CrosshairCollie Posted May 3, 2003 Report Share Posted May 3, 2003 Here's what I'm trying to construct ... the character teleports for her primary method of movement. The special effect is converting her body to energy, transmitting it, and reassembling at the destination. Now, for an attack, I'm trying to figure out how to set it up so that the energy damages someone or something as she passes through it, kind of like becoming a 'living energy blast' for a split second. She doesn't have to use it as an attack, though. Somehow, just linking an EB to the Teleport doesn't seem to work right, at least in my head ... any help? Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted May 3, 2003 Report Share Posted May 3, 2003 You could just buy an Energy Blast, and apply a Limited Power Limitation (of -3/4 or so) that you can only use it immediately following a Teleport, and that the target of the EB must be in a such a position that you could draw a straight line between your original position, the target, and your new position. Alternately, you might use this special effect as justification to try and convince your GM to allow you to use Teleport for a Move Through. Normally, you can't do that, but it might be reasonable for this effect... essentially, you're causing damage to something along a movement path, and that sounds like Move Through. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 4, 2003 Author Report Share Posted May 4, 2003 I thought of that, but the primary problem that creeps up is the issue of knockback and the way that interacts with Moving Through. If he didn't take any knockback, by strict rules interpretation, the teleport would have to stop right in front of him. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted May 4, 2003 Report Share Posted May 4, 2003 Hmmm, an interesting idea. I don't see any major problem with Linking an EB to your Teleportation. It's a bit of a stretch, perhaps, but not unreasonable given that you could do something similar with Flight, Desolidification, and an EB (for, admittedly, a much higher cost). You just have to define a "flight path" that takes you through the target. If you wanted to zap multiple people in a line, you'd have to Rapid Fire with the EB. As precedent for this, take a look at the Charging Slash power on NH 38. Also, IIRC, I built a couple of abilities in The UNTIL Superpowers Database that are similar to what you're describing, so you can check that out when it's available. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 4, 2003 Author Report Share Posted May 4, 2003 Well, if the BMOC says it's okay ... I freely admit, one of my biggest problems with GMing in general is being far too nitpicky on rules and lacking flexibility in interpretations sometimes. My power constructions always have to be 'just so' ... I'm trying to break the habit, but it's hard. Quote Link to comment Share on other sites More sharing options...
Guest WhammeWhamme Posted May 4, 2003 Report Share Posted May 4, 2003 Wasn't there 4th villain with this kinda power? IIRC they had AE: Any area EB and teleport. Bolt, I think... Quote Link to comment Share on other sites More sharing options...
Thirdbase Posted May 4, 2003 Report Share Posted May 4, 2003 Probably want the attack "No Knockback" Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 4, 2003 Author Report Share Posted May 4, 2003 No knockback was a definite, yeah ... this was going to be my character's 'desperation' attack, the thing you can't do often but hurts like a bear when you do it. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 4, 2003 Report Share Posted May 4, 2003 Well, ok, but why not buy Flight linked to Desolid with an offensive usable while Desolid Damage Shield, SFX: turns to energy and moves through space in energy form, reforming at thier destination? Move Through Move Through Move Through? Its expensive as all get out, but there you go. Alternately, Teleport w/ a Linked No Range Any Area (or Line) attack, with the 'flight path' equaling the Any Area/Line as part of the Link. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 4, 2003 Author Report Share Posted May 4, 2003 The 'expensive as all get out' part of it is the big reason, yes. Plus, the attack is instantaneous, so using Flight would enable her to be interrupted. Plus I'm very steadfast against Affects Physical World attacks; I just don't like 'em. I'd also take 'recoil' damage from the Move Throughs ... It's also single-target, so the AE is out. Thanks, though. Quote Link to comment Share on other sites More sharing options...
Tom McCarthy Posted May 5, 2003 Report Share Posted May 5, 2003 It's more expensive than a simple linked EB, but an EB, AE any (# of hexes = teleport inches), no range, must conform to a possible teleport path, might do the trick. Quote Link to comment Share on other sites More sharing options...
MilkmanDan Posted May 5, 2003 Report Share Posted May 5, 2003 Re: Teleportation Attack Originally posted by CrosshairCollie Here's what I'm trying to construct ... the character teleports for her primary method of movement. The special effect is converting her body to energy, transmitting it, and reassembling at the destination. Now, for an attack, I'm trying to figure out how to set it up so that the energy damages someone or something as she passes through it, kind of like becoming a 'living energy blast' for a split second. She doesn't have to use it as an attack, though. Somehow, just linking an EB to the Teleport doesn't seem to work right, at least in my head ... any help? I had a character with a similar attack. Was an NND EB, linked to teleport, must teleport through target. Defense was target had to have 10 ED or more for it to work, theorizing that you needed to have some resistance to your moving through for the attack to be felt by the target. Worked pretty well. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 6, 2003 Author Report Share Posted May 6, 2003 Hrm ... that could work. Hadn't thought of the NND angle, but that's a good idea! Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted May 6, 2003 Report Share Posted May 6, 2003 Y'know, couldn't you just use a variant of the "method of propulsion can cause damage to the area" option recently explored in the Vehicle stuff? You know, things like a helicopter's rotors, a rocket's exhaust, that sort of thing. You could buy it as a Naked Advantage on your Teleport. (I know the effect in question is usually done as a Disad, but if you want to be able to turn it on & off, that makes it more of an Advantage in my eyes. YMMV.) Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 6, 2003 Author Report Share Posted May 6, 2003 If you mean an 'ultimate vehicle' book of some sort, I don't have one or access to one ... I'm on FREd and CKC, with a borrowed Champions genre book. *sigh* I just got a new job, though, so maybe ... If you mean vehicle rules in FREd or Champs, can I get a page number reference? I haven't seen that before ... Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted May 6, 2003 Report Share Posted May 6, 2003 Yes, it's from The Ultimate Vehicle, pages 30 & 31. I'm not going to violate a copyright by posting a segment of the book to these public boards. However, PM me and maybe I can fill you in on it without violating things too badly. BTW, where in Missouri are you located? I'm in Columbia, half way between St. Louis & KC. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 6, 2003 Author Report Share Posted May 6, 2003 Take Highway 63 north for about 90 miles, and you'll find Kirksville, the town about which my old psychology professor said this: "If they ever gave the United States an enema, Kirksville is where they'd put the tube." I never could argue that. Quote Link to comment Share on other sites More sharing options...
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