JmOz Posted August 6, 2005 Report Share Posted August 6, 2005 This is a starting point for a important NPC in my campeign, this is before his acident, at this stage he is a active hero in a very dark city. The Fox Player: Val Char Cost 20 STR 10 20 DEX 30 20 CON 20 12 BODY 4 18 INT 8 12 EGO 4 20 PRE 10 14 COM 2 10/15 PD 3 10/15 ED 3 5 SPD 20 8 REC 0 40 END 0 35 STUN 3 6" RUN 0 2" SWIM 0 4" LEAP 0 Characteristics Cost: 117 Cost Power Costume, all slots OIF (-1/2) 10 1) Armor (5 PD/5 ED) (15 Active Points) 3 2) IR Vision (Sight Group) (5 Active Points) 6 3) HRRP (Radio Group) (12 Active Points); Sense Affected As More Than One Sense Hearing (-1/2) 3 4) Sight Group Flash Defense (5 points) (5 Active Points) 52 Utility Belt: Variable Power Pool, 30 base + 22 control cost, Cosmic (+2) (75 Active Points); 10 powers only, may only change in an armory (-1/4), Maximum Real Cost for any power is 15 points (-1/4); all slots OIF (-1/2) Powers Cost: 74 Cost Martial Arts Maneuver Fox-Fu 5 1) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike 4 2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm 4 4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 5) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on 4 6) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike 3 7) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls 3 8) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls Combat Throwing 3 1) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike 4 2) Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 35 STR to Disarm 3 3) Trip: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Target Falls, Strike +v/5 5 Weapon Element: Clubs, Fist-Loads, Karate Weapons, Thrown Grenades, Thrown Knives, Axes, and Darts Martial Arts Cost: 45 Cost Skill 20 +2 Overall 3 Acrobatics 13- 3 Breakfall 13- 3 Bugging 13- 3 Bureaucratics 13- 3 High Society 13- 3 Scholar 2 1) CK: Dark City (3 Active Points) 13- 2 2) KS: Dark City (3 Active Points) 13- 1 3) KS: Dark City Buisnesses (2 Active Points) 11- 2 4) KS: Dark City High Society (3 Active Points) 13- 2 5) KS: Dark City Police (3 Active Points) 13- 2 6) KS: Dark City Super Villains (3 Active Points) 13- 2 7) KS: Dark City Underworld (3 Active Points) 13- 3 Climbing 13- 3 Combat Driving 13- 3 Combat Piloting 13- 3 Concealment 13- 3 Contortionist 13- 3 Criminology 13- 3 Cryptography 13- 3 Deduction 13- 3 Interrogation 13- 3 Lockpicking 13- 3 Mechanics 13- 3 Mimicry 13- 4 Navigation (Air, Land, Marine) 13- 3 Paramedics 13- 3 Security Systems 13- 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 13- 3 Systems Operation 13- 3 Tactics 13- 3 Teamwork 13- 5 WF: Common Martial Arts Melee Weapons, Small Arms, Boomerangs and Throwing Clubs 4 TF: Common Motorized Ground Vehicles, Helicopters, Small Motorized Boats, Small Planes, Two-Wheeled Motorized Ground Vehicles Skills Cost: 124 Cost Perk 15 Money: Filthy Rich 3 Well-Connected 3 1) Contact: Boss Ritoni (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity) (4 Active Points) 11- 2 2) Contact: D.A. Jack Howlett (Contact has access to major institutions, Contact has significant Contacts of his own, Contact limited by identity) (3 Active Points) 11- 3 3) Contact: Dr Roberts (Contact has useful Skills or resources, Good relationship with Contact) (4 Active Points) 11- 1 4) Contact: Lefty, Informant (Contact has significant Contacts of his own, Contact limited by identity) (2 Active Points) 11- 3 5) Contact: Police Chief Henderson (Contact has access to major institutions, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact) (4 Active Points) 11- 4 Reputation (A small to medium sized group) 11-, +4/+4d6 40 Vehicles & Bases 30 Vehicles & Bases 30 Follower Perks Cost: 134 Cost Talent 6 Combat Luck (3 PD/3 ED) Talents Cost: 6 Total Character Cost: 500 Pts. Disadvantage 10 DNPC: Alexander Roberts, Buisness Manager 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 10 DNPC: Dr Donna Westwing 11- (Normal; Useful Noncombat Position or Skills) 5 DNPC: Jeeves 8- (Normal; Useful Noncombat Position or Skills) 15 DNPC: Detective Roberrts & Johnson MCU 11- (Normal; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs) 15 Hunted: Fox Rogue Gallery 11- (As Pow, Harshly Punish) 10 Hunted: Jester 8- (As Pow, Harshly Punish) 10 Hunted: Police 8- (Mo Pow, NCI, Watching) 15 Hunted: Superteam 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 15 Psychological Limitation: Code vs Killing (Common, Strong) 15 Psychological Limitation: Protective of the Innocent (Common, Strong) 10 Physical Limitation: Dedicated to stoping crime (Frequently, Slightly Impairing) 5 Reputation: Hero, 11- (Known Only To A Small Group) 15 Social Limitation: Secret ID (Frequently, Major) Disadvantage Points: 150 Base Points: 300 Experience Required: 50 Total Experience Available: 50 Experience Unspent: 0 My next step is going to be after his "Radiation accident" of being crippled, most of his gear will disapear for instance... So review, any skills he needs etc... At this stage he should be a Batman type character Quote Link to comment Share on other sites More sharing options...
Kyle A. Posted August 6, 2005 Report Share Posted August 6, 2005 Re: The Fox He looks good to me. The only thing I might add is some CSLs with his Fox Fu. Quote Link to comment Share on other sites More sharing options...
Hermit Posted August 6, 2005 Report Share Posted August 6, 2005 Re: The Fox I like, then again, I think foxes are cool. I admit I tend to either give my martial artist types either a higher Dex or Lightning reflexes (often he who goes last, goes down first etc) but that's a personal pref Quote Link to comment Share on other sites More sharing options...
starblaze Posted August 7, 2005 Report Share Posted August 7, 2005 Re: The Fox But he doesn't teleport and hit you with banana cream pies! :cool: :thumbup: :D Quote Link to comment Share on other sites More sharing options...
JmOz Posted August 7, 2005 Author Report Share Posted August 7, 2005 Re: The Fox More dex & CSL's sound right to me, also a little more defence (Thinking of actualy adding 5/5 to his normal defences, and a combat luck based 25% DR) Quote Link to comment Share on other sites More sharing options...
pinecone Posted August 7, 2005 Report Share Posted August 7, 2005 Re: The Fox More dex & CSL's sound right to me' date=' also a little more defence (Thinking of actualy adding 5/5 to his normal defences, and a combat luck based 25% DR)[/quote'] You might go with level(s) with DCV and one or two more Overall levels...thogh if you buy several Overalls then that just crys out for FW....geez if only you had an unlimited budget... Quote Link to comment Share on other sites More sharing options...
vitruvian23 Posted August 8, 2005 Report Share Posted August 8, 2005 Re: The Fox How about adding Weapon Elements of Fencing Weapons and Whip to his MA? We all know what his name translates to in Spanish, correct? Quote Link to comment Share on other sites More sharing options...
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