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Random "Stuff" generation tables


Fitz

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I've begun adding various random "thing" generation tables to my site at http://mojobob.com/roleplay/hero/fantasy/highfantasyhero/index.html - see the "Miscellaneous Resources" link in the navigation column on the left.

 

At the moment I have tables for merchants' stock in trade, random tradesmen types, and a bunch of random name tables for my campaign world, based on various historical cultural groups, with more to come as I complete them.

 

I'm not generally in favour of random generation for important stuff (except when I want things to be hopelessly illogical), but for the minutiae it can be a boon.

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Re: Random "Stuff" generation tables

 

I really like the Tradesmen table, wide variety with everything I can think of and more.

 

You might want to tweak the numbers up a bit, perhaps a 1-1000 roll just to give a greater chance of hitting a common trade. You have a 3% chance of getting a Cook and a 1% chance of getting a Falconer or Physician. I would think that Cook should be far more common.

 

I’ve book marked your site, as one thing that I like even more then the Tradesmen and Merchants list are your lists of random names. Great work.

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  • 4 weeks later...

Re: Random "Stuff" generation tables

 

I'm more in favour of lists for names' date=' rather than randoms. I'm also in favour of using multiple copies of a name (ie Henry the thatcher and Henry the wheelwright) - because it adds a level of reality, I feel.[/quote']

I don't know if this has been posted elsewhere, although I probably got it somewhere around here.

 

http://www.gaminggeeks.org/Resources/KateMonk/

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Re: Random "Stuff" generation tables

 

What I'd like is a random generator that generates a settlement (perhaps based on the one in the DMG 3.5 with some extensive modifications) and then links it with a randomly-generated keyed map, perhaps with a 3-D generated image of the settlement based directly on the map.

 

And while I'm at it, I'd like a pony... :D

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