks later...

Re: [Campaign] Champions of Vancouver

 

Interesting night, lots of investigative work. Didn't get to shoot anyn, but that's easily remedied. And I sense it will be, if the cliffhanger is any indication :).

 

What did we learn, boys and girls?

  1. Our boy to be recovered, who was supposed to be at a Unity base in scenic NYC, never showed
  2. One of the local tabloid rag reporters that, apparently, Blitz knew, had made claims that UNTIL was in fact snagging kids from all over the Lower Mainland. List of names in hand, we set boldly forth. Or forth boldly. Whatever.
  3. Whole range of parents for said missing kids; one was hiding something, or was just mentally unstable from the loss. Another set of folx were the hyper-pushy 'hockey as a career' type. Another set was Dursleyesque in its stability. Rest were, to my limited recall, fairly normal, for parents who have just lost children.
  4. Found that Our UNTIL friend Lieutenant Gregson(?) was in fact a non-entity; UNTIL Seattle had never -heard- of him. Extra nice touch; Blitz took the Megascale express to NY's Unity training base, on the off chance that this was all a massive computer bungle.
  5. It wasn't.
  6. So: Our Until guy's a fake, possibly with recovered UNTIL weaponry and equipment taken from what was salvaged from the wrecked UNTIL base. Oh, and Guardian's UNTIL Liason was, apparently, kidnapped. And now COBR^H^H^ VIPER is making a move against CSIS. With heavy artillery.

It was fun, bit of a change from the not quite running battle of last session.

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Re: [Campaign] Champions of Vancouver

 

Character Name: Guardian II

Alternate Identities: John Reed

Player Name: Eddie

 

CHARACTERISTICS CHARACTER IMAGE

Val Char Base Points Total Roll Notes

15 STR 10 5 15 12- HTH Damage 3d6 END [1]

23 DEX 10 39 23 14- OCV 8 DCV 8

25 CON 10 30 25 14-

15 BODY 10 10 15 12-

13 INT 10 3 13 12- PER Roll 12-

14 EGO 10 8 14 12- ECV: 5

13 PRE 10 3 13 12- PRE Attack: 2 1/2d6

16 COM 10 3 16 12-

 

12 PD 3 9 12/24 12/24 PD (0/12 rPD)

12 ED 5 7 12/24 12/24 ED (0/12 rED)

5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12

8 REC 8 0 8

60 END 50 5 60

40 STUN 36 4 40

8" Running 6 4 8"

4" Swimming 2 2 4"

4"/2"" Leaping 3 1 4" 150 Total Characteristics Points

 

EXPERIENCE POINTS

Total earned: 8

Spent: 0

Unspent: 8

Base Points: 200

Disad Points: 150

Total Points: 350

 

MOVEMENT

Type Total

Run (6) 8" [16" NC]

Swim (2) 4" [8" NC]

H. Leap (3") 4"

V. Leap (2") 2"

Flight 20" [640" NC]

 

APPEARANCE

Hair Color: Brown

Eye Color: Brown

Height: 2.00 m

Weight: 100.00 kg

Description:

An attractive young man with the physique of a martial artist. His brown hair and eyes are unremarkable and he dresses in casual suits or printed t-shirts and jeans. As Guardian he wears an armored jumpsuit of “BioSteel silk”, combats boots, gloves, and stylized full helmet. Guardian’s powers allow his to create an opaque aura that he can use to conceal his identity when he can’t get to his uniform.

 

MARTIAL ARTS MANEUVERS

Cost Maneuver

4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

1 Weapon Element: Clubs, Default Element

5 Total Martial Arts Cost

 

DEFENSES

Type Amount Notes

Physical Defense 12/24 Current BODY:

Res. Phys. Defense 0/12

Energy Defense 12/24 Current END:

Res. Energy Defense 0/12

Mental Defense 0 Current STUN:

Power Defense 0

 

COMBAT INFORMATION

OCV: 8 DCV: 8

 

Combat Skill Levels:

 

COMBAT MANEUVERS

Maneuver Phase OCV DCV Effect

Block 1/2 +0 +0 Block, abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 -- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4 DC attack damage

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged Attacks only

Strike 1/2 +0 +0 STR or weapon

Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort

 

COMBAT MODIFIERS

Range 0-4 5-8 9-16 17-32 33-64 65-128

RMOD 0 -2 -4 -6 -8 -10

 

POWERS

Cost Power END

20 Telekinesis: Elemental Control, 60-point powers, (30 Active Points); all slots OIF Durable (Focus: Psionic Amplifier Harness; -1/2)

20 1) Flight 20", x32 Noncombat (60 Active Points); OIF Durable (Focus: Psionic Amplifier Harness; -1/2) 6

20 2) TK Field: Force Field (12 PD/12 ED) (Protect Carried Items), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (59 Active Points); OIF Durable (Focus: Psionic Amplifier Harness; -1/2) 0

84 Telekinetic Powers: Variable Power Pool, 60 base + 24 control cost, (90 Active Points); Limited Special Effect: Telekinetic Powers Very Common SFX (-1/4)

144 Total Powers Cost

 

SKILLS

Cost Name

0 Acting 8-

3 Breakfall 14-

2 Computer Programming (Personal Computers) 12-

0 Concealment 8-

0 Conversation 8-

3 Criminology 12-

3 Deduction 12-

7 Defense Maneuver I-IV (10 Active Points); OIF Durable (Focus: Psionic Amplification Harness; -1/2)

0 High Society 8-

0 AK: Vancouver, B.C. 8-

0 Language: English (basic conversation; literate) (2 Active Points)

1 Navigation (Air) 8-

0 Oratory 8-

0 Paramedics 8-

0 Persuasion 8-

3 Power: Telekinesis 14-

0 PS: UNTIL Agent 8-

3 Scholar

1 1) KS: International Law And Law Enforcement (2 Active Points) 11-

1 2) KS: Law Enforcement World (2 Active Points) 11-

1 3) KS: Local Organized Crime (2 Active Points) 11-

1 4) KS: The Superhuman World (2 Active Points) 11-

1 5) KS: The United Nations (2 Active Points) 11-

1 6) KS: UNTIL (2 Active Points) 11-

1 7) KS: World Politics (2 Active Points) 11-

1 8) KS: World Supervillains (2 Active Points) 11-

1 SS: Kinesiolgy 8-

0 Shadowing 8-

3 Stealth 14-

1 Streetwise 8-

1 Teamwork 8-

1 Tactics 8-

1 TF: Small Motorized Ground Vehicles

0 WF: Clubs, Fist-Loads, Thrown Rocks

41 Total Skills Cost

 

PERKS

Cost Name

5 Fringe Benefit: International Police Powers

1 Fringe Benefit: Passport

2 Fringe Benefit: Membership: SLP Member

2 Reputation: UNTIL Superhero (A large group) 11-, +1/+1d6

10 Total Perks Cost

 

DISADVANTAGES

Cost Disadvantage

10 Dependent NPC: Heather Senkler, UNTIL Agent: 11- (Normal; Useful Noncombat Position or Skills)

10 Distinctive Features: Mutant: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)

15 Enraged: : When Innocents Harmed (Uncommon), go 11-, recover 11-

20 Hunted: IHA's Project Genocide: 11- (Mo Pow, Harshly Punish)

15 Hunted: Nemesis 11- (As Pow, Harshly Punish)

10 Hunted: UNTIL 8- (Mo Pow, NCI, Watching)

15 Psychological Limitation: Believes in Justice, Not Law: (Common, Strong)

10 Psychological Limitation: Kill Only to Protect Innocents: (Uncommon, Strong)

15 Psychological Limitation: Thrillseeker (Common, Strong)

10 Reputation: UNTIL Superhero: , 11-

5 Rivalry: Professional (UNTIL SLP Members; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

15 Social Limitation: Secret Identity Frequently (11-), Major

150 Total Disadvantages Cost

 

Character created with Hero Designer (version 2006040312)

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Re: [Campaign] Champions of Vancouver

 

Somehow, I doubt the base is a TARDIS :D. But it would be neat, though, if you consider going in for a meeting, then stepping out into 1420's England 'neat'. I would, but only until I needed indoor plumbing...

 

So, sounds like a project over the break. Shame I have no clue about the layout, aside from now empty vault and meeting room. And the big 'Champions of Vancouver Base IN HERE' sign on the side of Mount Garibaldi...

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  • 2 weeks later...
  • 4 weeks later...

Re: [Campaign] THE NEW Champions of Vancouver

 

THE NEW Champions of Vancouver - Episode 1 (Coming 2006-09-14)

 

Cast of Characters:

Blitz - Speedster/Martial Artist (Current Team Leader?)

The White Monk - Incarnation of the Archangel Gabriel

Pyre Archer - Pyrokinetic Winged Archer

Windsurfer - Mutant Wind Manipulator

Lucky - Mytic Martial Artist

Guardian - Mutant Telekinetic

 

 

Location:

Mount Garibaldi Secret Headquarters

 

 

The Story Continues...

 

 

Loose Threads:

 

 

The Good:

 

 

The Bad:

 

 

The Ugly:

 

 

 

Cheers

 

QM

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Re: [Campaign] Champions of Vancouver

 

A relatively short game, a nice, light re-introduction to the story.

 

So, as I'm charging heroically to fight VIPER, we abruptly Fade to QM ;)...

 

Anyway; all's calm and quiet, I'm happily chipping away at my civillian job, Blitz is doing the business thing, and Lucky is plying his trade as a massage therapist.

 

It just hit me that I never did a comparison of him and the Blind Swordsman Zato-Ichi; wasn't he a masseuse as well? And Lucky's not blind, nor does he use a sword. Never mind, I'm digressing...

 

So, Lucky's rubbing down some rich guy when the very expensive cars in the lot next door start floating off of the showroom floor and onto the street. Which the rich guy owns, kicking off a screaming fit and Lucky's mad dash outside, to find punks with blaster rifles shooting up the place and apparently levitating cars through some unknown means.

 

Wisely, Lucky calls Blitz, backup against heavily armed foes, from the looks of it. He arives, and promptly takes out, what, eight of the attackers in two phases? Mind, he is a speedster, they were fairly low powered, and they were in nice lines for him to make sweeps at.

 

I arrive, take out one more, Blitz smashes another's face into a steering column (not fun at superspeed), and Lucky proceeds to beat the tar out of one or two more. The rest surrender, the lot owner has a breakdown from the rather nice cars that got trashed (but we weren't at fault, really!), and we later learne that the whole thing might have been a distraction while three banks were robbed by what appear to have been trained attackers.

 

So, like I said, a nice, light return to days of yore, when flame-wielding librarians can hook up with speedsters, telekinetics, and guys named Lucky who plummet a lot. It was fun!

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Re: [Campaign] Champions of Vancouver

 

It just hit me that I never did a comparison of him and the Blind Swordsman Zato-Ichi; wasn't he a masseuse as well? And Lucky's not blind, nor does he use a sword. Never mind, I'm digressing...

 

That's easy;

1- his sword kills local ninjas, Lucky's monobike outperforms Kawasaki Ninjas.

2- he kicks ass in Akira Kurosawa movies, Lucky watches kick ass Akira Kurosawa movies

3-Zato-Ichi has a certain Hard-Luck Dignity. Lucky has a hard time having dignity

 

So, Lucky's rubbing down some rich guy when the very expensive cars in the lot next door start floating off of the showroom floor and onto the street. Which the rich guy owns, kicking off a screaming fit and Lucky's mad dash outside, to find punks with blaster rifles shooting up the place and apparently levitating cars through some unknown means.

 

Can you make it sound any worse? Rubbing down some rich guy....geez

 

I arrive, take out one more, Blitz smashes another's face into a steering column (not fun at superspeed), and Lucky proceeds to beat the tar out of one or two more.

 

Criminal Punks, by Lucky. Now low in Tar!

 

Great, his superheroic career is a cigarette ad.

 

 

I was a lot of fun last night. I'm looking forward to the next session.

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  • 3 weeks later...

Re: [Campaign] THE NEW Champions of Vancouver

 

THE NEW Champions of Vancouver - Episode 2: "Shadow Armies in Daylight"

 

Cast of Characters:

Blitz - Speedster/Martial Artist (Current Team Leader?)

Archangel Gabriel - Incarnation of the Archangel Gabriel

Pyre Archer - Pyrokinetic Winged Archer

Windsurfer - Mutant Wind Manipulator

Lucky - Well he just is yah know!

 

Location:

Tim Hortons

http://www.timhortons.com/en/index.html

http://www.google.ca/maps?hl=en&lr=&q=tim+hortons&near=Vancouver,+BC&sa=X&oi=local&ct=title

 

 

 

The Story Continues...

The team decided to meet a local Tim Hortons to discuss their next move against The Warlord, the War Machine, and his Shadow Army.

 

Meet with Sgt. Chin, RCMP Liason for information.

 

Visit Banks robbed asking for list of names of a safety deposit boxes stolen and contents

 

CREO Industries Safety Deposit Box contained a large artifical Diamond for Lasers.

Reminded that CREO Indrustries aquired by Duchess Industries.

 

Trucking company owned by Sam Jackson, who was out of town in Burnaby. Investigated and inspected Rig and Trailer. The Trailer was full of fridges, containing high tech blasters, a recharger and a battlesuit.

 

Hid in Trailer and notified RCMP of distribution point and stayed in truck which crossed the border into the states.

 

Rig drove into an abandoned mine being used by The Warlord's Shadow Army as a secret base.

 

Mayhem insued and base self destructed.

 

More later

 

 

Loose Threads:

 

 

The Good:

Donut and coffee powered superheroes

 

The Bad:

Hiding in a Rig Trailer for hours without rest room breaks

 

The Ugly:

The almost non fight at the end

 

 

Cheers

 

QM

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Re: [Campaign] Champions of Vancouver

 

What wasn't to like? We actually did something loosely resembling investigative work, and we actually had, to the shock and horror of all, A PLAN!

 

Okay, it involved hiding in the back of a semi truck and riding along until we got to the bad guy's hideout (Actually one of the Warlord's Shadow Army bases in the state of Washington), but it was still a plan. And, for one, brief shining moment, Lucky had a kick (BLEEP) Battlesuit. I saved the life of the base commander, or someone near that rung, who was able to stop the manditory base self-destruct. Which I like to think I had some help in pointing out.

 

It was fun :-) But we really need to work on our investigtive skills. A lot. Plus a team technician would be nice. So Lucky could maybe keep said suit. Or have a somewhat cut-down version built.

 

I smell a tryouts episode coming up. (Okay, everyone...make the dumbest superheroes you can think of and have them apply...I call the Waffler!)

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Re: [Campaign] Champions of Vancouver

 

Mock not THE PLAN! THE PLAN was good. THE PLAN served us well. We must induct THE PLAN into our hall of fame!

 

It was a good session. God we need somebody with some technical skills, some investigative skills, and perhaps some interpersonal skills, other than Presence attacks.

 

Saving the base commander was the bacon-saving moment of the game, but I think everyone is going to block our calls from now on. The list of felonies and misdemeanors that we commited in the name of justice.....ug. And we called someone for legal adivice while we were doing them too.

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Re: [Campaign] Champions of Vancouver

 

Okay, so we need a team lawyer now, too.

 

And, as Blitz pointed out, the door was open. What, the Warlord's going to say 'No! Those punks broke into my concealed illegal arms shipment, stopped a nuclear blast, and put an end to my 'arm the street thugs with blasters' plan'?

 

Shall we then discuss the assault charges against Blitz re: slamming one thug's head into a steering wheel? ;)

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  • 2 months later...

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