Psylint Posted August 19, 2006 Report Share Posted August 19, 2006 I know, sounds bizarre, but here's what I was thinking: a teleport slot a physical energy blast, no range, area effect hexes (single target/hex) to represent the teleporter bouncing in and out several different times and taking a swing at each opponent. +x DCV bought as 5 pt. skill levels, costs end, to represent the teleporter bouncing around the immediate area in a chaotic fashion. (making him harder to track visually) Just a thought, kinda wanted to replicate the scene in that X-Men movie where Nightcrawler beats up the Secret Service on the way to the President. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted August 20, 2006 Report Share Posted August 20, 2006 Re: A teleport EC Sounds pretty spot-on to me...... Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted August 20, 2006 Report Share Posted August 20, 2006 Re: A teleport EC i might add some sort of defence to it as well say extra DCV costs end to represent teleport dodging or just a force field with that sfx. Quote Link to comment Share on other sites More sharing options...
DEFCON Clown Posted August 20, 2006 Report Share Posted August 20, 2006 Re: A teleport EC I've used this kind of EC a couple of different times myself. You also may want to think of Stretching witht the advantage "Does Not Cross Intervening Space". And you should also get Teleportation, usable as attack. Quote Link to comment Share on other sites More sharing options...
Ranxerox Posted August 20, 2006 Report Share Posted August 20, 2006 Re: A teleport EC You might also consider buying the advantage "Indirect" for his strength, and a TP with one or more levels of Megascale to help him get around. Quote Link to comment Share on other sites More sharing options...
MilkmanDan Posted August 20, 2006 Report Share Posted August 20, 2006 Re: A teleport EC I've used this kind of EC a couple of different times myself. You also may want to think of Stretching witht the advantage "Does Not Cross Intervening Space". And you should also get Teleportation' date=' usable as attack.[/quote'] I had both of these in a teleporter's EC. As a house rule, we allowed no END powers if they fit the character, so the EC also had armor with the special effect that taking damage essentially caused a localized teleport. The armor was bought Noisy and every time he was hit it was a very loud 'port sound. Stretching, does not cross intervening space, and Teleportation UAA is a nasty combination. Every action somebody on the opposing team is suddenly floating in the air, very surprised about it. Quote Link to comment Share on other sites More sharing options...
Stormcloud Posted September 7, 2006 Report Share Posted September 7, 2006 Re: A teleport EC I made a nightcrawler with an EC like that also, and i had UAA with my TP. Talk about doing damage! 30 dice outa nowhere(falling dmg). Quote Link to comment Share on other sites More sharing options...
Evil Steve Posted September 7, 2006 Report Share Posted September 7, 2006 Re: A teleport EC Missle deflection or even reflection as the character opens little gates to send the attack somewhere else Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted September 8, 2006 Report Share Posted September 8, 2006 Re: A teleport EC The Character that is my namesake for this, The Raven is, is a teleporter and I use an EC for he's T-Port powers. I have from three Edition when I first made him till I redid him for 5th. Quote Link to comment Share on other sites More sharing options...
Valerious Posted September 8, 2006 Report Share Posted September 8, 2006 Re: A teleport EC +x DCV bought as 5 pt. skill levels, costs end, to represent the teleporter bouncing around the immediate area in a chaotic fashion. (making him harder to track visually) This will put you deep in GM's discretion territory. CSL's bought with limitations may only apply to OCV, unless the GM gives permission otherwise. Special Powers(of which your DCV CSLs would be one), normally cannot be put in a framework, unless the GM gives permission again. Personally, when I GM, I follow the book's recommendations here as DCV is so powerful, that I consider price breaks like you'd get here to be unbalancing. But if your GM will allow it, go for it. Even without that though, you can make a very cool Teleportation EC, and there are several great ideas here. A player in my current game uses several of the suggestions already given, and is very potent. Quote Link to comment Share on other sites More sharing options...
CBikle Posted September 9, 2006 Report Share Posted September 9, 2006 Re: A teleport EC You're probably going to want to add the Selective advantage to your AE EB, this way you're only punching the people you want to. Quote Link to comment Share on other sites More sharing options...
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