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Ways To Take Out Desolidification


schir1964

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Came across a rules thread that reminded of an odd official rules application.

 

Sure Fire Ways To Take Down A Character With Desolidfication

 

1) Large Mental Attacks

2) Large Killing Attacks with Affects Desolidified

3) Large Attacks with Variable SFX

4) Large Flash/Darkness Attack

5) 14d6 Dispel vs Desolidification with Set Effect (100% Guarantee, 42 Points)

 

All of them can be effective, but I forgot about that last one.

All adjustment powers can affect Desolidfication without requiring the Affects Desolidified advantage.

 

Just Something Curious

 

- Christopher Mullins

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Re: Ways To Take Out Desolidification

 

True, but a lot of Desolidification builds seem to have some kind of Advantage. Reduced End Cost seems to be a common/attractive one. So the APs that have to be affected may very often be pretty high. Your last example should probably be shored up to at least 60 APs of Standard Effect to provide some reasonable stability. :)

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Re: Ways To Take Out Desolidification

 

True' date=' but a lot of Desolidification builds seem to have some kind of Advantage. [i']Reduced End Cost[/i] seems to be a common/attractive one. So the APs that have to be affected may very often be pretty high. Your last example should probably be shored up to at least 60 APs of Standard Effect to provide some reasonable stability. :)

But the thng of it is, it only costs 2 Active Points more to dispel Desolidfication, so you can keep that as Set Effect and just start adding full 1d6 dice on top to make up for the additional points without going over caps. Or even make it all dice rolls and you going to bring it down most of the time regardless. (8^D)

 

And if you cap Desolidification, since you said you usually call it a Defense Power, then it's going to get capped and the Dispel is then purchased to that cap and your dice roll range exceeds the cap.

 

Just one of those oddities...

 

- Christopher Mullins

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Re: Ways To Take Out Desolidification

 

Sure Fire Ways To Take Down A Character With Desolidfication

 

2) Large Killing Attacks with Affects Desolidified

 

Might I recommend a Large NORMAL attack with Affects Desolidified? A heavily-armored ghost isn't something you encounter very often, and most folks are averse to splattering etheric guts over the floor. :)

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Re: Ways To Take Out Desolidification

 

All of them can be effective, but I forgot about that last one.

All adjustment powers can affect Desolidfication without requiring the Affects Desolidified advantage.

 

Only partially true. Only Adjustment Powers bought specifically to affect Desolidification can affect a desolid character without an Advantage. I'm not sure about the application of an Adjustment Power versus any Power of a SFX, and the SFX just happens to match that of the Desol.

 

 

And what's with all the Large stuff? You wouldn't need anything bigger than you'd need against a solid character.

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Re: Ways To Take Out Desolidification

 

Only partially true. Only Adjustment Powers bought specifically to affect Desolidification can affect a desolid character without an Advantage. I'm not sure about the application of an Adjustment Power versus any Power of a SFX, and the SFX just happens to match that of the Desol.

 

 

And what's with all the Large stuff? You wouldn't need anything bigger than you'd need against a solid character.

Actually, what I stated is completely true, since all I listed was the Dispel vs Desolidification. No default SFX was ever mentioned when discussing the Adustment Power.

 

Desolidification already specifies that any power (including adjustment powers) matches it's weakness SFX will affect it, there wasn't any need to list it.

 

So basically, you clarified what I was saying. I already knew that. Thanks anyway.

 

- Christopher Mullins

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Re: Ways To Take Out Desolidification

 

Actually, what I stated is completely true, since all I listed was the Dispel vs Desolidification. No default SFX was ever mentioned when discussing the Adustment Power.

 

Desolidification already specifies that any power (including adjustment powers) matches it's weakness SFX will affect it, there wasn't any need to list it.

 

So basically, you clarified what I was saying. I already knew that. Thanks anyway.

 

- Christopher Mullins

 

I wasn't talking about the specific example you stated. Only the general statement that Adjustment Powers always affect Desol even with Affects Desolid.

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