steph Posted February 14, 2007 Report Share Posted February 14, 2007 in a situation of stealth the movement of the character is reduced? how much is reduced? stef Quote Link to comment Share on other sites More sharing options...
Ghost Archer Posted February 14, 2007 Report Share Posted February 14, 2007 Re: stealth 2 Faster you move the more, likely you are to be noticed. I think you can move at half your movement without penalty. After that, negative modifiers to your Stealth rolls. Quote Link to comment Share on other sites More sharing options...
gojira Posted February 15, 2007 Report Share Posted February 15, 2007 Re: stealth 2 Half speed or less, depending on the situation. Ever play the computer game Theif? Like that, I think. At a guess, speed should be a function of darkness and how far away the person trying to spot you. Just like the game, the slower you move, the harder you are to see, and vice-versa. Sometimes in the game the guards would be almost on top of you but you could remain unseen if you didn't move at all and had a really dark shadow to hide in. Now that I think about it, HERO already has rules for 1) making a Perception roll based on distance, and 2) Rules for -1 to vision based on darkness, fog, etc. You should use those rules. Moving should add something like +1 to be spotted per hex of movement used. At least, that feels right to me, I haven't read through those rules carefully. If you want to remain unseen while moving really fast, you should buy Invisibility with the limitation "Only during a full move" or something. Good for speedsters who move really fast. A Stealth roll should add something like -5 to -10 for someone trying to spot you (GM's call based on cover and darkness?) Moving adds (I'm guessing) +1 per hex. Take your chances as you see fit... Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 15, 2007 Report Share Posted February 15, 2007 Re: stealth 2 I agree that any penalty for movement should be based on the absolute move not a proportion of the full move, although I'd make it -1 per 2" moved per phase (even that is a bit odd as someone with SPD 12 is moving a lot faster than someone with SPD 1 even if they both move at 2" per phase, but you can't have everything, at least not without a lot of complications). You'd do an opposed stealth/PER roll, with the opponent's movement adding to your PER (or subtracting from their stealth) roll. I might be persuaded to actually ADD a bonus to a stealth roll if the sneaky person was not moving at all (say +2). That would mean: STATIONARY +2 stealth Moving VERY slowly (1") no penalty 2-3" = -1 4-5" = -2 6-7" = -3 etc I would not usually allow stealth at non-combat velocities. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted February 16, 2007 Report Share Posted February 16, 2007 Re: stealth 2 I'm not looking, so I have to ask. Does the success of your stealth roll directly impact your opponents PER roll, yes? So if Stealth is made by 7 (dag) then whatever your normal PER roll is for those conditions now drops by seven more? So not only am I in the shadows, holding still (or moving slowly) I'm also just that good. That makes sense. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 18, 2007 Report Share Posted February 18, 2007 Re: stealth 2 I'm not looking, so I have to ask. Does the success of your stealth roll directly impact your opponents PER roll, yes? So if Stealth is made by 7 (dag) then whatever your normal PER roll is for those conditions now drops by seven more? So not only am I in the shadows, holding still (or moving slowly) I'm also just that good. That makes sense. Baically, yes: you make an opposed roll, so the opponent has to do better than you to spot you: CHAR A: Stealth 14-, rolls 9, made roll by (14-9)=5, so CHAR B: PER 12- has to take a -5 on his roll, so he needs (12-5)=7- Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted February 18, 2007 Report Share Posted February 18, 2007 Re: stealth 2 in a situation of stealth the movement of the character is reduced? how much is reduced? stef The only correct answer is "by however much the GM says it's reduced." As a guideline, I'd say the MAX rate of movement is 1/2 combat movement (so a Full Move is 1/2 normal Full Move, and a Half Move is 1/4 normal full move). I figure around 3"/Phase is a -0, and for every inch less, you guy a +1, and for every inch more you get a -1 (and if you don't move at all you get an additional +1, for a total of +4, assuming but only if you are not in the observer's LOS). There might be actual rules/official guidelines in The Ultimate Skill, but I haven't had the time to read it so I don't know. Quote Link to comment Share on other sites More sharing options...
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