Farkling Posted July 14, 2003 Report Share Posted July 14, 2003 I'm with Doug....what's so bad about central casting? I find it top be really useful for people with no idea HOW to create a character background.... Quote Link to comment Share on other sites More sharing options...
lemming Posted July 14, 2003 Report Share Posted July 14, 2003 Originally posted by Doug McCrae What's bad about Central Casting? I haven't used the books myself, but I was trying to find the superhero one a while back. It's bad if you take everything literally. Just like with any random generation method. I've got the full set and they're fun distractions. Quote Link to comment Share on other sites More sharing options...
Doug McCrae Posted July 15, 2003 Report Share Posted July 15, 2003 Originally posted by proditor We had the sorcerer who insisted she could lob 400 arrows in one attack with the telekinesis spell, each of them doing 1d8 damage. (The actual rule is 1 arrow per caster level) Ouch! Now we're firmly in the realm of the superhero. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted July 15, 2003 Author Report Share Posted July 15, 2003 For the player who complains when villains do things that aren't on their character sheets ... Tell him villains get XP too. Quote Link to comment Share on other sites More sharing options...
Arandmoor_Keet Posted July 15, 2003 Report Share Posted July 15, 2003 Well, the Dwarf paladin in question was granted status as "the son of a god" by central casting... We had another character in another campaign who was a Highlander (like from the show...could only die by beheading and regenerated like crazy)... We've had characters come from high nobility and start with tons of money and/or magical items (sometimes multiple...the dwarf i've mentioned multiple times started at first level with a sunblade, full-plate armor, and several thousand gold pieces in gems...) We've had characters recieve spell-like abilities useable once per round (magic missile, burning hands, charm person, invisibility, etc) I personally had a Streetfighter character (oop game by whitewolf) start with a dex and apperance of 9... Character in the same game started with a Wealth background of 6... We've had cyberpunk characters start with futureistic plasma weapons, combat lasers, personal Aerodynes, favors from corporate CEOs that could not be refused, patlabors, heavy ACPA suits, 'borg bodies and no humanity loss, and of course...tons of cash... Starwars characters started with their own personal starships (i don't mean fighters or transports...one character started with a salvaged Stardestroyer! He claimed it was due to central casting...) This is just what I could think of off of the top of my head...the list goes on... My biggest problem with the whole thing was that characters never seemed to get any disadvantages to balance the "goodies" (as the other players put it.) At least, nothing to match the scale of the advantages the "wondrous backgrounds" gave them (god forbid that they did! The character might very well be unplayable!) Maybe it's just my personal experiences with Central Casting, but I haven't allowed it anywhere near my games for nearly ten years (I'll allow people to make histories with it, but all those special goodies and IMHO perverted personality characteristics are not counted.) Arandmoor Quote Link to comment Share on other sites More sharing options...
lemming Posted July 15, 2003 Report Share Posted July 15, 2003 Originally posted by Arandmoor_Keet Maybe it's just my personal experiences with Central Casting, but I haven't allowed it anywhere near my games for nearly ten years (I'll allow people to make histories with it, but all those special goodies and IMHO perverted personality characteristics are not counted.) I remember some disads, but then again, actually playing characters rolled up via CC. That would be slightly insane. At the very least, the GM should be there and when a roll happens that the GM doesn't want to deal with, they veto it. Like any tool, it can be abused. See these nail clippers? Quote Link to comment Share on other sites More sharing options...
umbra Posted July 15, 2003 Report Share Posted July 15, 2003 I was in a Champions game (4th ed) where there were 2 GM's and 4-5 players. At the very start of the game we had a fellow player I'll call "Tad". The basis of the game is that through various means we had all agreed to go through surgery and become cybernetic crime fighters. As soon as we met up in the room for the first time with our new powers, "Tad" was off on is own, using up one GM's complete time. We found out later that he was spending his time changing cars, identities, the way he looked etc for hours. His paranoia reached such a high level he ended up bugging everyone's rooms and spying on them. That lasted 2 game sessions.... Then he dropped out of the game. The GM's decided to make him a villain, and our Arch-Nemesis was born. Eventually he became soooo hated that whenever something bad happed to our characters we would say "crap, we just got Fentoned!" (the character's name was Robert Fenton). Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted July 16, 2003 Report Share Posted July 16, 2003 I play D&D with a fellow, who owns the shop we play at. He doesn't really know the rules and then he throws tantrums when he feels he's been "Taken advantage" of. It annoys me to no end. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.