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Character: Daredevil (compelete)


Susano

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DAREDEVIL



(Matthew Murdock)

[b]Val	CHA	Cost	Roll	Notes[/b]
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage
23	DEX	39	14-	OCV:  8/DCV:  8
20	CON	20	13-
15	BODY	10	12-
18	INT	8	13-	PER Roll 13-
20	EGO	20	13-	ECV:  7
15	PRE	5	12-	PRE Attack:  3d6
14	COM	2	12-

7	PD	3		Total:  10 PD (3 rPD)
6	ED	3		Total:  9 ED (3 rED)
5	SPD	7		Phases:  3, 5, 8, 10, 12
8	REC	2
40	END	0
33	STUN	0		[b]Total Characteristics Cost:  134

Movement:[/b]	Running:	8"/16"
Leaping:	6"/12"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
3	[b]Costume:[/b]  +5 PRE; OIF (-1/2)
2	[b]A Man Without Fear:[/b]  +5 PRE; Only To Resist PRE Attacks (-1/2)

[b]Martial Arts:[/b]  [i]Boxing and Mixed Hand-To-Hand Combat[/i]
[b]Maneuver	OCV	DCV	Damage[/b]
4	Block	+2	+2	Block, Abort
4	Bone-Breaking Strike/Spear Hand	
	-2	+0	HKA 1/2d6 (1d6+1 with STR)
4	Cross/Punch	+0	+2	6d6 Strike
4	Disarm	-1	+1	30 STR Disarm
4	Dodge	--	+5	Dodge, Affects All Attacks; Abort
4	Elbow Strike	+2	+0	6d6 Strike
4	Eye Gouge	-1	-1	Sight Group Flash 5d6
4	Nerve Cluster Strike	-1	+1	2 1/2d6 NND (2)
5	Side/Spin Kick	-2	+1	8d6 Strike
4	Throat Strike	-1	+1	2 1/2d6 NND (3)
3	Throw	+0	+1	4d6 +v/5; Target Falls
4	+1 Damage Class (already added in)
1	Use Art With Clubs

15	[b]Club:[/b]  Multipower, 30 points; all OAF (-1)
1	1) u [b]Club In Hand:[/b]  HA +2d6, Reduced Endurance (0 END; +1/2); OAF (-1)
1	2) u [b]Thrown Club:[/b]  EB 6d6 (physical); OAF (-1), END 3

2	[b]Acrobatic Prowess:[/b]  Leaping +2" (6" forwards, 4" upwards), END 1
4	[b]Fast On His Feet:[/b]  Running +2" (8" total), END 1
5	[b]Impeccable Balance:[/b]  Usable As Flight on up to 8" of Running (+1/4), No Turn 
Mode (+1/4); Only Along Reasonable Horizontal Surfaces (-1/2)
5	[b]Can Hear Heart Beats:[/b]  Detect Spoken Falsehood (Hearing Group) 15-
9	[b]Can Hear Your Breathing:[/b]  Detect Respiration (Hearing Group), Discriminatory, 
Analyze 16-
5	[b]Can Smell Tension In Your Sweat:[/b]  Detect Emotional State (Smell Group) 15-
12	[b]Hypersensitive Senses:[/b]  +5 PER with all Sense Groups; Not With Sight Group (-1/4)
18	[b]Hypersensitive Hearing:[/b]  +12 versus Range for Hearing Group
10	[b]Hypersensitive Hearing:[/b]  N-Ray Perception (Hearing; cannot perceive through thick 
walls, soundproofed materials, and so on)
9	[b]Hypersensitive Smell:[/b]  +6 versus Range for Smell/Taste Sense Group
10	[b]Hypersensitive Smell:[/b]  Tracking for Smell/Taste Group
10	[b]Hypersensitive Touch:[/b]  Discriminatory, Analyze for Normal Touch
32	[b]Radar Sense:[/b]  Radar (no Sense Group), Discriminatory, Increased Arc Of Perception 
(360 Degrees), Range, Sense

[b]Perks[/b]
4	Contact:  Ben Urich (reporter, useful skills and resources, good relationship) 11-
1	Fringe Benefit:  License to Practice Law

[b]Talents[/b]
6	[b]Fights In Just Tights:[/b]  Combat Luck (3 PD/3 ED)
3	[b]Impeccable Balance:[/b]  Environmental Movement:  Supreme Balance

Skills
2	[b]The Billy Club Always Comes Back:[/b]  +2 OCV with Bouncing for Thrown Club
10	Combat Skill Levels:  +2 with Hand-To-Hand

3	Acrobatics 14-
3	Breakfall 14-
3	CK:  Hell's Kitchen 13-
2	CK:  New York 11-
3	Climbing 14-
0	Concealment 8-
0	Conversation 8-
0	Deduction 8-
2	KS:  Boxing 11-
3	KS:  Criminal Law and Procedure 13-
3	KS:  New York/Hell's Kitchen Underworld 13-
3	KS:  New York City/State Law 13-
0	Language:  English (native)
0	Paramedic 8-
2	PS:  Cooking 11-
3	PS:  Lawyer 13-
2	PS:  Masseuse 11-
3	Shadowing 13-
3	Stealth 14-
5	Streetwise 13-
0	TF:  Small Motorized Ground Vehicles
4	WF:  Small Arms, Clubs, Thrown Clubs
[b]276	Total Powers & Skills Cost
410	Total Character Cost

200+	Disadvantages[/b]
10	DNPC:  Foggy Nelson (Normal, useful skills, unaware of SID) 8-
15	DNPC:  Karen Page (Normal) 11-
25	Hunted:  Kingpin (MoPow, NCI, Kill) 11-
15	Physical Limitation:  Blind (A, S)
15	Psychological Limitation:  "Never Give Up... Never" (C, S)
15	Social Limitation:  Secret Identity (Matt Murdock) (F, M)
115	[b]Experience
410	Total Disadvantage Points

DAREDEVIL:  YELLOW OPTIONS
Cost	Powers[/b]
+5	+5 STR (20 STR total)
+9	+3 DEX (26 DEX total)
5	Flying Dodge (--, +4 OCV, Dodge All Attack, Abort; FMove)
1u	3) [b]Swingline:[/b]  Swinging 10"; OAF (-1), Lockout (cannot use any other slot in same 
Phase in which Swinging is used; -1/2)
30	[b]Club Blocking:[/b]  Missile Deflection and Reflection (thrown objects back at the attacker) 
plus +2 OCV; OAF (club; -1)
14	[b]Can Sense The Weakest Point By Touch:[/b]  Find Weakness 14-,with STR; 
No Range (-1/2), Only Versus Most Mundane Building Materials (-1/4)
+2	+2 with Acrobatics (16- total)
+4	Combat Skill Levels:  +4 OCV with Bouncing for Thrown Club (6 OCV total)
3	Language:  Spanish (Completely Fluent)
3	PS:  Pool 14- (based on DEX)

Background/History:

When Matt Murdock was a young boy of about 10 or so, he pushed an elderly blind man out of the way of an oncoming truck. The man was safe, but an unknown object fell from the truck and struck young Matt in the face and eyes. The object was some sort of radioactive isotope and scarred Matt's face, blinding him for life. At the same time, it cause various physiological changes in Matt's body -- specifically his brain and his sensory organs. It cause him to hear, smell, and feel with superhuman acuteness. It also nearly drove him mad at first.

 

With time, Matt grew to understand and control his powers. He also began to train himself physically, sneaking away from his father (the boxer, "Battling" Jack Murdock, a.k.a. "Kid" Murdock). He learned how to box, to fight, to use his superhuman senses to his advantage. His father, meanwhile, forbid Matt to follow in his footsteps (i.e. ne an "uneducated pug") and encouraged Matt to get an education. Matt followed his father's wishes and eventually ended up studying law in college, eventually graduating top of his class at Columbia University.

 

While Matt was still in college, his father hooked up with a new manager named "Sweeny," who was known in boxing circles as "The Fixer." Jack Murdock, despite his age, embarked on a strong of victories, winning ten in a row and a shot at the title. However, in his eleventh fight, versus a man named Creel, Jack Murdock was supposed to take a drive -- and didn't. Refusing to give-in in front of Matt, Jack managed to defeat Creel -- and was later murdered for crossing the Fixer.

 

Matt then had to watch as Sweeny and his triggerman, Slade, get off scott-free due to "lack of evidence." So he decided to do something about it. Cutting up his father's old boxing robe, Matt fashioned himself a costume, and decided to dub himself "Daredevil."

 

Personality/Motivation:

Daredevil is driven by a several strong desires. One is to honor his father's memory of not giving and never giving up. His father's creed "The measure of a man is not in how he gets knocked to the mat, it is in how he gets up," is what drives Matt. He refuses to let his blindness stop him, and recognizes the use his senses can be put to as a crime fighter. He is also driven by a strong desire to see justice done -- albeit in a mostly lawful manner. As a lawyer himself, he recognizes the rule of law, but also sees the need to go around it in order to get at those who the law either ignores (due to being too small to worry about), or those who consider themselves above the law (usually due to wealth and influence).

 

Quote: "My name is Matt Murdock. I was blinded by radiation. My remaining senses function with superhuman sharpness. I live in Hell's Kitchen and do my best to keep it clean. That's all you need to know."

 

Powers/Tactics:

Physically, Daredevil is in fantastic shape and is seems to be in peak human condition. The Born Again Daredevil appears to be leaner than the Matt Murdock in Daredevil: Yellow, who is seen hurling a large man around by his ankle. Daredevil: Yellow also gives us a far more agile and seemingly superhuman Daredevil, although this is almost certainly due to Frank Miller's treating Matt Murdock as a mostly "normal" human with superhuman senses, as opposed to a full-out superhuman. It has been pointed out that Daredevil has been presented as one of the fastest and most agile people in all of the Marvel Universe, able at times to nearly keep up with Spider-Man, who is usually considered "the" most agile/fastest person in Marvel Comics (in terms of raw DEX).

 

Daredevil's superhuman senses grant him a whole host of abilities. For starters he can read most printing by touch, can hear heartbeats (and get a rough idea of a person's health), smell sweat (and gauge a person's emotional state), listen to conversation through closed windows, and has a "radar" sense that allows him to "see" the world around him. At times, he has listened to gulls crying out over the East River (from a bed in Hell's Kitchen), had to deal with hearing un-tuned radios several blocks away, smells the wine on a drunk breath from several beds away, and at one point described the feel of sheets against his skin as being like sandpaper. His sense of balance seems to be superhumanly acute as well, allowing him to run along phone and power lines without fear of falling, and to use his fighting club to slide down railings, power lines, guy wires, and the like.

 

In combat, Daredevil uses a mixture of boxing and various Asian martial arts techniques. He will Dodge to get close, Blocking if needs be, then usually Disarm his foe, before taking them down with an assortment of punches. His Side/Spin Kick is often delivered as a final coup de gras. Daredevil has been known to hurl his club at foes as well. His sense of balance and timing is such he can get it to bounce back to him every time. In Born Again he is seen throwing it off of a wall, hitting Nuke, and having it bounce back into his hand. In Daredevil: Yellow he managed to hit upwards of three to four people with a single hurl -- and even having it bounce off of another object on the way in! (Hence the total of 6 CSL with bouncing.)

 

Appearance:

Matt Murdock is a tall man with light brown hair and the build of someone who engages in regular intensive exercise. As Daredevil he wears a red bodystocking with red boots and gloves, and a red cowl that covers all of his face but his chin. On top of the cowl are two small horns, while the letters "DD" are set overlapping on the chest. A belt around his waist supports the sheaths for his club.

 

In Daredevil: Yellow the costume has a yellow cowl, arms, and legs. The boots, gloves, torso, and trunks are red, and there is a single large "D" on the chest.

 

Designer's Notes:

Trying to create a character sheet for such an iconic and long-term character such as Daredevil is not an easy task. In this case, I set out to try and create a version of Daredevil based on the Born Again story arc in which Daredevil's origin and powers are summarized (to an extent). I realize that any adaptation of a comic character -- unless it is of a character that has a very limited and well-defined run -- is never going to be accurate or able to include everything the character is seen to do. For example, my character sheet for Longshot (see) is based just on his original 6-issue Limited Edition series. I am fairly sure that once Chris Claremont got a hold of him, and stuffed him into the X-Men, he exhibited new and/or different powers. Here, I have tried to do the same thing -- distill a workable character sheet for Daredevil out of his run in Born Again. However, I did pickup the trade paperback Daredevil: Yellow, which retells Daredevil's origin story, and continued material too useful not to include here -- hence the list of Options (to be fair, some of the Contacts and the like on the main character sheet need to be removed to make room for the Options, but that's up to the reader).

 

For those who wish to make Daredevil more like the "classic" Marvel version, I recommend upping his DEX to at least 26, and his SPD to 6. Come have argued he might have a 30, which is possible, as he does seem to be faster than most people who don't have super-speed, super-soldier serum, or spider-powers.

 

(Daredevil created by Stan Lee (writer) and Bill Everett (artist); revised by Frank Miller; character sheet created by Michael Surbrook)

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Re: Character: Daredevil (compelete)

 

Another awesome build

 

Thanks Storn

 

QM

 

P.S.: Next up Task Master, Dead Pool, Weapon X....................... ;)

 

STORN???

 

You will not see Dead Pool from me. Or any of the others you listed. However, I intend to work up Ultimate Spider-Man once I get the full run of the first 16 volumes.

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Re: Character: Daredevil (compelete)

 

STORN???

 

You will not see Dead Pool from me. Or any of the others you listed. However, I intend to work up Ultimate Spider-Man once I get the full run of the first 16 volumes.

Cool build Susano ;) How about stats for Deadpool or Taskmaster? ;)

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Re: Character: Daredevil (compelete)

 

Huh, what do you know... you can't for some reason. Its either ranged based on strength or use the throwing rules for a normal HTH weapon. Looks like somethng I'll have to use House Rule. Personally I don't like using Energy Blast unless the damage done isn't related to strength at all just on how far you throw it.

 

Great write up as ususual!

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Re: Character: Daredevil (compelete)

 

I'm a little puzzled on how you're getting the numbers on your figured characteristics in PD, ED and SPD. SPD is the real puzzler, since a 23 DEX gives 3.3 base SPD, plus 7 points spent should be a 4, not 5. I didn't even notice that PD and ED were off until I looked at SPD.

 

Other than that, a great write-up. Sorry to be a points nitpick. It's the accountant in me. :P

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Re: Character: Daredevil (compelete)

 

I'm a little puzzled on how you're getting the numbers on your figured characteristics in PD, ED and SPD. SPD is the real puzzler, since a 23 DEX gives 3.3 base SPD, plus 7 points spent should be a 4, not 5. I didn't even notice that PD and ED were off until I looked at SPD.

 

Other than that, a great write-up. Sorry to be a points nitpick. It's the accountant in me. :P

 

DOH! I upped the SPD to 5 and forgot to reset the cost.

 

This is why I post stuff here -- for the feedback.

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