ayinde Posted November 5, 2007 Report Share Posted November 5, 2007 hello is desolidification miss priced? at 40points i mean the power has aspecs of dmg reduction and tunneling i would think it would cost a lot more am i wronge Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted November 5, 2007 Report Share Posted November 5, 2007 Re: desolidifation is too cheep ??? Once desolid, you have no impact on the physical world. That's a major consideration. Quote Link to comment Share on other sites More sharing options...
Edsel Posted November 5, 2007 Report Share Posted November 5, 2007 Re: desolidifation is too cheep ??? Yep, you are pretty hard to hit or hurt unless someone takes Affects Desolid with their attack (+1/4 to +1/2) advantage. Plus, remember that the desoild character must specify at least one reasonably common special effect that ignores their desolid power. If the desoild character wants to affect the solid world while staying desolid they must buy a +2 Advantage Affects Physical World for each power or ability that can affect the physical world. That gets real costly real quick. Quote Link to comment Share on other sites More sharing options...
Lucius Posted November 5, 2007 Report Share Posted November 5, 2007 Re: desolidifation is too cheep ??? Yeah, what he said. You're right in that it is essentially 100% Damage Reduction, plus No Normal Defense Tunneling, and very powerful. But being by default unable to impact the game world is a major limitation. Lucius Alexander The palindromedary is buying Desolidification Twice..... Quote Link to comment Share on other sites More sharing options...
Roy_The_Ruthles Posted November 5, 2007 Report Share Posted November 5, 2007 Re: desolidifation is too cheep ??? The real problem is if you think of desolidification as a total defense, lots of characters (of the ones I've made at reasonably high point values) keep an effects desolid attack in the back pocket for emergencies Quote Link to comment Share on other sites More sharing options...
Kdansky Posted November 5, 2007 Report Share Posted November 5, 2007 Re: desolidifation is too cheep ??? If your character uses a MP for attacks, it's rather cheap to add an affects desolid attack somewhere (75 AP limit -> 7 point ultraslot, some limitations, voilà 3 pt AD attack) Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted November 5, 2007 Report Share Posted November 5, 2007 Re: desolidifation is too cheep ??? Experiences vary. If you are a group of starting out heroes and the GM throws a desolid villain at you, it can seem like the end of the world, and the cost of desolid will not be anything like the perceived utility. There are ways around it though - not just buying an advantaged power which, whilst it might be sensible in game terms, may not make any sense in concept terms - but also discovering and using the 'desolid vulnerability' - every desolid needs asomething that can affect it normally. A decent GM will not throw a challenge at you that is insurmountable (unless the purpose of the particular scenario is to struggle but fail), and if the GM is taking advantage of PC weaknesses and KOing you regularly for no good reason, you need to spend some points upgrading your GM. Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted November 9, 2007 Report Share Posted November 9, 2007 Re: desolidifation is too cheep ??? Because the base cost of desolidification does not scale with campaign limits, it is either too cheap, too expensive or just right, depending on how many points you allow your players. The amount of total points expressed as a ratio of active point limits (if used) also affect how the price of desolid is judged. A 60AP campaign that only allows 200 points per character will see desolid as a bargain, because characters that have very few points are unlikely to have a golf club bag full of different specialized attacks. conversely, a 60AP campaign that allows 500 points per character (don't laugh) will judge desolid to be somewhat useless as just about anyone built on 500 points is going to have some method of dealing with desolid (or the effect that affects it normally) It's not a guarantee, but low AP limits and high total point values usually leads to feature-creep. If you can't get more dice, then you might as well learn to throw it in more and more unusual ways. Quote Link to comment Share on other sites More sharing options...
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