Enforcer84 Posted June 28, 2005 Report Share Posted June 28, 2005 Okay, who wants one? [b]Pinball Wizard - Jim Corruthers[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 15 STR 5 15 12- HTH Damage 3d6 END [1] 16 DEX 18 16 12- OCV 5 DCV 5 15 CON 10 15 12- 11 BODY 2 11 11- 14 INT 4 14 12- PER Roll 12- 12 EGO 4 12 11- ECV: 4 17 PRE 7 17 12- PRE Attack: 3d6 12 COM 1 12 11- 6 PD 3 6/22 6/22 PD (0/16 rPD) 6 ED 3 6/22 6/22 ED (0/16 rED) 4 SPD 14 4 Phases: 3, 6, 9, 12 8 REC 4 8 30 END 0 30 30 STUN 3 30 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 3 LEAP 0 3" 3" forward, 1 1/2" upward [b]CHA Cost: 78[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] Aresnal - END= 9 1) [b][i]Compressed Air Gauntlet[/i][/b]: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2), 12 Charges (-1/4) - END=[12] 14 2) [b][i]Dropped Pinballs[/i][/b]: Change Environment 4" radius, -4 to DEX Rolls, Personal Immunity (Specially designed magnets in his boots keep the pinballs from tripping him up.; +1/4), Reduced Endurance (0 END; +1/2), Uncontrolled (removed by someone with appropriate powers or tools spending a Full Phase to sweep up or otherwise remove the marbles; +1/2) (54 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On STR (-1/4), Only Affects Targets Moving On The Ground (-1/4) - END=[1 rc] 9 3) [b][i]Throwing "Bumper"[/i][/b]: Energy Blast 6d6 (30 Active Points); OAF (-1), 4 Charges (-1), Range Based On Strength (-1/4) - END=[4] Other Gadgets - END= 12 1) [b][i]Basic Bulletproof Spandex Costume[/i][/b]: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) - END=0 13 2) [b][i]Impact Cushion Field[/i][/b]: Physical Damage Reduction, 50% (20 Active Points); OIF (OIF pinball Belt; -1/2) - END=0 6 3) [b][i]Mask Radio[/i][/b]: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2), Sense Affected As Hearing Group As Well As Radio Group (-1/4) - END=0 14 4) [b][i]Rocketskates[/i][/b]: Flight 14" (28 Active Points); OIF (-1/2), Only In Contact With A Relatively Smooth Flat Surface (-1/2) - END=3 67 5) [b][i]Universal Defense Field Belt[/i][/b]: Force Field (10 PD/10 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (100 Active Points); OIF (-1/2) - END=0 [b]POWERS Cost: 144[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 5 +1 with Ranged Combat 10 +2 with HTH Combat 3 Breakfall 12- 2 KS: The Local Underworld 11- 1 KS: The Superhuman World 8- 5 PS: Pinball Champion 14- 3 Sleight Of Hand 12- 3 Stealth 12- 3 Streetwise 12- 3 WF: Small Arms, Blades [b]SKILLS Cost: 38[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 4 Contact: Criminal Fence (Contact has significant Contacts of his own, Contact has useful Skills or resources) 11- 6 Contact: Criminal Gadgeteer (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 12- [b]PERKS Cost: 10[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Hunted: Police 8- (As Pow, NCI, Harshly Punish) 20 Psychological Limitation: Adrenaline Junkie, Seeks Out Most Dangerous Way To Do Things, Can't Do Things The "Safe" Way (Very Common, Strong) 15 Psychological Limitation: Amoral And Greedy (Common, Strong) 5 Rivalry: Professional (other Adrenaline Junkies; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Social Limitation: Secret Identity (Frequently, Major) [b]DISADVANTAGES Points: 70[/b] Base Pts: 200 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 270 Quote Link to comment Share on other sites More sharing options...
Andrea Posted June 28, 2005 Report Share Posted June 28, 2005 Re: Second Rate Villains! Dear Enforcer since I'm runnig a very low-powered campaign, Wednesday I'm gonna use Pinball Wizard ( a little dumbed down version) as a villain that is trying to earn some money by kidnapping the son of a Oriental Boss ( that must be protected by my player for different reasons...). So Thank you. Obiuvsly I'll let you know how Pinball fared... thx Andrea Quote Link to comment Share on other sites More sharing options...
Hermit Posted June 28, 2005 Report Share Posted June 28, 2005 Re: Second Rate Villains! What, no "Hunted by 'Jukebox Hero'"? Quote Link to comment Share on other sites More sharing options...
J. Chamberlin Posted June 28, 2005 Report Share Posted June 28, 2005 Re: Second Rate Villains! Wow... he sure plays a mean pinball... F*ck, I can't believe how lame I am sometimes... j Quote Link to comment Share on other sites More sharing options...
Kirby Posted June 28, 2005 Report Share Posted June 28, 2005 Re: Second Rate Villains! Wow... he sure plays a mean pinball... And he doesn't have Physical Disadvantages: Deaf, Dumb, and Blind. (And then the character could have Spacial Awareness.) Quote Link to comment Share on other sites More sharing options...
nexus Posted June 28, 2005 Report Share Posted June 28, 2005 Re: Second Rate Villains! Phys lim: Deaf, Dumb and Blind (All the time, Fully Impairing). Quote Link to comment Share on other sites More sharing options...
nexus Posted June 28, 2005 Report Share Posted June 28, 2005 Re: Second Rate Villains! And he doesn't have Physical Disadvantages: Deaf' date=' Dumb, and Blind. (And then the character could have Spacial Awareness.)[/quote'] Ok, that was scary. Check our post times. Quote Link to comment Share on other sites More sharing options...
Kirby Posted June 28, 2005 Report Share Posted June 28, 2005 Re: Second Rate Villains! To be honest, when I saw the thread title, I thought the villains would be a bit more powerful, somewhere between 150-250 points with characters like Bulldozer. I actually like you're write-up, though. A bit of refreshing for me and reminding me of extra possibilities. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted June 28, 2005 Author Report Share Posted June 28, 2005 Re: Second Rate Villains! To be honest' date=' when I saw the thread title, I thought the villains would be a bit more powerful, somewhere between 150-250 points with characters like Bulldozer. I actually like you're write-up, though. A bit of refreshing for me and reminding me of extra possibilities. [/quote'] Hey, the 'Wizard is 270! Quote Link to comment Share on other sites More sharing options...
Kirby Posted June 28, 2005 Report Share Posted June 28, 2005 Re: Second Rate Villains! Hey' date=' the 'Wizard is 270![/quote'] Oops. I saw the bold print of CHA Cost: 78 and assumed that was the total cost. Maybe you could bold print the 270 for those of us skimmers? Quote Link to comment Share on other sites More sharing options...
Kirby Posted June 28, 2005 Report Share Posted June 28, 2005 Re: Second Rate Villains! Ok' date=' that was scary. Check our post times.[/quote'] Quote Link to comment Share on other sites More sharing options...
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