The Main Man Posted February 9, 2007 Report Share Posted February 9, 2007 Standard Effect 1/2 Phase +0 OCV +0 DCV Player does Standard Effect instead of rolling Average Effect 1/2 Phase -1 OCV +0 DCV Player does Average Effect instead of rolling Haymaker - As the Standard Combat Maneuver; why is it Standard and not Optional? Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted February 9, 2007 Report Share Posted February 9, 2007 Re: New Optional Combat Maneuver Ideas Seems reasonable enough from a game-mechanic perspective, since Standard Effect is neither Advantage nor Limitation, and Average is slightly higher than Standard Effect. Conceptually it's a little too metagamey for my taste, but of course YMMV. As for why Haymaker is a Standard Maneuver, IMO it's because an all-out attack is stock for nearly every fictional adventure genre, particularly supers which is the root of the HERO System. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted February 9, 2007 Report Share Posted February 9, 2007 Re: New Optional Combat Maneuver Ideas I'm with the Faceless Wonder on this -- except I just don't really ... "get it," I suppose. I think the average damage thing is just as much work as chucking dice, so for me this doesn't fit. Is it unbalancing? Not in my experience or opinion, I just don't think it pays for itself, as Chris Goodwin asks in his signature. Again, LL is correct -- I love having Haymaker as a Standard manuever, it's great for both PCs & NPCs who want to "wind up" a great shot. It's also a great excuse for SFX descriptions from the PCs who pull them (Here's the wind up... and the pitch! OH! OMG he cracked him in the SKULL!) Quote Link to comment Share on other sites More sharing options...
The Main Man Posted February 9, 2007 Author Report Share Posted February 9, 2007 Re: New Optional Combat Maneuver Ideas I just don't think that Standard Effect should be necessarily tacked onto a power as an advantage - I like to think of it as akin to Pulling Punches in a way. Average Effect is easy; Take the Standard Effect and add half the number of dice you rolled (round down if odd) Ex. 10d6 --> Standard Effect = (10 x 3) 30 STUN, 10 BODY; Average Effect = [(10 x 3 = 30) + (10/2 = 5)] = 35 STUN, 10 BODY. Just a touch more damage that could make a difference. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted February 9, 2007 Report Share Posted February 9, 2007 Re: New Optional Combat Maneuver Ideas I like the idea of the Standard Effect option, but as a maneuver it should an Optional Maneuver like Blunt Weapon (or whatever it's called), and only apply in circumstances where an attack's damage can be easily controlled or predicted. Quote Link to comment Share on other sites More sharing options...
The Main Man Posted February 9, 2007 Author Report Share Posted February 9, 2007 Re: New Optional Combat Maneuver Ideas Fair enough. That makes it a half-step towards minion combat I suppose. Quote Link to comment Share on other sites More sharing options...
Lucius Posted February 10, 2007 Report Share Posted February 10, 2007 New Optional Combat Maneuver Ideas I have long thought "Trip" should be a standard manuever. Maybe -2 OCV -2 DCV Damage 1d6 + v/5 It shouldn't take special training in martial arts just to trip someone up or knock them over. Lucius Alexander Martial Throwing a palindromedary Quote Link to comment Share on other sites More sharing options...
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