AndrewD2 Posted March 16, 2006 Report Share Posted March 16, 2006 I was wondering if anyone has come up with Martial Arts for Sinanju. The style from the Destroyer series. It's been the topic of discussion at gaming sessions, but we're not quite sure what to put in it. Anyone have ideas? Andrew PS Women should be at home. Make babies ... preferebly Man-Child Quote Link to comment Share on other sites More sharing options...
Lord Mhoram Posted March 16, 2006 Report Share Posted March 16, 2006 Re: Sinanju I'd go with the VPP defined as martial arts route myself. Quote Link to comment Share on other sites More sharing options...
OddHat Posted March 16, 2006 Report Share Posted March 16, 2006 Re: Sinanju I've done a few Sinanju inspired characters. For early Destroyer novels (say up to the fight with Bruce Lee and Fu Manchu), I'd go with the basic Karate package (appropriately renamed) plus a nerve strike and stats in the 25-35 range. Add a small Superskill VPP, including plenty of transformation attacks and mind control effects. Defenses are mainly high DCV and some Combat Luck, plus Resurection and a NCC Multiform. Find Weakness is there at a good score. For later Destroyer novels, I'd go with massive stats (at least 30 STR, 35 DEX, 25 CON, 25 BOD), at least 6 extra DC with martial arts, the full list of Karate Maneuvers plus the full Speedster Martial Arts plus the full list of Sumo maneuvers. On top of that, add a good sized Superskill VPP. The Multiform gets a reduced No Conscious Control. Defenses include high combat luck, DCV at just under the campaign limit, and solid PD and ED. As much Find Weakness as the GM will allow. There's a case to be made for just giving Remo 40 STR and a big VPP, but I like the more detailed approach. Remo is not cheap. He stats out around 200-250 points in the very first book, and his power levels are at least in the 1000+ point range these days, maybe 1500 or so. Quote Link to comment Share on other sites More sharing options...
OddHat Posted March 16, 2006 Report Share Posted March 16, 2006 Re: Sinanju I've posted a version of Remo here. This is a very low powered take on the character, based mainly on his skill level in books 1-3. I may post a higher powered version at some point. The book 130+ version of Remo is built on 700+ points. Quote Link to comment Share on other sites More sharing options...
Old Man Posted March 16, 2006 Report Share Posted March 16, 2006 Re: Sinanju WIERD!!! I didn't even know there was such a thing as Remo Williams books. I only knew about the movie. Quote Link to comment Share on other sites More sharing options...
OddHat Posted March 16, 2006 Report Share Posted March 16, 2006 Re: Sinanju WIERD!!! I didn't even know there was such a thing as Remo Williams books. I only knew about the movie. The books are sometimes very good for what they are (modern pulp sci-fantasy action comedy). They're not literature, but they hold up well as pop culture. The movie took only the most "realistic" bits of the stories and had no budget, which kind of killed the chances for a sequal. Quote Link to comment Share on other sites More sharing options...
pinecone Posted March 23, 2006 Report Share Posted March 23, 2006 Re: Sinanju I too have only seen the movie...I once wrote Sinanju up as HA +X D6 (say 4 to 6) with variable advantages; up to +1...that might be too much for many games though....(you need the +1 for the nerve strike).....then buy KS: Sinanju, Martial world, Lang: Korean etc....the old Strikeforce suplimate had a Sinaju inspired character in it too.... Quote Link to comment Share on other sites More sharing options...
pinecone Posted March 24, 2006 Report Share Posted March 24, 2006 Re: Sinanju So Sinaju HA +6D6 Vari Adv +!...Active 90, cost 60....looks about right for high power supers...lower it to HA +4D6 Vari Adv +1 and its active 60, cost 40 Most games can take a 8D6 nerve strike, if not you might need to drop to 3D6...or go back to 6D6 but add in Lim: STR not add -1/2 and lower your cost to 45 with 6D6 as your damage...that still lets you do 6D6 AP, Auto, but you'll get real tired.... Quote Link to comment Share on other sites More sharing options...
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