Jump to content

CHAR: Bunny Thunder (City of Heroes)


Enforcer84

Recommended Posts

I've been adding heroes to my COH profile, trying to get at least one on per server so that I could play with you all. (@Ithecles is my global)

Anyway this one was made via random costume generation (with some editing once the character came to focus) and a power build that is different than the tankers I usually play.

 

the idea for the HERO version came as I adventured with her.

 

so without further ado,

 

 

Bunny Thunder

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

26 DEX 48 14- OCV: 9/DCV: 9

20 CON 20 13-

11 BODY 2 11-

15 INT 5 12- PER Roll 14-/17-

17 EGO 14 12- ECV: 6

18 PRE 8 13- PRE Attack: 3 1/2d6

18 COM 4 13-

 

10/14 PD 7 Total: 10/14 PD (0/4 rPD)

10/14 ED 6 Total: 10/14 ED (0/4 rED)

6 SPD 24 Phases: 2, 4, 6, 8, 10, 12

10 REC 6

40 END 0

40 STUN 11 Total Characteristic Cost: 160

 

Movement:

Running: 15"/60"

Leaping: 12"/48"

Swimming: 2"/4"

 

 

Cost Powers END

75 Weather Control Powers: Multipower, 75-point reserve

4u 1) Blinding Weather: Change Environment 8" radius, -4 to Hearing Group PER Rolls, Varying Effect any type of weather that can interfere with vision (+1/2) (43 Active Points) 4

4u 2) Blizzard: Energy Blast 3d6, Area Of Effect (One Hex; +1/2), No Normal Defense (LS: Save Enviroment: Intense Cold; +1), Continuous (+1) (52 Active Points); Limited Range (20") (-1/4) 5

5u 3) Lightning Bolt: Killing Attack - Ranged 3d6+1 (50 Active Points) 5

3u 4) Slippery Ground: Change Environment 8" radius, -4 to DEX Roll, Personal Immunity (+1/4) (36 Active Points); Only Affects Characters On Ground (-1/4) 4

3u 5) Thunderclap: Hearing Group Flash 10d6 (30 Active Points) 3

Rabbit Powers

6 1) Animal Senses: +2 PER with all Sense Groups

2 2) Enhanced Olfactory: +1 PER with Smell/Taste Group

4 3) Rabbit Ears: +2 PER with Hearing Group

25 4) Rabbit Leap!: Leaping +9" (12" forward, 6" upward) (Accurate, x4 Noncombat), Reduced Endurance (1/2 END; +1/4) (25 Active Points) 1

10 5) Rabbit's Feet!: Luck 2d6

32 6) Rabbit's Feet, Part Deux!: Running +9" (15" total), x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (32 Active Points) 1

Gadgets/Gear

12 1) Light Armor: Armor (4 PD/4 ED)

6 2) Police Band Radio: High Range Radio Perception (Radio Group) (12 Active Points); OAF (-1)

4 3) Throwing Knives: Killing Attack - Ranged 1/2d6 (10 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc]

7 4) Tonfa: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 1

7 5) Tonfa: Missile Deflection (Arrows, Slings, Etc.) (10 Active Points); OIF (-1/2)

Warden's Personal Magic

4 1) Climate Control: Life Support (Safe in Intense Cold; Safe in Intense Heat)

6 2) Group Climate Control: LS: Safe Enviroments (Intense Cold, Intense Heats): Area Of Effect (up to 4" Radius; +1 1/2) for up to 4 Active Points (6 Active Points) 1

10 3) Weather Eye: Precognitive Clairsentience (Sight Group) (40 Active Points); Precognition Only (-1), Only To Foresee The Weather (-1), No Range (-1/2), Time Modifiers (-1/2) 4

Beast Fu

Maneuver OCV DCV Notes

8 +2 HTH Damage Class(es)

5 Block +1 +3 Block, Abort

4 Disarm -1 +1 Disarm; 35 STR to Disarm roll

4 Dodge -- +5 Dodge, Affects All Attacks, Abort

4 Escape +0 +0 40 STR vs. Grabs

5 Leaping Kick +1 -2 9d6 Strike

3 Joint Lock/Grab -1 -1 Grab Two Limbs, 35 STR for holding on

5 Kick -2 +1 9d6 Strike

4 Fang Strike -2 +0 HKA 2d6

3 Legsweep +2 -1 6d6 Strike, Target Falls

4 Punch +0 +2 7d6 Strike

3 Throw +0 +1 5d6 +v/5, Target Falls

25 Thunder Kick +1 -2 9d6 Strike, Armor Piercing (+1/2) (25 Active Points)

Notes: Foot surrounded in Electrical Aura. Penetrates defenses easily.

4 Wind Rush Strike -1 +1 3d6 NND

4 Grizzly Crush +0 +0 9d6 Crush, Must Follow Grab

4 Boar Charge +0 +0 40 STR to Shove

1 Weapon Element: Axes, Maces, and Picks

1 Weapon Element: Blades

1 Weapon Element: Chain Weapons

1 Weapon Element: Clubs

1 Weapon Element: Hook Sword

1 Weapon Element: Polearms

1 Weapon Element: Staffs

1 Weapon Element: Three-Section Staff

1 Weapon Element: Whips

1 Weapon Element: Wind and Fire Wheels

Perks

3 Well-Connected

11 1) Contact: ELITE (Contact has access to major institutions, Contact has useful Skills or resources), Organization Contact (x3) (12 Active Points) 11-

2 2) Contact: Paragon City Police Detective (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity) (3 Active Points) 11-

8 3) Contact: The Temple of Leopore (Contact has useful Skills or resources), Organization Contact (x3) (9 Active Points) 11-

2 Building her reputation: Reputation: Solid Superheroine (A large group) 8-, +2/+2d6

2 Fringe Benefit: Accredited Instructor, Black Belt: Beast Fu "Master"

5 Dojo: Vehicles & Bases

Talents

6 Rolls with the Punches: Combat Luck (3 PD/3 ED)

6 Quick First Step: Lightning Reflexes: +4 DEX to act first with All Actions

Skills

8 +1 with All Combat

2 +1 with Thunder Kick

6 +2 with Martial Maneuvers

9 +3 with Weather Control Multipower

5 Forrester: Survival (Arctic/Subarctic Forests, Temperate/Subtropical Forests, Tropical Forests) 13-

2 AK: The Secret Garden 11-

3 Acrobatics 14-

3 Breakfall 14-

1 Bureaucratics 8-

3 Climbing 14-

3 Concealment 12-

3 Contortionist 14-

3 Defense Maneuver I

3 High Society 13-

1 Instructor 8-

2 PS: Cook 11-

3 Paramedics 12-

3 Persuasion 13-

13 Power: Weather Control 17-

3 Scholar

1 1) KS: Beast Fu (2 Active Points) 11-

1 2) KS: Flora And Fauna (2 Active Points) 11-

1 3) KS: Herbalism And Healing-Lore (2 Active Points) 11-

1 4) KS: The Superhuman World (2 Active Points) 11-

2 5) KS: The Temple of Leopore (3 Active Points) 12-

2 6) KS: The Warden Code (3 Active Points) 12-

3 Sleight Of Hand 14-

3 Stealth 14-

3 Teamwork 14-

3 Tracking 12-

10 Two-Weapon Fighting (HTH)

8 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Off Hand, Three-Section Staff

 

Total Powers & Skill Cost: 490

Total Cost: 650

 

200+ Disadvantages

10 Distinctive Features: Purple hair, Rabbit ears, tail (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Hunted: ELITE 11- (Mo Pow, NCI, Watching)

20 Hunted: The Council 8- (Mo Pow, NCI, Harshly Punish)

15 Hunted: The Hellions 11- (As Pow, Harshly Punish)

15 Hunted: The Lost 8- (Mo Pow, Harshly Punish)

15 Psychological Limitation: Action Oriented, act first think it out later (Very Common, Moderate)

20 Psychological Limitation: Code of Honor (Common, Total)

15 Psychological Limitation: Protective of Innocents (Common, Strong)

15 Social Limitation: Public Identity (Frequently, Major)

10 Social Limitation: Unused to Earth Culture/Social interactions (Frequently, Minor)

300 Experience Points

 

Total Disadvantage Points: 650

 

 

 

Background/History: A warrior nun from a magical realm of animal men known as the Secret Garden. She was summoned to Earth by a botched Demonic Summons by either the Circle of Thorns or the Banished Pantheon, she didn't recognize them at the time. Tabitha quickly adapted her original pilgrimage to mean protecting the citizens of this gigantic city.

 

Personality/Motivation: Bunny Thunder (Thunder is her nickname, Bunny her title) is always looking to help the meek and innocent. She's a fierce warrior despite her excitable, almost bubbly personality and a very compassionate Warden (the Secret Garden equivalent to Druids). Tabitha loves to cook; and while a vegitarian (unable to eat meat) she doesn't begrudge those who aren't. She had friends among the carnivores and omnivores back home. She's a bit shy around males, having been raised in a what amounts to a convent.

 

Quote: "Rabbit Punch!"

"Ha ha ha ha *giggle*"

"Thunder Kick!"

"That was unkind. You apologize!"

"Is this what you meant, Firerwall?"

 

Powers/Tactics: A skilled martial artist, Beast-Fu is an animal based martial arts that most closely resembles Kung Fu. Bunny Thunder has mastered the art and has begun to develop specialty moves. Her Thunder Kick is the first of these. She also is capable of magically manipulating the weather. Other nature based abilities are possible. She seems to have an affinity to thunder and lightning.

 

Campaign Use: Although alot of points, Bunny Thunder is relatively new to this. She has room to grow as either a martial artist or an energy projector.

 

Appearance: A lovely young woman with an athletic build, and particularly long, well shapped legs. She's "comic book busty" which is somewhat contrary to the rest of her build. Tabitha has long hair, and alot of it, it's naturally curly and falls to the small of her back. She has ligtht purple functional rabbit ears at the top of her head (and small human ears on the sides), large, dark purple eyes, her skin is dark and she has a fluffy rabbit tail. Coloration ears, and tail aside she appaers completely human and is quite attractive. Right now she wears her ceremonial robes and traveling clothes.

Link to comment
Share on other sites

Guest Major Tom

Re: CHAR: Bunny Thunder (City of Heroes)

 

About keyes_bill's comment about how "she'd be ruined for other men": proof

positive -- as if we needed any -- that (male) rabbits are natural-born ego-

maniacs.

 

 

Major Tom :eg:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...