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What would the character sheet for typical MMA competitor look like?


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Re: What would the character sheet for typical MMA competitor look like?

 

Also include knowledge skills such as Tournament Rules, Dojo Etiquette, and other martial artists (both competitors and trainers).

 

Since this is an average competitor, exclude Reputation (good or bad) for now. It can be gained through play, however, after several matches.

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Re: What would the character sheet for typical MMA competitor look like?

 

+3 STR

+3 DEX

+5 CON

 

PD 5-6

SPD 3

END 30-40

REC 6-8

 

PS: MMA Athlete

KS: Style (more than one, less than four)

 

Breakfall

10-16 Points Martial Arts (popular picks - grab, block, dodge, throw, jointlock, reversal)

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Re: What would the character sheet for typical MMA competitor look like?

 

Couldn't some of those Skills (I'm thinking of etiquette and Tournament rules in particular) be folded into PS: MMA Athlete?

That would work.

 

I'd also include the Martial Escape maneuver to get out of grabs and joint locks.

 

The most popular styles (or at least those that seem to work best for MMA) are Boxing, Jujutsu, Muay Thai, and Wrestling. There are a few karateka there, but not too many.

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Re: What would the character sheet for typical MMA competitor look like?

 

In your opinion' date=' Not a superstar or a prodigy but an "average" competitor.[/quote']

Average?

 

Martial Arts 25 points.

 

Skills:

 

AK: Brazil

AK: Japan

AK: USA

 

CK: Las Vegas

 

KS: Nutrition 11-

KS: Exercise 11-

KS: Martial Arts Customs and Traditions 11-

KS: Who's Who in the Martial Arts World 11-

KS: Boxing 11- or 12- (the latter if they boxed professionally)

KS: Wrestling 11- or 12- (The latter if they wrestled at the collegiate level)

KS: Martial Art Style 12-

KS: Martial Art Style 11-

KS: Martial Art Style 11-

KS: Martial Art Style 8-

KS: Martial Art Style 8-

PS: MMA Instructor 11- (Most are teachers too)

PS: MMA Student 11- (Covers Business, Marketing etc.)

 

To start off...

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Re: What would the character sheet for typical MMA competitor look like?

 

Eosin: Are you working from a Base 8 or 10 with your suggested Char bonuses?

 

And thanks guys.

 

I am working from whatever you base your campaign on. In Dark Champions we typically base it off of 10 but in Fantasy I tend to GM average mook NPCs with an 8-ish base stat... 7 For BODY.

 

I also thought about the nutrition, exercise, and professional skills but nixed them due to the "average" comment posted by the OP. They certainly are reasonable and most advanced MMA will assuredly have knowledges like Instructor, Sports Physiology (SS), Strength & Conditioning (SS), Contacts. I just don't think most of the "average" MMA folks have those as a stock in trade kinda thing. Rampage Jackson commented that he was hesitant to coach this seasons "The Ultimate Fighter" precisely because he did not have any coaching experience. Nearly all of them also have strength & conditioning coaches, nutrition coaches, and striking coaches on top of their "coach" because it is rare to find a person who has spent the brain power to master all of the various fields. Often the best nutrition guys won't touch your Strength & Condition but instead refer you to folks whom they know are good and with whom they work well.

 

I also forgot to add +1 CSL Martial Arts.

 

TKDGUY has a good call on the Escape (I went with reversal, which works, but most would have Escape instead).

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Re: What would the character sheet for typical MMA competitor look like?

 

I am working from whatever you base your campaign on.

 

Ah, all right. I wanted to be sure as different GMs have different assumptions about what the "baseline" characteristic is and that might have effected your bonuses.

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Re: What would the character sheet for typical MMA competitor look like?

 

I've watched fightquest and human weapon, both are really cool. what I can surmise is that

1. Ground fighting techniques are crutial, a lot of the fighters are profeiceint with brazialian jujitsu. Grabs, takedowns exscapes, chokes and joint break manuvers

 

2. boxxing or kick boxxing. Puching (jabs, crosses, hooks, combinations), Kicks.

 

I have noticed in the few fights I have watched that submissions are as if not more important than K.O.s and single stlye fighters seem to be at a disadvantage.

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Re: What would the character sheet for typical MMA competitor look like?

 

Basic MMA fighter

 

Str 13

Dex 13

Con !3

Body10

Int 10

Ego 13

Pre 13

PD 4

ED 3

Spd 3

rec 8

end 40

stun 35

 

 

Breakfall -12

Feint-12

Ps -MMA fighter -11

PS- bodybuilder -8

PS- groundfighter -11

KS- martial arts styles known -13

 

Martial arts:

Punch/kick (fast strike)

bob and weave (martial dodge)

Takedown (sacrifice throw)

Choke (choke hold)

pin (martial grab)

Escape (martial escape)

 

+1 with hand to hand combat

+2 with martial arts

 

 

fringe benifit: black belt

fringe benifit: licence martial arts licence

 

This is a tough pro fighter who competes at the local level. Suitable for a semi realistic campaign.

200 point DC characters can wade through a gym full of these guys.

150 point ninja heroes can face him in the first rounds of a tounament, as the first serious opposition.

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Re: What would the character sheet for typical MMA competitor look like?

 

Basic MMA fighter

 

Str 13

Dex 13

Con !3

Body10

Int 10

Ego 13

Pre 13

PD 4

ED 3

Spd 3

rec 8

end 40

stun 35

 

 

Breakfall -12

Feint-12

Ps -MMA fighter -11

PS- bodybuilder -8

PS- groundfighter -11

KS- martial arts styles known -13

 

Martial arts:

Punch/kick (fast strike)

bob and weave (martial dodge)

Takedown (sacrifice throw)

Choke (choke hold)

pin (martial grab)

Escape (martial escape)

 

+1 with hand to hand combat

+2 with martial arts

 

 

fringe benifit: black belt

fringe benifit: licence martial arts licence

 

This is a tough pro fighter who competes at the local level. Suitable for a semi realistic campaign.

200 point DC characters can wade through a gym full of these guys.

150 point ninja heroes can face him in the first rounds of a tounament, as the first serious opposition.

does the license refer to a TEACHERS license?

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Re: What would the character sheet for typical MMA competitor look like?

 

does the license refer to a TEACHERS license?

 

could do if you want, depending on local laws, but I was refering to membership in a martial arts organisation that provides benifits like insurance in case of training accidents ect, access to infomation regarding the martial world, right to compete in sanctioned tounaments and various social engagements.

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Re: What would the character sheet for typical MMA competitor look like?

 

You could use the generic fighter template for the tournament scenario from 4th Edition Ninja Hero. It has a lot of 15s, an 8 PD, a 3 SPD, and about 25 points of martial arts maneuvers and the like.

 

Based on the Youtube videos I've see, MMA fighters seem to combine boxing with some simple kicks, takedowns, and grappling moves. You could probably build it like Commando Training, with Boxing punches, Karate kicks (side and snap), Judo takedown and/or throw, and then flavor with Grabs, Joint Locks, and possibly a Crush. Nothing really fancy, to be honest. And a lot of these guys look, well, slow. I watched some Youtube of Muay Thai guys fight and it was a totally different experience.

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Re: What would the character sheet for typical MMA competitor look like?

 

You could use the generic fighter template for the tournament scenario from 4th Edition Ninja Hero. It has a lot of 15s, an 8 PD, a 3 SPD, and about 25 points of martial arts maneuvers and the like.

 

That sheet is a little high end for what I was looking for. 15s and 8 PDs are where PCs start maxing out in my "realistic" games.

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Re: What would the character sheet for typical MMA competitor look like?

 

That sheet is a little high end for what I was looking for. 15s and 8 PDs are where PCs start maxing out in my "realistic" games.

 

Well, I'm not recalling what MMA stands for, but if it's those 'best martial artist octagon cage match' guys, well, those are some tough cookies. I mean, that's what they train for. These aren't goons; these are 'chief lieutenant' sorts, which can give any single PC a darn hard one-on-one fight. Drop them into a different scenario -- a gun fight, say -- they'll suck. But if you're looking for fisticuffs, well, that's what they do. Represent them as such.

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Re: What would the character sheet for typical MMA competitor look like?

 

Well' date=' I'm not recalling what MMA stands for, but if it's those 'best martial artist octagon cage match' guys, well, those [i']are[/i] some tough cookies.

 

Mixed Martial Arts

 

Kike I said, I was looking for a fairly realistic build for an average competitor. 15 stats, 8 PD etc are very impressive compared to normal folks. Those character sheets work for a more cinematic game, but I think they are a bit much for the typical MMA competitor.

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Re: What would the character sheet for typical MMA competitor look like?

 

Based on the Youtube videos I've see' date=' MMA fighters seem to combine boxing with some simple kicks, takedowns, and grappling moves. You could probably build it like Commando Training, with Boxing punches, Karate kicks (side and snap), Judo takedown and/or throw, and then flavor with Grabs, Joint Locks, and possibly a Crush. Nothing really fancy, to be honest. And a lot of these guys look, well, slow. I watched some Youtube of Muay Thai guys fight and it was a totally different experience.[/quote']

 

Man, I figured you'd be all over the MMA stuff with you tastes. :dyn

 

Most high level competitors have a mixed style, hence "mixed martial arts". The field of martial competition is so strong these days that pure form guys generally can't win. If they are strikers, they get taken down. If they are ground and pound, the opponent stands them up or submits them. If they are submission specialists... you get the point.

 

Many MMA guys have black belts in Muay Thai and BJJ. Those are built on a core of college wrestling, boxing, traditional martial arts, and general athletics. There are now rules but in the days gone by, the Ultimate Fighter was all about who had the toughest style on the block. Wushu, Karate, Muay Thai, Sumo, Judo, Kick Boxing, you name it - they all competed. The BJJ guys consistently came out on top which led to this cross pollination of styles. Being acknowledged as one of the best in the world in one style was no longer enough to win - even if the style was BJJ because everyone learned tremendous amounts of JJ.

 

The rules dilute the purity of the style versus style competition but these guys are some of the most skilled fighters in the world. Many also compete in separate venues - especially in Japan.

 

You can't watch the good fights on Youtube (at least not for more than a day or two). If you want a good history of the sport rent The Ultimate Fighter 1, 2, & 3 then some of the more modern ones along with some PRIDE and Chute Fighting videos. Really, the first videos are boring. When they first aired they were wild and freaky badness... Amazing what 15 years will do for a sport.

 

Personally, I'd do it just like the real world.

 

Striker: Core Martial Arts involves strikes (Muay Thai, Boxing, Karate), secondary wrestling (pick BJJ and maybe college wrestling). Give them a varying degree of ability to resist throws and take downs.

 

Ground & Pound: Core Martial Art is a wrestling style (BJJ, Judo, Pancrease(sp?), College), strong striker skills with the hands. I'd allow "Crush" as a strike to follow the take down. Most of their maneuvers should have the opponent falls element.

 

Submission: Core style is wrestling, strong lock or breaking elements as a secondary style. Generally, weak striker. This guy should have some bonuses to fight on the ground. He should also have a number of locks or breaks.

 

You could build some others but this gets the majority.

 

I'd also consider weight classes... Those clydesdale's at the 250 mark are throwing some tonnage around. If they hit a 155 weight class guy - generally, it is all over. The small guys are fast with higher DEXs and more CVs while the big guys have higher STR, BODY, CON and maybe a DC or two.

 

The best fights (IMO) are the 175 to 205 weights. Fast, powerful, and skilled. The fight can end in seconds.

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Re: What would the character sheet for typical MMA competitor look like?

 

The best fights are Fedor killing guys twice his size. That guy is a monster.

 

But yeah, the middleweight and light heavyweight divisions are the best, especially in the UFC with its virtually non-existant heavyweight division.

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