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Beowulf-class Type-A Free Trader Deckplans


Alathan

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The Beowulf-class Type-A free trader has always been one of my favorite ships in Traveller... it just has a cool form factor, and as a stock free trader, it's a staple of travellers across the Imperium. Since our gamemaster (Steve) is starting up a Traveller Hero game, I decided to draw up my own version of the classic deckplans for this ship, sleightly modified for my own tastes and complete with a 2m hex grid, to try to convince him to let us have one for our group.

 

If anyone else is interested, here's a link to the PDF of the deckplans. It's a 576kb file, so it shouldn't strain anyone's PDF browser plugins. If there are any problems viewing or printing it, let me know.

 

EDIT: I've updated my Beowulf deckplans, and you can now download them in two versions: with a 1.5m square grid (for Classic Traveller) or 2m hex grid (for Traveller Hero); each file is about 630kb. I'll also be including links in my sig for them as well.

 

beowulf-thumb-ext-profile.jpgbeowulf-thumb-ext-top.jpg

beowulf-thumb-int-upper.jpgbeowulf-thumb-int-main.jpgbeowulf-thumb-int-lower.jpg

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Re: Beowulf-class Type-A Free Trader Deckplans

 

Nice! If you got more of that kind of stuff (or don't mind making more) I'm sure we'd all appreciate you sharing it.
Thanks! I'd be more than happy to make more. Anyone have any requests to start things off?

 

What're the stats on this ship?

Cargo capacity? Range? Speed? etc..

It's pretty much a stock far trader: 49 dton cargo bay, Jump-2 drive, 1G maneuver drive, beam laser, missile rack, sandcaster... just enough to get a bunch of travellers into trouble. :rolleyes: I don't have the HERO stats in front of me, but Traveller Hero should have a full set of stats for free traders and far traders when it comes out.
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Re: Beowulf-class Type-A Free Trader Deckplans

 

heres a basic set of working stats for the Beowulf, these arent final, but should give you the basics you need til we get the main TH book out

 

Type A1 Free Trader

 

Player:

 

Val Char Cost

90 STR 0

10 DEX 0

 

29 BODY 3

 

 

 

 

 

 

 

2 SPD 0

 

 

 

 

0" RUN -12

0" SWIM -2

0" LEAP 0

Characteristics Cost: 69

 

Cost Power

Ships Overall Construction [Notes: Configuration, Construction Materials, and Armor]

9 1) Wedge Hull Configuration: (Total: 14 Active Cost, 9 Real Cost) +2 with Combat Piloting (Real Cost: 4) plus +2 with DCV (10 Active Points); Custom Modifier (Only Vs Meson Weapons; -1) (Real Cost: 5) [Notes: Can Enter Atmosphere, Cost *1.5, Highly Manueverable]

0 2) Superdense: (Total: 0 Active Cost, 0 Real Cost) [Notes: Standard Cost, TL-12, Ships Body +10%, May Add TSA]

12 3) Short Range Civilian Armor Package: +6 DEF (18 Active Points); Ablative BODY Only (-1/2)

Engineering Section [Notes: Drives and Environmental Section]

24 Ships Main Drives: Multipower, 65-point reserve, (65 Active Points); all slots OIF Immobile (-1 1/2), Custom Modifier (Real Equipment; -1/4) [Notes: MP Changable as needed, this is just a placeholder, This Multipower Assumes J1 and 1G Manuever]

1u 1) Jump Drive-1: Teleportation 3", MegaScale (1" = 1 lightyear; +3 1/2) (27 Active Points); Extra Time (1 Hour, -3), 1 Charge which Recovers every 1 Week (-2 1/2), OIF Immobile (-1 1/2), Side Effects (Side Effect affects both character and recipient of Power's benefits; can cause misjump or damage to ship on failed skill roll; -3/4), Requires A Skill Roll (-1/2), Crew-Served (2 crew; -1/4), Difficult to Operate (-1/4), Custom Modifier (Real Equipment; -1/4) [Notes: Jump-1]

2u 2) Manuever Drive-1: (Total: 65 Active Cost, 16 Real Cost) Flight 30", Position Shift (65 Active Points); OIF Immobile (-1 1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Dangerous Exhaust; -1), Crew-Served (2 crew; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 15) [Notes: 1G Manuever Drive]

104 Ships Fusion Reactor: Endurance Reserve (100 END, 100 REC) Reserve: (110 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Requires monthly refueling and maintenance; -1/4)

9 Ships Emergency Power: Endurance Reserve (25 END, 25 REC) Reserve: (27 Active Points); Custom Modifier (Backup Power Only; -1/2); REC: (25 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Backup System only; -1/2)

10 Ships Life Support System: LS (Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (29 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)

1 Ships Environmental Systems: Change Environment 1" radius (5 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only to provide lights, gravity, and temperature to ships interior; -1)

Tactical Systems [Notes: Offensive and Defensive Equipment]

0 1) Custom Power [Notes: Hardpoints for up to 2 Triple Turrets Fitted]

Operations and Command Section [Notes: Bridge, Sensors, and Commo]

3 1) Basic Starship Bridge: (Total: 9 Active Cost, 3 Real Cost) Bureaucratics 9- (3 Active Points); OIF Immobile (-1 1/2) (Real Cost: 1) plus Systems Operation 9- (3 Active Points); OIF Immobile (-1 1/2) (Real Cost: 1) plus Security Systems 9- (3 Active Points); OIF Immobile (-1 1/2) (Real Cost: 1)

12 2) Model 1 Starship Computer: Custom Power (12 Active Points)

13 3) Merchant Skills Package: (Total: 13 Active Cost, 13 Real Cost) +1 with Bureaucratics (Real Cost: 2) plus +1 with Trading (Real Cost: 2) plus KS: Imperial Customs Regulations 9- (Real Cost: 3) plus +2 with KS: Cargo Handling (Real Cost: 2) plus +1 with KS: Cargo Brokering (Real Cost: 1) plus KS: Sector Trade and Financial Data 9- (Real Cost: 3)

15 Ships Sensors And Commo: Multipower, 45-point reserve, (45 Active Points); all slots OIF Immobile (-1 1/2), Costs Endurance (-1/2) [Notes: Basic Sensor and Commo package required for all Starships and Spaceships]

1u 1) Radar (Radio Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (34 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)

1u 2) Infrared Perception (Sight Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (11 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)

1u 3) Ultraviolet Perception (Sight Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (11 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)

1u 4) High Range Radio Perception (Radio Group), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (27 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)

1u 5) Laser/Maser Comm: Mind Link , Any Willing Target (15 Active Points); OIF Immobile (-1 1/2), Only With Others Who Have Mind Link (-1), Costs Endurance (-1/2)

1u 6) +4 versus Range Modifier for Radio Group and Sight Group (12 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2)

Other Ship Systems

0 1) Accomodations: Custom Power [Notes: 8 Staterooms]

0 2) Cargo Space: Custom Power [Notes: 61 tons Cargo ]

2 3) Low Berth: Custom Power (5 Active Points); OIF Bulky (-1) [Notes: Cold Sleep Birth, Character doesnt age while in cold sleep]

10 4) 7 More low berths for a total of 8: Custom Power (10 Active Points)

2 5) Ships Galley: KS: Cooking 11- [Notes: Basic Ships Galley, a Small Kitchen with food storage and prep areas]

6 6) Sick Bay: (Total: 6 Active Cost, 6 Real Cost) +2 with Paramedics (Real Cost: 4) plus +2 with SS: Medicine (Real Cost: 2)

Small Craft

15 1) Air Raft: Custom Power (15 Active Points)

Powers Cost: 256

 

Total Character Cost: 325

 

Base Points: 200

Experience Required: 125

Total Experience Available: 0

Experience Unspent: 0

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Re: Beowulf-class Type-A Free Trader Deckplans

 

1u 1) Jump Drive-1: Teleportation 3", MegaScale (1" = 1 lightyear; +3 1/2) (27 Active Points); Extra Time (1 Hour, -3), 1 Charge which Recovers every 1 Week (-2 1/2), OIF Immobile (-1 1/2), Side Effects (Side Effect affects both character and recipient of Power's benefits; can cause misjump or damage to ship on failed skill roll; -3/4), Requires A Skill Roll (-1/2), Crew-Served (2 crew; -1/4), Difficult to Operate (-1/4), Custom Modifier (Real Equipment; -1/4) [Notes: Jump-1]

 

I really think it would greatly simplify tying to Traveller scale by just making each inch of Teleportation megascaled as 1" = 1 parsec (+3 3/4)

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Re: Beowulf-class Type-A Free Trader Deckplans

 

I really think it would greatly simplify tying to Traveller scale by just making each inch of Teleportation megascaled as 1" = 1 parsec (+3 3/4)

Ooo, that's a really good point! Good catch there, Steve.

 

Also, I noticed the jump drive has Extra Time (1 Hour, -3)... I assume that's the power-up time for the drive. But shouldn't it also have an additional Extra Time (1 week, -4½) for the time it takes to actually complete the jump?

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Re: Beowulf-class Type-A Free Trader Deckplans

 

The 1 Charge that recovers each week looks like it is meant to cover that.

Ahh yes. Seems an odd way to handle it though. I had thought the Recovery represented the drive's fuel requirement, but now I think about it, it wouldn't take a full week to refuel a ship...

 

Speaking of fuel... in other Traveller incarnations, a ship typically requires one tenth of its displacement tonnage in fuel per jump rating. For example, a 200-ton ship with a Jump-2 drive would consume 40 tons of fuel to make a single 2-parsec jump. It doesn't look like that's represented in the above stats, or am I missing it? (Power plants consume fuel too, that's covered with a custom modifier, so I'll just stick to the jump drive for the moment.) I know HERO doesn't normally deal with fuel consumption in a specific volume-per-time fashion, but it was always an important consideration for starships in Traveller (partly because fuel requirements limit the interior layout of the ship), so that's why I bring it up.

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Re: Beowulf-class Type-A Free Trader Deckplans

 

The Free Trader is J1 and 61 Tons' date=' your thinking of the Far Trader at J2 and 49 tons[/quote']

Yeah, sorry, I had the Far Trader on my mind because that's what our group is using, and they both have similar hulls if I remember correctly (they're both 200-ton ships), with the exception that that the far trader has less cargo space because it needs more fuel for its Jump-2 drive. Other than that, they're pretty much identical, or close to it.

 

Hmm, maybe I should post a Far Trader variant of my Beowulf deck plans, something with less cargo space and more fuel space, and a bigger jump drive...

 

Anyone have some Vargr deckplans? For their freighters or corsairs?
And then after that I might draw up an Ueknou-class Vargr corsair next... ;)
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Re: Beowulf-class Type-A Free Trader Deckplans

 

Yeah, sorry, I had the Far Trader on my mind because that's what our group is using, and they both have similar hulls if I remember correctly (they're both 200-ton ships), with the exception that that the far trader has less cargo space because it needs more fuel for its Jump-2 drive. Other than that, they're pretty much identical, or close to it.

 

Hmm, maybe I should post a Far Trader variant of my Beowulf deck plans, something with less cargo space and more fuel space, and a bigger jump drive...

 

And then after that I might draw up an Ueknou-class Vargr corsair next... ;)

 

Oohhh....... :D

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Re: Beowulf-class Type-A Free Trader Deckplans

 

I've got two decks done on the Ueknou corsair, with one more to go, but I can't find any pictures of the ship's exterior, and I loaned my Traveller CD-ROM to Steve to use for preparing his Traveller Hero game, so I don't know if it has any decent pictures of it in any of the Vargr supplements. Anyone know where I might find one on the web? I'm not too hopeful, but I figured I'd ask just in case.

 

That reminds me, in drawing up the Ueknou, I realized I left out something rather crucial from the Beowulf... a power plant! (I don't think the deck plans I was working off of had the power plant on them either.) I'll have to fix that. I'll post an updated Beowulf deckplan sometime later today or tomorrow when I get around to it. [EDIT: scratch that, I already did include the power plant on my Beowulf... I think I'm due for a memory upgrade! :rolleyes: ]

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Re: Beowulf-class Type-A Free Trader Deckplans

 

I found this:

 

http://home.btconnect.com/hughfoster/Traveller/DeckPlans/DECKPLAN.HTM

 

But it all uses Campaign Cartographer v6 to view the files.

Yep, I've got several deckplans from that site that I'm using as a guide to make my own. However, none of them have external views of the ships. Some ships, such as the Scout/Courier, the Free Trader, the Fat Trader, and the Close Escort have been illustrated numerous times, but some ships (such as the Vargr Corsair) are less well-illustrated.

 

I'll just leave my Ueknou deckplans without an exterior layout until (if) I can find any illustrations of it elsewhere.

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Re: Beowulf-class Type-A Free Trader Deckplans

 

Yep, I've got several deckplans from that site that I'm using as a guide to make my own. However, none of them have external views of the ships. Some ships, such as the Scout/Courier, the Free Trader, the Fat Trader, and the Close Escort have been illustrated numerous times, but some ships (such as the Vargr Corsair) are less well-illustrated.

 

I'll just leave my Ueknou deckplans without an exterior layout until (if) I can find any illustrations of it elsewhere.

 

I recall seeing it in the old GDW Vargr supplement.

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Re: Beowulf-class Type-A Free Trader Deckplans

 

Here's a preview of my version of the Ueknou-class Vargr corsair:

 

http://members.cox.net/alathan/ueknou-preview.pdf

 

This is just the main deck (other decks will be added later), and because it's exported directly from Inkscape it's a bit bloated in size (1 MB). I'll probably post the full deckplans on Monday when I can clean things up with Acrobat. I'll also be revising the Beowulf deckplans on Monday as well... nothing major, just cleaning a few things up and stuff.

 

Also, I was wondering if anyone is interested in 1.5m square grid versions of these as well?

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Re: Beowulf-class Type-A Free Trader Deckplans

 

I've updated my Beowulf deckplans, and I've included links to the new PDFs both in the original post and in my sig. There's a 1.5m square grid version for Classic Traveller, and a 2m hex grid version for Traveller Hero, so you can use whichever version suits you.

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Re: Beowulf-class Type-A Free Trader Deckplans

 

heres a basic set of working stats for the Beowulf' date=' these arent final, but should give you the basics you need til we get the main TH book out[/quote']

 

Will there be hdc files available for any of the Traveller Hero stuff? If not all of TH, is there one of this ship?

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