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Valdorian Sorcerer Tasks Thread


Super Squirrel

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Re: Valdorian Sorcerer Tasks Thread

 

While reading through the d20 updated version of White Plume Mountain that WOTC just put out on their website, it occured to me that there's a lot of crap in there that makes no sense UNLESS some supernatural creature is calling in a favor, perhaps.

 

Some examples:

  • Obtain large glass globes; paint them with silver paint, and then with lead paint; fill them with treasures, and some bound creatures; hang them on wires in a room
  • Sew together five complete bodies made of parts from various corpses; bind a spirit into one; leave them all in an underground chamber; order the spirit to attack anyone who can't figure out a puzzle which you provide
  • Build a spinning tubular passageway into a cave complex; coat it with flammable, slippery oil
  • Create a series of terraces in a dungeon, each of which has a theme...desert, ocean, etc...and stock each with appropriate creatures

 

Most of these are pretty big hassles, but a sorceror with ambition would most likely have either a lot of negative Favor points, or a desire to create as large a buffer of positive Favors as possible.

 

Pretty much any D&D adventure has plenty of inexplicable uses of magic that would fit right into this scheme, if you want to seed your Valdorian Age world with old school dungeons.

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Re: Valdorian Sorcerer Tasks Thread

 

While reading through the d20 updated version of White Plume Mountain that WOTC just put out on their website, it occured to me that there's a lot of crap in there that makes no sense UNLESS some supernatural creature is calling in a favor, perhaps.

 

Some examples:

  • Obtain large glass globes; paint them with silver paint, and then with lead paint; fill them with treasures, and some bound creatures; hang them on wires in a room
  • Sew together five complete bodies made of parts from various corpses; bind a spirit into one; leave them all in an underground chamber; order the spirit to attack anyone who can't figure out a puzzle which you provide
  • Build a spinning tubular passageway into a cave complex; coat it with flammable, slippery oil
  • Create a series of terraces in a dungeon, each of which has a theme...desert, ocean, etc...and stock each with appropriate creatures

Most of these are pretty big hassles, but a sorceror with ambition would most likely have either a lot of negative Favor points, or a desire to create as large a buffer of positive Favors as possible.

 

Pretty much any D&D adventure has plenty of inexplicable uses of magic that would fit right into this scheme, if you want to seed your Valdorian Age world with old school dungeons.

See! When you play Hero System, any other game can be mined for ideas.

 

Even :hush:&:hush:

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Re: Valdorian Sorcerer Tasks Thread

 

Minor: Go to Mansblood square and light seventeen candles. After they are all lit, randomly place them in the mud as fast as you can and then run all the way to Lowtown.

 

Minor: Wander the streets of the Snake's Den, carrying a lit lantern all day long, and extinguish it just as the sun sets.

 

Intermediate: Dress up as a guard and hang around the armory. If asked, you have been transfered from a different neighborhood. At the end of the day, try to collect your pay of 1 coin.

 

Intermediate/Major: Spend every night for a week in the Palace of the Beggar King - Uninvited

 

Major: Leave a black candle burning in front of a statue in the Temple in Gold's Reside. Do this before midnight.

 

Major: Set fire to Yully's bed while he is distracted by a customer.

 

Life-Threatening: Disguise yourself, and then kidnap someone from Worm's Hole and take them to mansblood square. Tie them up, gag them, and leave them there. A week later, without a disguise, find them and give them half a bit without explanation.

 

Life-Threatening: Break the River Chains and watch them sink into the river.

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