Hypnotoad, the Posted August 17, 2005 Report Share Posted August 17, 2005 Hello all. I was wondering if any of you have any advice regarding this little twist. I was thinking of making a character with a "sorta" time delayed power. That is, it's a zero-phase action to use it, but they'd have to wait a turn or so before the power could be used again. Any opinions? Ideas? Help? Quote Link to comment Share on other sites More sharing options...
mikesama Posted August 17, 2005 Report Share Posted August 17, 2005 Re: A variation on time delay? My personal opinion, take the extra time limitation and then halve it and say, can only use power once every __. Quote Link to comment Share on other sites More sharing options...
Simon Posted August 17, 2005 Report Share Posted August 17, 2005 Re: A variation on time delay? Take "Extra Time" with the "Only to Activate" Adder/Modifier. While the Power is Instant, getting it ready to fire will take some time. Once it's fired, you'll need to take that time again. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 17, 2005 Report Share Posted August 17, 2005 Re: A variation on time delay? Or just a Limited Power Limitation: Cannot be used in Successive phases (-1/2) This limits the power to being used every other Phase the character gets, but otherwise is a normal power. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted August 17, 2005 Report Share Posted August 17, 2005 Re: A variation on time delay? Extra time doesn't seem to cut it as you can't use other attacks during the preparation, which doesn't seem to be what you are after. That would be -1/2, and it is less limited than that, so I'd say go for -1/4. Of course it depends, to an extent, what power it is you want to activate once per turn. If it has, say, a 1 turn continuing charge, it is to going to be worth much at all Quote Link to comment Share on other sites More sharing options...
Simon Posted August 17, 2005 Report Share Posted August 17, 2005 Re: A variation on time delay? Extra time doesn't seem to cut it as you can't use other attacks during the preparation, which doesn't seem to be what you are after. That would be -1/2, and it is less limited than that, so I'd say go for -1/4. Of course it depends, to an extent, what power it is you want to activate once per turn. If it has, say, a 1 turn continuing charge, it is to going to be worth much at all Edit...never mind, missed the exception. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted August 18, 2005 Report Share Posted August 18, 2005 Re: A variation on time delay? How about 1 Charge, Recoverable, where the defined means of recovering the Charge is "Wait 1 Turn?" Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted August 18, 2005 Report Share Posted August 18, 2005 Re: A variation on time delay? How about 1 Charge' date=' Recoverable, where the defined means of recovering the Charge is "Wait 1 Turn?"[/quote'] I think the problem witht hat is that 1 recoverable charge is a -1.25 limitation, which is way too generous when compared to the cost of extra time for 1 turn: it is the same value but with a lot less limtiation. To balance it would probably have to be 1 charge recoverable, wait 1 minute, which is too long for the utility sought. NB looking at my earlier post I have no idea where I got the -1/2 from: it is clearly -1.25. I'd say the value should be about half that then, or between -.5 and -.75 What, by the way, is the power we are talking about? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.