Marcus Impudite Posted February 28, 2008 Report Share Posted February 28, 2008 This is for a crook I'm building as a PC in a villains campaign. As superheroic character construction rules are in use here, he has to pay points for his gear. I've already outfitted him with a pistol, grappling hook, and a lockpick set, but I need to define two more items for his kit and I'm alittle stuck. The first is the old standard: a crowbar. I'm thinking STR for Prying Only (-1) and an HA for using it as a blunt instrument (both in a small Multipower) but how much STR and how much HA would fit the bill? The second is a set of boltcutters (for cutting off padlocks and the like). Here I'm thinking HKA (2d6?) with Gestures (uses both hands) and a limitation to reflect the fact that it can't cut things that are to thick to fit in its "jaws," but I need a reasonable value for said limitation. Suggestions? Quote Link to comment Share on other sites More sharing options...
Kenn Posted February 28, 2008 Report Share Posted February 28, 2008 Re: Burglary tools for a crook in a superheroic game This is for a crook I'm building as a PC in a villains campaign. As superheroic character construction rules are in use here, he has to pay points for his gear. I've already outfitted him with a pistol, grappling hook, and a lockpick set, but I need to define two more items for his kit and I'm alittle stuck. The first is the old standard: a crowbar. I'm thinking STR for Prying Only (-1) and an HA for using it as a blunt instrument (both in a small Multipower) but how much STR and how much HA would fit the bill? The second is a set of boltcutters (for cutting off padlocks and the like). Here I'm thinking HKA (2d6?) with Gestures (uses both hands) and a limitation to reflect the fact that it can't cut things that are to thick to fit in its "jaws," but I need a reasonable value for said limitation. Suggestions? I'd suggest skipping the multipower and just making the crowbar STR only for prying and hitting things (-1) since STR can add HtH damage anyway. I think the the prying only is at least a (-1 1/2) or maybe a (-2). I'd guess maybe 20 STR. The boltcutters, first of all should get the Beam limitation, I think. Beyond that, since their use in combat would be limited (torture they'd be more useful... fingers and the "location 13 dangly bits" could be threatened) I'd assign at least a -1. Quote Link to comment Share on other sites More sharing options...
gojira Posted February 28, 2008 Report Share Posted February 28, 2008 Re: Burglary tools for a crook in a superheroic game I'd suggest skipping the multipower and just making the crowbar STR only for prying and hitting things (-1) since STR can add HtH damage anyway. I think the the prying only is at least a (-1 1/2) or maybe a (-2). I'd guess maybe 20 STR. You might want to add continuous or continuing on that to represent the fact that you can get a lot of leverage with a crowbar if you work at it for a while. Or just give the crowbar a + to Demolition skill. Work at it enough, you can take apart anything... The boltcutters, first of all should get the Beam limitation, I think. Beyond that, since their use in combat would be limited (torture they'd be more useful... fingers and the "location 13 dangly bits" could be threatened) I'd assign at least a -1. At least. I'd go -2. And there's a "Two Hands" limitation you might want to use instead of gestures. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 29, 2008 Report Share Posted February 29, 2008 Re: Burglary tools for a crook in a superheroic game I'd suggest skipping the multipower and just making the crowbar STR only for prying and hitting things (-1) since STR can add HtH damage anyway. I think the the prying only is at least a (-1 1/2) or maybe a (-2). I'd guess maybe 20 STR. The boltcutters, first of all should get the Beam limitation, I think. Beyond that, since their use in combat would be limited (torture they'd be more useful... fingers and the "location 13 dangly bits" could be threatened) I'd assign at least a -1. Is that a 6th edition scoop? We're changing location 13 to 'dangly bits' are we? Quote Link to comment Share on other sites More sharing options...
sbarron Posted February 29, 2008 Report Share Posted February 29, 2008 Re: Burglary tools for a crook in a superheroic game Suggestions?I'd just make a VPP called "Thieving Kit." Then you could include... Crowbar, +STR only for prying/lifting, Bolt Cutters, HKA, only for what fits, Slim Jim, +lockpicking, only vs. cars, Lockpick Tools, +lock picking in general, Police Scanner, Radio Hearing tuned to police bands, Tools, screwdrivers, hammer, ratchet, the works, 50' of rope, a staple of crooks throughout time, Blackjack, +xd6 HA, etc. No sense in limiting yourself with specific tools. Think of this as a utility belt for criminals. But maybe as a backpack, instead. Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted February 29, 2008 Report Share Posted February 29, 2008 Re: Burglary tools for a crook in a superheroic game I'd just make a VPP called "Thieving Kit." Then you could include... No sense in limiting yourself with specific tools. Think of this as a utility belt for criminals. But maybe as a backpack, instead. Bingo. This is the best version, IMO. Repped and unabashedly stolen. Speaking of 'toolkits', though -- Utility Belt. How come nobody has a Utility Belt MPow package for HD out there? Quote Link to comment Share on other sites More sharing options...
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