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Char: Meeb!!! with new pictures


Lord Mhoram

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Here is the most unique character I have ever played, and one that seems to have something of a following on the boards. :) So here he is in all his glory. Note that his GM is taking some time off to play, so it may be a while before I get any interesting new meeb stories to tell.

 

 

Background/History:In the far reaches of history, on a forgotten planet in the Andromeda Galaxy the first Ae'i'eoeuly came to sentience. Over the centuries, it split and slowly the race grew. Each member of the species had all of the memories of all it's predicessors (but not others of the same generation from other lines after all this is more racial memory rather than a hive mind). As they grew the filled thier planet, and expanded outward, and conquered a number of solar systems which let to a huge intersteller war; a war which truce was found before one side or the other completely was completely killed off. The Ae'i'eoeuly started into thier racial adolescence with war, and grew to realize that others, even if they did not share the memories of the primal one were not a lesser form of life.

Over the millenia, many of the Ae'i'eoeuly have wandered the galaxy and some even beyond. But the race became spread out, and thier rate of thier mitosis slowed.

One member of this race travelled through a number of wormholes and other cosmic shortcuts and came to the Milkyway Galaxy. He spent over a thousand years there interacting with races, and following his belief and his personal ideals. He usually ended up in some form of security or police work. He liked helping others, and with his talents from his race, and his long knowledge he did it well, and helped many people. However about 100 years ago, he shlupped when he should have shlorped, and lost. He was tossed into intersteller space.

One of the interesting abilites of the Ae'i'eoeuly is their ability to go into what they call "fugue state". They contract into a dense ball, and get a rigid outer shell. This protects them from virtually anything. Well the policeman went into fugue state when he was tossed into intersteller space. He ended up making a blazing reentry (well, entry really) into Earth's atmosphere. The increadibly high heat of the entry burned the shell off, and when he impacted (which left a good sized crater) he impacted in his normal form. Normally this would cause little difficulty, but as he did not come out of his fugue state normally, the impact shattered his memories and the physicallity of his mind.

His broken form was found by a large criminal orginization who took him back to thier labs and studied him. During this time, the phycical mechanism that was his mind repaired itself, at least to some extent, and his awareness of where he was and what was going on was there subconsciously the whole time. One day he got prodded and he prodded back saying "Don't do that". The researchers called in the agents and the alien form fought them and ran.

He realized he couldn't hide, and ran to the suburbs where he ran into a pair of cousins who befriended him. George and Stephanie. They got to know him, and helped him in whatever ways they could. Now it wasn't long before thier parents found out. Stephanie's parents worked in superhero relations with the government, and George's mother was in Primus. When they discovered the alien, whom the kids had nickenamed "Meeb", they were worried, but were calmed after a number of discussion with him. They had planned to help out the refugee, and were having a "famlies council" when the orginization who had held Meeb attacked. Meeb defended the families along with Mrs Peterson, the Primus agent. They were defeated, and Meeb realized that his presence would cause danger for his new friends and decided to move somewhere else.

Personality/Motivation: Meeb is in a sort of a newborn state, having only recently come back to his sentience. He is exploring the world, trying to find out how to fit into this new world. He has memories, but they are very scattered and incomplte, but they are slowly coming back.

He does mantain his base personality even with the memory loss and unsutity of his new situation, and over the many centuries in the many worlds he has visited he has been a member of the police or orginizations with similar aims, so he has quickly drifted into the role of superhero.

Quote: "eeaiayoiaay-glurb-oiaiaioeyeoieo... oh, sorry, I meant 'throw me at them'"

Powers/Tactics: Meeb is strong and because of his unique shapeshifting phsyiology is very versitile. He can utilize his ability to alter his shape to hit people at range, exert his strength over large areas, generate multiple psuedopods to strike, or flail around, to many targerts. Most all of his abilities are reflections of those abilities. He speaks by vibrating his outer membrane, and isn't very good at it yet, but in time he should be able to reproduce just about any sound. His senses are extensive, he recieves data in the visible light spectrum (and again as he returns to his full abilities this will increase), able to read vibrations in the air, both as sound and as a sort of extended touch sense.

Tactics are fairly non existant. Meeb has only recently come back into sentience after a very long fugue state, and hasn't developed many yet.

Appearance: Meeb is a green man sized amoeba. He is enclosed in a fairly tough out membrane that is virtually transparent. Because of his physiology and this membrane he is very resistant to attacks. The membrane is generally non porous, and so Meeb is not a "slimy amoeba" - toutching him is reminesicent of squeexing and stretching an old Stretch Armstrong toy. He can assume just about any shape, due to the fact that he has no real form, however any form he takes still looks like Meeb. He could be a chair, but it would be a green ameoba looking chair. His default form looks sorta like an old bean bag chair.

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Re: Char: Meeb!!! with new pictures

 

And the sheet - and he is built with a GM that is very lenient about powers in frameworks, and who tends for 3rd edition for such things.

 

[b]Meeby - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
50    STR     0   50      19-       HTH Damage 10d6  END [1]
18    DEX     24   18      13-       OCV 6 DCV 6
25    CON     30   25      14-
13    BODY    6   13      12-
18    INT     8   18      13-       PER Roll 15-
18    EGO     16   18      13-       ECV: 6
10    PRE     0   10      11-       PRE Attack: 2d6
6    COM     -2   6      10-
10    PD      0   10             10 PD (10 rPD)
10    ED      5   10             10 ED (10 rED)
5    SPD     22   5                 Phases:  3, 5, 8, 10, 12
15    REC     0   15
50    END     0   50
50    STUN    -1   50
8    RUN      4   8"                END [2]
2    SWIM     0   2"                END [1]
10    LEAP     0   10"                10" forward, 5" upward

[b]CHA Cost: 112[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
30     [b][i]Amoeba Abilities[/i][/b]: Elemental Control, 60-point powers - END=
30     1)  [b][i]Strong Amoeba[/i][/b]: +40 STR, Reduced Endurance (0 END; +1/2) - END=
20     2)  [b][i]Shrugs off Damage[/i][/b]: Energy Damage Reduction, Resistant, 75%; Always On (-1/2) - END=0
20     3)  [b][i]Shrugs off Damage[/i][/b]: Physical Damage Reduction, Resistant, 75%; Always On (-1/2) - END=0
34     4)  [b][i]Ameoba Senses[/i][/b]: Spatial Awareness (Unusual Group), Discriminatory, Range [b]plus[/b] Increased Arc Of Perception (360 Degrees) with all Sense Groups [b]plus[/b] +2 PER with all Sense Groups - END=0
15     5)  [b][i]Malleable Form[/i][/b]: Shape Shift  (Sight, Touch and Hearing Groups, any shape), Instant Change, Reduced Endurance (0 END; +1/2); Cannot change color or details - shape only (-1) - END=0
31     6)  [b][i]It's an Amoeba[/i][/b]: LS  (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All alien diseases, poisions and chemical and biowarfare agenst; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) - END=0
17     7)  [b][i]Amoebodial abilities[/i][/b]: Clinging (normal STR) [b]plus[/b] Teleportation 1", Position Shift, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1); Only from prone to standing (-1) [b]plus[/b] Regeneration 2 body; Per 5 hours (-1 1/4) - END=0
24     8)  [b][i]Amoebiadial reach[/i][/b]: Stretching 8", Reduced Endurance (0 END; +1/2); No Push (-1/4) - END=0
      - END=
5     [b][i]Psuedopods[/i][/b]: Extra Limbs (as many as needed) - END=0
10     [b][i]Tough Amoeba[/i][/b]: Damage Resistance (10 PD/10 ED) - END=0
      - END=
35     [b][i]Meeb Tricks[/i][/b]: Multipower, 52-point reserve, all slots Linked to Malleable Form (-1/2) - END=
1u     1)  Leaping 3" (x4 Noncombat), Noncombat acceleration/deceleration (+1) - END=3
2u     2)  [b][i]Stretch body all over the place[/i][/b]: Area of Effect (up to 5" any area) for up to 50 pts of STR; Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) - END=2
2u     3)  [b][i]Big Psuedopod[/i][/b]: Area Effect Accurate - for up to 50 pts of STR - END=0
2u     4)  [b][i]Ooze Around Things[/i][/b]: Desolidification  (affected by Area Effect Attacks), Reduced Endurance (1/2 END; +1/4); Cannot Pass Through Solid Objects (-1/2) - END=2
2u     5)  [b][i]Big glob of Ameoba in your breathing apparatus[/i][/b]: HA +2 1/2d6, Reduced Endurance (0 END; +1/2), NND (Life Support no Breathing; +1); Hand-To-Hand Attack (-1/2) - END=0
3u     6)  [b][i]Hardened a pseudopod[/i][/b]: HKA 2d6+1 (4 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) - END=0
1u     7)  [b][i]Large end of psuedopod[/i][/b]: HA +4d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2) - END=0
1u     8)  [b][i]Big glob of Ameoba all over you[/i][/b]: +30 STR, Reduced Endurance (0 END; +1/2); Only for effects, no direct damage (-1), No Figured Characteristics (-1/2) - END=
3u     9)  [b][i]Lots of Flailing Psuedopods[/i][/b]: +10 with HTH Combat - END=
2u     10) [b][i]Charge!!!![/i][/b]: Area of Effect Line on STR 8""; Only 8" rather than 20" (-1 1/4), Linked to Movement (-1/4) - END=2
3u     11) [b][i]Gloming on and oozing in[/i][/b]: AP and Pen on STR; Only with Grab (-1/2) - END=2
2u     12) [b][i]Spread in the way[/i][/b]: FW (10 PD/10 ED), Transparent to [no types selected]; Feedback (-1), No Range (-1/2) - END=5
1u     13) [b][i]Perfect picklock[/i][/b]: Minor Transform 3d6, Improved Results Group (+1/4); Key locks only (-1) - END=4
1u     14) [b][i]Transport via tube[/i][/b]: Teleportation 15"; Must be able to pass a tendril through to where telporting (-1/2) - END=3
3u     15) [b][i]Meeb-a-scope[/i][/b]: Clairsentience (Sight And Hearing Groups); Limited Range (-1/4) [b]plus[/b] Sight Group Images 1" radius, +/-4 to PER Rolls; No Range (-1/2) - END=5
      - END=
13     Saveing for Sense - END=0
      - END=
0     +2 PER with all Sense Groups and (Fixing the Display) - END=0

[b]POWERS Cost: 312[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Scientist
1      1)  SS:  Chemestry 11-
1      2)  SS:  Physics 11-
1      3)  SS:  To Fill In 11-

4      KS: Galactic Triva 14-

3      Criminology 13-
3      Security Systems 13-
3      Deduction 13-
3      Conversation 11-
3      Paramedics 13-


[b]SKILLS Cost: 25[/b]


[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
50     GM Defined
15     Distinctive Features:  Big Ol' Alen Amoeba (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10     Social Limitation:  Big Ol' Alien Amoeba (Frequently, Minor)
10     Physical Limitation:  Big Ol' Alien Amoeba (Frequently, Slightly Impairing)
10     Susceptibility:  3 or more body  after all defences in one shot, 2d6 damage Instant (Uncommon)
20     Hunted:  Viper 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10     Hunted:  8- (As Pow, Harshly Punish)
15     Psychological Limitation:  Protective of Innocents (Common, Strong)
15     Psychological Limitation:  Devoted to Defense and Protection (Common, Strong)
10     Psychological Limitation:  Focused on the Task at Hand (Common, Moderate)
10     Psychological Limitation:  Thinks like a Police/Peace officer (Common, Moderate)

[b]DISADVANTAGES Points: 175[/b]

Base Pts: 200
Exp Required: 74
Total Exp Available: 74
Exp Unspent: 0
Total Character Cost: 449



 

meeby.jpg

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Re: Char: Meeb!!! with new pictures

 

Thrown at an agent:

wheee.jpg

Holding closed a bank door:

bank.jpg

Commando Meeb!

commeeb.jpg

Meeb putting out fire by stomping on it:

fire.jpg

Meeb in his secret ID of Glurb Burble:

glurb.jpg

Meeb holding onto the opposing brick:

grabby.jpg

Meeb thinking he needed to wear the standard uniform of a superhero:

cape.jpg

 

101 uses for an Ameoba:

Use one - Pool for the kids

use1pool.jpg

Use two - Trampoline for the kids

use2tram.jpg

Use three - Waterbed

use3bed.jpg

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Re: Char: Meeb!!! with new pictures

 

Kind of a weird character, but seems like you have fun with it. I just glanced over the character sheet, but one thing caught my eye as being a little hinky; taking both a physical lim and a distictive feature for the same thing. Thats like taking Phys Lim: one handed and DF: Has only 1 hand, or Phsys Lim: Heavy and DF: Looks like he weighs a lot.

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Re: Char: Meeb!!! with new pictures

 

Kind of a weird character' date=' but seems like you have fun with it. I just glanced over the character sheet, but one thing caught my eye as being a little hinky; taking both a physical lim and a distictive feature for the same thing. Thats like taking Phys Lim: one handed and DF: Has only 1 hand, or Phsys Lim: Heavy and DF: Looks like he weighs a lot.[/quote']

 

But by exmple you could take DF: one eye (to reperesnt people noticing and remembering you) and phys lim one eye (to repesent loss of depth perception and such.)

 

Actually the three disads (Phys lim, social lim, DF) are all diffent aspects. The phys lim covers the fact that any medical treatments don't work, and things of that nature. I could have put "alien phsysiology" but that wasn't as funny.

The DF is that people notice what he is and react to it.

The social lim is the fact that people treat him very differntly, and folds in "public id"

 

Three very specific things.

 

Yes a very odd character.

 

And I know he has some fans on the boards - and he got as many views in half an hour as another character post I did in half a day. :)

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Re: Char: Meeb!!! with new pictures

 

I always liked this character.

 

Good pictures, I don't remember seeing the Meeb as Water Bed and With the Kids pics. :)

 

Yeah, those were the new ones. I addition to sketching the stuff that happened in the game, the artist in the group decided to do 101 uses for Meeb. :)

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