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vitruvian23

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  1. Re: Adult Entertainment Would be even funnier if the metamorph needed a genetic sample of some sort... even if a cheek swab or hair sample or whatever would work, people would always wonder just how he/she acquired certain forms.
  2. Re: Adult Entertainment My world has at least one such company, with such 'stars' as Kid Titanic (former teenage sidekick to the growing hero Titanic Man), a projector called Electric Blue, a permanently invisible (unless covered by body paint or some equivalent) woman called The Figure, and so on.
  3. Re: Guide to Street Supers Rather than Crimefighters, you could always say Crimebusters, or for a retro feel, Mystery Men. Or if you wanted to get in trouble over song lyrics rather than game licenses, there's always Streetwise Hercules.
  4. Re: Create a Hero Theme Team! How far does this go? To the extent of turning Anne Frank in to the police?
  5. Re: Campaign Damage Caps, Code vs. Killing & Pulling a Punch Question - I'm about 2 editions behind, in addition to the Pulling a Punch option, can most characters not just choose to use fewer dice in their attacks? True, you'll do less STUN and it will take longer to subdue 'crunchy' or 'squishy' targets, but I always saw that as exactly the reason Spider-Man ever needed to punch a common thug more than once - he was using at most 4-6 DC of his potential damage.
  6. Re: Dr Hank Pym (Marvel) Wouldn't that make Wiccan a pedophile still, though?
  7. Re: Campaign Concept Source: "No Ordinary Family" Of course, with their past history, if Benz's character ends up having to kill Balfour's (maybe by using her speed aggressively for the first time and ramming him into something, or something into him), I wonder if he'll be able to resist the temptation to flub a few takes and say, "Crap, not again!"
  8. Re: '70s TV Supers Wonder Woman might be a bit stronger than that, though reluctant to use her STR to full effect on most foes; I recall her stopping a tank cold in one episode.
  9. Re: 350 Point Project Is overhead lift (ala cover of Action Comics #1) generally assumed to be the same as bench press and therefore 1/2 the listed STR capacity, or is it even less than that?
  10. Re: Supers vs. Military It's been a while and at least an edition or two since I've played Hero/Champions, honestly, but I thought I remembered that tank armor and weaponry didn't used to be so overwhelming. Maybe it's been pushed *too* high in recent years, and should be scaled so it's always possible for a brick to get through at least the side armor of something the brick can lift with a pushed Haymaker or the like?
  11. Re: Supers vs. Military Fair enough, but given the stats presented by the OP for a single Abrams, even taking out a moderate sized unit with some tanks and fighter jets and such is going to require more powerful attacks and defenses than usually given to these sorts of characters in writeups.
  12. Re: Supers vs. Military The contractors who build the carrier and the congresscritters who got the appropriations for building it in their state would probably not agree. ;-) Sometimes the weapons that get built have very little to do with what will be most useful.
  13. Re: Supers vs. Military Oh, you can have a whole campaign where the PCs start off thinking they're the first superheroes ever, but eventually find out there's a rich superhero history going back decades or even centuries, until somebody accomplished a nice big mindwipe however long ago.
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