Hyper-Man Posted January 28, 2006 Report Share Posted January 28, 2006 Re: Standard Effect Idea It'd be just like a NND killing attack that doesn't do body. Determine stun damage normally' date=' and ignore body afterwards.[/quote'] Well, according to Hero Designer it's not even an option for Killing Attacks. (Hero System Fifth Edition Rule Book, page 104; Revised, page 160) A character may define his Energy Blast as a STUN Only attack against PD or ED. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted January 28, 2006 Report Share Posted January 28, 2006 Re: Standard Effect Idea Quite right too: KAs are far too efficient at generating stun spikes to be allowed to exist without the counterbalance (for some) of being deadly. Quote Link to comment Share on other sites More sharing options...
austenandrews Posted January 30, 2006 Report Share Posted January 30, 2006 Re: Standard Effect Idea My personal feeling on SER is that a character should be able to switch back and forth at will .. sacraficing spectacular results for a known result that is slightly less than the average roll .. depending on the SFX. Or at the least requiring a Power Skill roll to "adjust" their power to an "even effect" type thing. But I may be alone in that camp. That's what I do. Makes combat much faster. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted January 31, 2006 Report Share Posted January 31, 2006 Re: Standard Effect Idea Oh, just call it a Perk already: Power Reliability (1-3 points): You can choose to apply the Standard Effect Rule to one or more powers that normally have a random Effect Roll. At the one-point level this applies to one power or Framework slot you possess. At the two-point level it applies to all powers of a given Special Effect that you possess, or one well-defined (GM's discretion, but by default the Powers and Advantages of the power must be specified) kind of power that you may or may not possess and may use through equipment or other circumstances. At the three-point level it applies to all powers of a given Special Effect that you ever use, both those that you have bought and those you use through circumstance (such as through equipment or when another character lends you a UBO power). Quote Link to comment Share on other sites More sharing options...
The Main Man Posted January 31, 2006 Author Report Share Posted January 31, 2006 Re: Standard Effect Idea That's a different way of looking at it. I notice that everyone only uses the Aid SPD idea, but doesn't address things like Draining Energy Blasts, or Suppressing Darkness, etc, in the case of Aid SPD, it may be a lot easier to gain +1 SPD with that Aid, but the inverse is true too: if someone Drains with this advantage at 2d6, it will do the same. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted January 31, 2006 Report Share Posted January 31, 2006 Re: Standard Effect Idea Oh, just call it a Perk already: Power Reliability (1-3 points): You can choose to apply the Standard Effect Rule to one or more powers that normally have a random Effect Roll. At the one-point level this applies to one power or Framework slot you possess. At the two-point level it applies to all powers of a given Special Effect that you possess, or one well-defined (GM's discretion, but by default the Powers and Advantages of the power must be specified) kind of power that you may or may not possess and may use through equipment or other circumstances. At the three-point level it applies to all powers of a given Special Effect that you ever use, both those that you have bought and those you use through circumstance (such as through equipment or when another character lends you a UBO power). I like this idea the best, I'd call it a Talent though. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted January 31, 2006 Report Share Posted January 31, 2006 Re: Standard Effect Idea I like this idea the best' date=' I'd call it a Talent though.[/quote'] Sounds good. I said Perk because they are costed rather arbitrarily, whereas Talents are now costed based upon fixed Power constructs. Take your pick. (Heck, it might even fit best as a Skill these days, taking such things as WFs, Defense Maneuver, Two-Weapon Fighting, and Rapid Attack as examples.) Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted January 31, 2006 Report Share Posted January 31, 2006 Re: Standard Effect Idea Whatever you call it it's still the best idea yet. Rep when my Rep Stick recharges. Quote Link to comment Share on other sites More sharing options...
DinoMan18 Posted May 23, 2007 Report Share Posted May 23, 2007 Re: Standard Effect Idea good god from what i understand its sounds good main man but i think it would be kinda hard to pudt in our games dont you not many people use aids besides in fu right oh and rifts bruce ,jutsuka and q-tip mans hollowen man and hulk hogan well thats four so maybe in wroung ill think on this Quote Link to comment Share on other sites More sharing options...
Vondy Posted May 23, 2007 Report Share Posted May 23, 2007 Re: Standard Effect Idea I set Standard Effect at 3.5 per die, rounded down, as a default. Quote Link to comment Share on other sites More sharing options...
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