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Requesting Assistance - Fencing Unbound


ThothAmon

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I have an old printout of HERO material called 'Fencing Unbound' by John Cunningham. Is there anyone out there who remembers this? My old-fart memory is hazy but I think it was a very early Digital Hero piece.

 

Unfortunately I am unable to find my original HTML copy of the material. And I could really do with it right now as my dead-tree version appears to be incomplete. I've tried a HERO forum search to no avail. Even a Google search has come up empty.

 

Is there anyone out there who still has a copy? Assuming there are no copyright issues, I'd be most grateful if someone could help me out :help:

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Re: Requesting Assistance - Fencing Unbound

 

You realize there are fencing rules in The Ultimate Martial Artist, right?

 

Just ah sayin'....

 

And it is moderately complete. As complete as you can get in the space alotted. Like most martial arts, fencing comes down to a few basic maneuvers. How you combine those maneuvers is what takes all the skill.

 

UMA is a little short on some of the history bits, but it does give you enough background on a particular style to have a feel for it...which is about all you could expect.

 

Would a 200 page book about fencing in Hero really provide you any more benefit? Probably not. It might give you a little more ability to see the maneuvers in your head and might help with a little of the character's history...but that's about it.

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Re: Requesting Assistance - Fencing Unbound

 

A more detailed writeup on Fencing could breakdown the various substyles and how they use each individual maneuver in their own way, and the way in which each style handles their Combat Skill Levels (i.e. an "agressive" style would add to OCV, while a "defensive" style would add to DCV. A "powerful" style would add to DC etc)

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Re: Requesting Assistance - Fencing Unbound

 

You realize there are fencing rules in The Ultimate Martial Artist, right?

 

Just ah sayin'....

 

Yes, I have all 3 versions of UMA / Ninja Hero / Martial Arts Porn. I'm a completist. That's why I'd like to take another look at Fencing Unbound. From what I can tell the Fencing material in UMA MkII is actually based on Fencing Unbound but is not as detailed.

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  • 2 weeks later...

Re: Requesting Assistance - Fencing Unbound

 

 

 

The only problem I have with your Arts is the complete lack of movement based maneuvers. Fencing is not a stand there and whack away at each other, kind of Art. There are a number of half-move maneuvers (which could all be lumped under a single maneuver with multiple names) that involve hopping, leaping, double-stepping etc. There is also one of the most notable full-move maneuvers, the fleche.

 

I would also be remiss in not mentioning the lack of binds (I believe you have one in the Italian school) and disarms. In fencing (both sport and RL), an unarmed opponent is as good as defeated.

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Re: Requesting Assistance - Fencing Unbound

 

My thanks to all who responded. Now I'm doing a similar quest for Victorian-era firearms stats...:ugly:

 

Well, there is some good news and bad news.

 

The bad news is that there was no mass production. Weapons were very expensive and hand made, this having many different characteristics.

 

The good news is that even though each manufacturer was different (and at times each weapon made by a particular manufacturer was different), there is not much difference in the abilities of the weapons.

 

I believe what you will find is that there will be only a few types of builds that will be able to represent the vast majority of firearms.

 

Good luck to you, sir!

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Re: Requesting Assistance - Fencing Unbound

 

The only problem I have with your Arts is the complete lack of movement based maneuvers. Fencing is not a stand there and whack away at each other, kind of Art. There are a number of half-move maneuvers (which could all be lumped under a single maneuver with multiple names) that involve hopping, leaping, double-stepping etc. There is also one of the most notable full-move maneuvers, the fleche.

 

I would also be remiss in not mentioning the lack of binds (I believe you have one in the Italian school) and disarms. In fencing (both sport and RL), an unarmed opponent is as good as defeated.

 

This is a translation of some weird 4th Edition ICE material into 5th Edition. I don't know enough about fencing to add in anything that is missing.

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Re: Requesting Assistance - Fencing Unbound

 

This is a translation of some weird 4th Edition ICE material into 5th Edition. I don't know enough about fencing to add in anything that is missing.

 

Ahhh. Heh. We have gotten rather spoiled haven't we? Looking through some of the ICE stuff days is almost disappointing.

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Re: Requesting Assistance - Fencing Unbound

 

The Book says all combat involves some movement. Even if you never leave the hex you start in, you're probably still taking some steps.

 

If not, I'd judge you to be at ½DCV. :D

 

True, however, when you actually move forward a few feet, that sounds like a hex change! :)

 

Sometimes I think it would be funny to get hex shaped tiles and redo all my floors.

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Re: Requesting Assistance - Fencing Unbound

 

The Washington DC Metro's floor is tiled in hexes.... :D

 

 

Can you see their reaction when we are all standing around in capes and tights rolling dice on the floor and screaming out about KnockBack modifiers?

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