bitter thorn Posted May 26, 2008 Report Share Posted May 26, 2008 Re: What would the character sheet for typical MMA competitor look like? That sheet is a little high end for what I was looking for. 15s and 8 PDs are where PCs start maxing out in my "realistic" games. By typical MMA fighter, do you mean strictly the professionals or would you include the amateur fight circuits as well? If you're thinking strictly professionals these guys have to be very well conditioned and highly trained to be competitive at that level. It basically turns into a full time job. Quote Link to comment Share on other sites More sharing options...
nexus Posted May 26, 2008 Author Report Share Posted May 26, 2008 Re: What would the character sheet for typical MMA competitor look like? One of the issues with Hero is that things get really compressed at the "low end" . There's not allot of wiggle room between "realistic" and cinematic at that level. But yes, I'm talking about "realistic" MMA fighters, pro but not prodigies. The Ninja Hero temple it what I'd consider a virtual superstar on the circuit in a "realistic" game. In a cinematic martial arts game, it's probably a challenging high end "mook"/ally to a lieutenant villain/partner that will probably be killed/maimed by the BBEG so the Hero(es) are sufficiently pissed in final fight. Quote Link to comment Share on other sites More sharing options...
bitter thorn Posted May 26, 2008 Report Share Posted May 26, 2008 Re: What would the character sheet for typical MMA competitor look like? One of the issues with Hero is that things get really compressed at the "low end" . There's not allot of wiggle room between "realistic" and cinematic at that level. But yes' date=' I'm talking about "realistic" MMA fighters, pro but not prodigies. The Ninja Hero temple it what I'd consider a virtual superstar on the circuit in a "realistic" game. In a cinematic martial arts game, it's probably a challenging high end "mook"/ally to a lieutenant villain/partner that will probably be killed/maimed by the BBEG so the Hero(es) are sufficiently pissed in final fight.[/quote'] I really hear you on the low end compression issue. There is a lot of good feed back here on the skill side. I guess you'd have to determine weight class to get a good idea about Str and Bod, but I think it's going to be hard to have less than a 14 to 15 Dex for even a reasonably athletic fighter, and a 15 to 18 con to reflect the intensive training and conditioning of any pro fighter. I have a hard time picturing a pro fighter having less than a 5 or 6 PD either. Like you say the stat side is pretty compressed in the normal human range, and pro MMA fighters are going to tend to have similar skill sets, so it can be a challenge to have a lot of distinctiveness. Are you running a 150 point game? Quote Link to comment Share on other sites More sharing options...
bubba smith Posted June 18, 2008 Report Share Posted June 18, 2008 Re: What would the character sheet for typical MMA competitor look like? Basic MMA fighter Str 13 Dex 13 Con !3 Body10 Int 10 Ego 13 Pre 13 PD 4 ED 3 Spd 3 rec 8 end 40 stun 35 Breakfall -12 Feint-12 Ps -MMA fighter -11 PS- bodybuilder -8 PS- groundfighter -11 KS- martial arts styles known -13 Martial arts: Punch/kick (fast strike) bob and weave (martial dodge) Takedown (sacrifice throw) Choke (choke hold) pin (martial grab) Escape (martial escape) +1 with hand to hand combat +2 with martial arts fringe benifit: black belt fringe benifit: licence martial arts licence This is a tough pro fighter who competes at the local level. Suitable for a semi realistic campaign. 200 point DC characters can wade through a gym full of these guys. 150 point ninja heroes can face him in the first rounds of a tounament, as the first serious opposition. this would work for amovie style hero experienced in MMA but what of a realitvely inexperienced one like in the movie never back down? Quote Link to comment Share on other sites More sharing options...
Susano Posted June 18, 2008 Report Share Posted June 18, 2008 Re: What would the character sheet for typical MMA competitor look like? this would work for amovie style hero experienced in MMA but what of a realitvely inexperienced one like in the movie never back down? Reduce stats and skills as needed. Quote Link to comment Share on other sites More sharing options...
proditor Posted June 18, 2008 Report Share Posted June 18, 2008 Re: What would the character sheet for typical MMA competitor look like? You could use the generic fighter template for the tournament scenario from 4th Edition Ninja Hero. It has a lot of 15s, an 8 PD, a 3 SPD, and about 25 points of martial arts maneuvers and the like. Based on the Youtube videos I've see, MMA fighters seem to combine boxing with some simple kicks, takedowns, and grappling moves. You could probably build it like Commando Training, with Boxing punches, Karate kicks (side and snap), Judo takedown and/or throw, and then flavor with Grabs, Joint Locks, and possibly a Crush. Nothing really fancy, to be honest. And a lot of these guys look, well, slow. I watched some Youtube of Muay Thai guys fight and it was a totally different experience. Yeah, but a lot of world ranked Muay Thai guys got demolished in the early days of MMA... You want to see an interesting guy, check out Cung Le. http://en.wikipedia.org/wiki/Cung_Le Quote Link to comment Share on other sites More sharing options...
bubba smith Posted June 18, 2008 Report Share Posted June 18, 2008 Re: What would the character sheet for typical MMA competitor look like? Reduce stats and skills as needed. thanks susano or would you prefer mr surbrook? Quote Link to comment Share on other sites More sharing options...
Susano Posted June 18, 2008 Report Share Posted June 18, 2008 Re: What would the character sheet for typical MMA competitor look like? thanks susano or would you prefer mr surbrook? Susano is fine. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted June 19, 2008 Report Share Posted June 19, 2008 Re: What would the character sheet for typical MMA competitor look like? Yeah, but a lot of world ranked Muay Thai guys got demolished in the early days of MMA... You want to see an interesting guy, check out Cung Le. http://en.wikipedia.org/wiki/Cung_Le Cung is pretty good. I saw him compete in San Shou once. My sister used to do some PR for him, so she was able to get us VIP tickets to the competition. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted June 19, 2008 Report Share Posted June 19, 2008 Re: What would the character sheet for typical MMA competitor look like? i've seen cung lee on strike force kickboxing this guy's good Quote Link to comment Share on other sites More sharing options...
bubba smith Posted July 14, 2008 Report Share Posted July 14, 2008 Re: What would the character sheet for typical MMA competitor look like? would a dark champs version of the athlete package deal from PULP HERO suffice since martial arts IS an athetic skill? Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted July 15, 2008 Report Share Posted July 15, 2008 Re: What would the character sheet for typical MMA competitor look like? How did I miss this thread for so long? Personally, I don't feel HERO handles ground fighting all that well, so that's one hurdle to overcome for any character with MMA experience. Bare minimum, this will require an investment in PSL's, Environmental Movement, PS: Groundfighting and/or a special "Use Art While Prone" Weapon Element. At the default level we also lack granularity between various styles and and attributes. Many MMA guys will gravitate to certain strengths (Strikes, ground 'n pound, submissions) and it requires a lot of specialized skill levels to help simulate this. I blame this in part on the inability to buy limited MA DCs The various submission type maneuvers could use a major overhaul for an MMA style game too... Quote Link to comment Share on other sites More sharing options...
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