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Shadowcats Vault of Insanity: Adult Red Dragon


shadowcat1313

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got to tinkering with some 3E conversions at work, mix of my ideas and some stuff from Killer shrikes site.

 

3E Adult Red Dragon

 

Player:

 

Val Char Cost

35 STR 25

12 DEX 6

25 CON 30

32 BODY 44

23 INT 10

20 EGO 20

21 PRE 11

10 COM 0

 

7/18 PD 0

5/16 ED 0

3 SPD 8

12 REC 0

50 END 0

63 STUN 0

 

8" RUN 0

2" SWIM 0

7" LEAP 0

Characteristics Cost: 154

 

Cost Power

Attacks

27 1) Breath Weapon -Cone of Fire: Energy Blast 10d6 (vs. ED), Area Of Effect Nonselective (11" Cone; +3/4) (87 Active Points); 4 Charges (-1), No Range (-1/2), Extra Time (Full Phase, -1/2), Custom Modifier (Save for Half; -1/4) [Notes: 1D6 per age class of Dragon]

37 2) Bite: Killing Attack - Hand-To-Hand 3d6 (vs. PD), Semi-Armor Piercing (+1/4) (56 Active Points); No STR Bonus (-1/2)

25 3) Claws: Killing Attack - Hand-To-Hand 1 1/2d6 (vs. PD), Autofire (2 shots; +1/4), Semi-Armor Piercing (+1/4) (37 Active Points); No STR Bonus (-1/2)

6 4) Tail Slap: Hand-To-Hand Attack +3d6 (15 Active Points); Custom Modifier (Direct Rear Only; -1), Hand-To-Hand Attack (-1/2)

7 5) Cleave: 1 extra attack on a target within a 1" Radius, OCV and DCV unmodified (11 Active Points); (only if initial target is down or out; -1/4), (PreReq: STR 13+; -1/4)

Defenses

6 1) Damage Reduction: Armor (5 PD/5 ED) (15 Active Points); Custom Modifier (only vs non magic or +1 weapons; -1), Custom Modifier (Young Adults or Older Only; -1/2) [Notes: Starts at 3/3 with young adults, +2 per age class older]

30 2) Immunity to Fire: Energy Damage Reduction, Resistant, 75% (60 Active Points); Custom Modifier (only vs specific energy type; -1)

12 3) Armor (6 PD/6 ED) (18 Active Points); Activation Roll 14- (-1/2)

15 4) Power Defense (30 points) (30 Active Points); Custom Modifier (only vs Sleep and Paralysis; -1)

10 5) Knockback Resistance -5"

Movement

4 1) Extra Ground Movement: Running +2" (8" total)

7 2) Winged Flight: Flight 15" (30 Active Points); OAF Bulky (-1 1/2), Takeoff/Landing (-1), Restrainable (-1/2), Custom Modifier (Poor Manueverability -2 Turn Mode; -1/2)

Senses

5 1) Dark Vision: Ultraviolet Perception (Sight Group)

22 2) Blind Sense: Spatial Awareness (Sight Group)

5 3) Nightvision

12 4) Keen Senses: +4 versus Range Modifier for Hearing Group and Sight Group

6 5) Keen Senses: +2 PER with all Sense Groups

Other Abilities

1 1) Alertness: +3 INT (3 Active Points); only applies to sense rolls (-2)

17 2) Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Heat)

2 3) Favored Environment: Environmental Movement (Mountains and Underground)

Spell Like Abilities

14 1) Suggestion: Mind Control 12d6 (60 Active Points); 3 Charges (-1 1/4), must be able to understand casters language (-1), RSR to Negate (-1/2), Gestures (-1/4), Incantations (-1/4) [Notes: Enchantment/Charm]

4 2) Locate Object: Detect A Large Class Of Things 16-/14- (Sight Group) (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Spell (-1/2), 6 Continuing Charges lasting 1 Turn each (-1/4)

Optional Abilities

Powers Cost: 274

 

Cost Martial Arts Maneuver

5 Flyby Attack: 1/2 Phase, +1 OCV, +0 DCV, 7d6 +v/5; FMove

4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 11d6 Crush, Must Follow Grab

3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8d6 Strike, Target Falls

5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 45 STR for holding on; FMove

5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove

Martial Arts Cost: 22

 

Cost Skill

8 +2 OCV with any two categories of combat

4 +2 with one mode of Movement

3 -8) AK: Home Terrirtory (INT-based) 14-

3 Acting 13-

3 Bribery 13-

3 Bureaucratics 13-

3 Contortionist 11-

3 Navigation 14-

3 Oratory 13-

3 Persuasion 13-

3 Scholar

2 1) KS: Arcane Lore (INT-based) (3 Active Points) 14-

2 2) KS: Dragon Lore (INT-based) (3 Active Points) 14-

2 3) KS: Dragon Magic (INT-based) (3 Active Points) 14-

2 4) KS: Fire magic (INT-based) (3 Active Points) 14-

2 5) KS: History (INT-based) (3 Active Points) 14-

4 Survival (Mountain, Underground) 14-

3 Tactics 14-

3 Trading 13-

Skills Cost: 59

 

Cost Perk

11 Money: Filthy Rich

Perks Cost: 11

 

Cost Talent

6 Lightning Reflexes: +4 DEX to act first with All Actions

10 Follow-Through Attack

3 Lightsleep

Talents Cost: 19

 

Total Character Cost: 539

 

Pts. Disadvantage

20 Distinctive Features: Dragon (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

30 Hunted: Assorted Folk who hunt Dragons 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

10 Physical Limitation: Sheer Size (Frequently, Slightly Impairing)

15 Psychological Limitation: Greed (Common, Strong)

15 Psychological Limitation: Hatred of Silver Dragons (Common, Strong)

15 Psychological Limitation: Overconfidance (Common, Strong)

20 Reputation: Dragon, 14- (Extreme)

20 Rivalry: Professional and Romantic (Other Dragons of same race; Rival is Significantly More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

10 Vulnerability: 1 1/2 x BODY Cold (Common)

10 Vulnerability: 1 1/2 x STUN Cold (Common)

Disadvantage Points: 165

Base Points: 200

Experience Required: 174

Total Experience Available: 0

Experience Unspent: 0

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Re: Shadowcats Vault of Insanity: Adult Red Dragon

 

KS hates me for this. I'll go home tonight and do a translation and compare the two. I don't have any points of reference, so from here he looks very "eh, okay, it's a dragon." I can't figure why you have the Breath Weapon as an EB, though, seeing the damn thing can melt rocks. Mmm... UEP rules...

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Re: Shadowcats Vault of Insanity: Adult Red Dragon

 

I'll do a 3.5 edition version; it may not be that different, but I'll also employ my VPP rules to give slappy a Magic Pool and see how that turns out. Like I said, I have to do mine and then look at yours and go "Hmm, okay, I see this... this... OH, that's why it looks like that!" I'll post it when it's done. Prolly take me about an hour or so.

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Re: Shadowcats Vault of Insanity: Adult Red Dragon

 

Reminds me of the Conversion I did of the entire Gold Dragon line, which I actually converted as a divine dragon but used the Gold as a base. Still haven't gotten around to posting it yet though XD. Anyways, looks good, maybe I'll try converting the Red Dragon into a Fire Dragon ;)

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Re: Shadowcats Vault of Insanity: Adult Red Dragon

 

Actually, here's a question, why do you have +3 INT Only for sense rolls instead of another Enhanced senses point? Especially since that +3 INT won't actually give him another +1 on any rolls (unless there's another INT buff somewhere I didn't notice).

 

Also, for his Sorcerer levels that he should have you should use KS's sorcerer stuff. Although what I'd do is give him a Fire VPP representing that he has control over Fire not Magic, but that's just me. :ugly:

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Re: Shadowcats Vault of Insanity: Adult Red Dragon

 

Dont know about 3e and beyond but red dragons (like gold & silver) used to be able to polymorph into human form.

 

 

When I read that, I was like the travelling gnome... "No way!" lol

 

I checked my old AD&D books (1st and 2nd Ed) - I find no mention of the red dragon being able to shapeshift in either edition.

 

I recall reading somewhere (perhaps an old Dragon Magazine article) that any red dragon would loathe to lower itself to such an inferior physical form.... :idjit:

 

Dragons were always my favorite monsters!

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