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New Optional Combat Maneuver Ideas


The Main Man

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Re: New Optional Combat Maneuver Ideas

 

Seems reasonable enough from a game-mechanic perspective, since Standard Effect is neither Advantage nor Limitation, and Average is slightly higher than Standard Effect. Conceptually it's a little too metagamey for my taste, but of course YMMV.

 

As for why Haymaker is a Standard Maneuver, IMO it's because an all-out attack is stock for nearly every fictional adventure genre, particularly supers which is the root of the HERO System.

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Re: New Optional Combat Maneuver Ideas

 

I'm with the Faceless Wonder on this -- except I just don't really ... "get it," I suppose. I think the average damage thing is just as much work as chucking dice, so for me this doesn't fit. Is it unbalancing? Not in my experience or opinion, I just don't think it pays for itself, as Chris Goodwin asks in his signature.

 

Again, LL is correct -- I love having Haymaker as a Standard manuever, it's great for both PCs & NPCs who want to "wind up" a great shot. It's also a great excuse for SFX descriptions from the PCs who pull them (Here's the wind up... and the pitch! OH! OMG he cracked him in the SKULL!)

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Re: New Optional Combat Maneuver Ideas

 

I just don't think that Standard Effect should be necessarily tacked onto a power as an advantage - I like to think of it as akin to Pulling Punches in a way.

 

Average Effect is easy; Take the Standard Effect and add half the number of dice you rolled (round down if odd)

 

Ex. 10d6 --> Standard Effect = (10 x 3) 30 STUN, 10 BODY; Average Effect = [(10 x 3 = 30) + (10/2 = 5)] = 35 STUN, 10 BODY. Just a touch more damage that could make a difference.

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Re: New Optional Combat Maneuver Ideas

 

I like the idea of the Standard Effect option, but as a maneuver it should an Optional Maneuver like Blunt Weapon (or whatever it's called), and only apply in circumstances where an attack's damage can be easily controlled or predicted.

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New Optional Combat Maneuver Ideas

 

I have long thought "Trip" should be a standard manuever.

 

Maybe -2 OCV -2 DCV Damage 1d6 + v/5

 

It shouldn't take special training in martial arts just to trip someone up or knock them over.

 

Lucius Alexander

 

Martial Throwing a palindromedary

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